 Some people in some video has asked me what do I actually do in KDE is to call myself a developer And that's actually a fair question And it's pretty important because when I'm giving my opinion my opinion is based on what I actually do in KDE so you should know too and This video I'm going to explain it So the first community because you know KDE is a community and then it has like sub communities inside of it Like groups the first group let's say group. I'm in is the VDG which is the visual design now What does the visual design and answer is a lot of things actually if you go into the chat of the VDG? It's about a lot of things like it is about the design But we often also talk about the actual how things are implemented It's mostly about projects that are either like KDE Plasma the desktops the shawls or applications that are especially the new ones done in KML and in Kuri Gami because Applications like ocular have their own group working on it So VDG doesn't quite work on those applications specifically However, it is still about visual design. So often there is changes to that application as well Generally speaking the VDG is about Knowing what we want KDE Plasma to look sorry Knowing what we want KDE in general to look like so KDE Plasma and the applications and We've got something like the human interface interface guidelines But also the bridge team and there's a lot of mocaps Most of the big I mean all of the people doing mocaps as far as I know are in the VDG Breeze as a theme is very much maintained by VDG people this kind of things Me personally inside of the VDG Well, but it starts as well from giving feedback to others like if others come and say What do you think of something I give my feedback and that's actually already a start I think in contributing to KDE, but also me personally I changed a bit of the Plasma theme Breeze theme the Plasma Breeze theme, sorry Which is the actual Plasma one so the panel the kickoff and in particular I've changed the shadows I've added the header in the outlets and the transparency now It's more transparent and it has more blur behind it So those are the things are I know the best usually I work on KDE Plasma desktop That's what I do most work in but then I'm also in the promo chat in the promo group Now what does promo do is about managing the social media Generally speaking I do have access to KDE social media Which is pretty cool because because when I log into Facebook as an example and I see posts Technically I could reply as KDE as a whole And luckily I cannot do that without discussion in the promo chat, but you know it still sounds pretty cool Now more seriously there are things about writing announcements for the releases doing Videos or animations. I have worked as an example on the animation of the 5.24 I think Announcement or maybe 5.23 then remember 23, 23 Also in general the wording of the tweets also organizing the April Fools I did give a hand in organizing the joint April Fools about Gnome with the Gnome community That was super cool and then also I am the leader Coldkeeper it's actually called of the consistency goal and what is consistency? Well at this point I've got a lot of talks about it So if you want to go like in depth about this you can go see the academic talk I given the last two Generally speaking it's about making sure that everything looks like just the same of everything else Which is literally literally the worst way to put it now more seriously It's about making sure that a component when the user actually learns about how it's made and how it works That component is used Consistently throughout the interface as an example if you have the context menu which looks like something and behaves like something in one Application it has to look and behave in the same way in another application as well It's not really acceptable to have something that is just one component that the user expects to work in the same way Throughout the interface to wave differently and this also translates like Under the hood in the code because if you hard code in each application something different It's going to be super super hard to actually improve anything because all of the changes will have to be Reimplemented in all of different places now. Let's actually give a look to my GitLab page and the merge request so I can actually talk about the actual things I'm doing Let's see all of the merge requests that are Authorized by me and we are talking about 70. It's actually more because We switched to GitLab recently before that the work fabricator Merit requests, but still the one that I've done is I'm currently working on as I've said Completely rewriting the panel containment So it's a nice refactor with a lot of code being thrown out of the window. It's not floating Okay, now it's loading as you can see all of the red stuff is stopped that it's disappearing so a lot of it I'm implementing panel support like this one. It's actually here You can see screenshots to actually make the panel floating with some catches like there's no shadow Nonetheless, I think it's pretty cool. I am working although this comes from eights month Eight months ago, and I haven't been able to kind of make this work yet making Uplets fluid as well as you can see in this screenshot. I think this one looks particularly cool I've done a bunch of backfixes in general and then another very important thing I've done. Let's see if I'm actually able to find the Merge request is this one the margin areas, which is This video is beautiful. I cannot see anything. That's actually take this one I've done a video just talking about the margin areas But the idea is that you when in edit mode You actually see the margin of the panel and you can add this component Which is called the margin separator Which changes the size from being big to being a bit smaller now It's not very well seen here because this patch this video is actually filmed before I implemented the highlight for the margin But if you have default KDA Plasma Theme and you go into edit mode, you can see the margin and at a certain point it changes That's the margin areas. Another important thing I've done is adaptive transparency Which is not completely done by me actually there was significant help But still I did implement part of it and the idea is that when a window is maximized Then the panels become opaque when it's the maximized Maximized it's no longer opaque and that actually allowed this that also applied to Kickoff as well. So kickoff when there was a maximized window is opaque when it's not it's not big That allowed to use more transparency and that was actually pretty important now if use KDA Plasma There is blur and transparency and I'm a big fan. So to summarize I work on KDA Plasma Desktop usually the panel the uplets the shadows the Plasma theme both in regards of visual design but also promotion actually promoting the changes to the people and Also consistency in general, although, you know, they are they are all Correlated correlated to each other now if you want to support me You can always do a donation through people and as I've said I think in three videos at this point All of the donation will go into improving the quality of the videos by buying a new camera because this one is good But we can do better and you know They as cool youtubers like I am say subscribe put likes bring the bell see you tomorrow