 No, that was quick. All right, here we are. We're seeing people continue to join us for the kickoff of the first team or people might wonder where, where the name comes from. It's from we have so toaster lab is running the mixed reality performance atelier for about a year now. We turn this into the toaster lab. Mixed reality performance hack and then as I kept writing it and because I type with home keys on my right hand and I hunt and pack with my left hand. I typo turned it into T morph at some point. And I like to pronounce things so that's that's sort of how where the name comes from. And how we got here. So we've got a, a, a pack schedule to get through for this kickoff event. As we have our participants file into our zoom room where we're having our first conversation about working around low bandwidth and remote situations. This has been inspired by our conversations partners at Mackay theater in white horse. I'll get to the agenda in a moment, but first I wanted to make a few acknowledgments. We're in Toronto or Toronto, which has been taken care of by the on a shovel, the Haudenosaunee Confederacy the hair unwended in the Metis for for many years. The current tree holders the Mississaugas of the credit first nation. There are currently the tree holders in this in this in this territory, which is subject to the dish with one spoon wampum belt covenant an agreement to peacefully share and care for the really great lakes region, which is especially important to mention at this point because toaster lab stands in solidarity with the block lives matter movement and anti racist efforts. I say this more personally than maybe in my institutional or organizational roles, but I'm a, as you might be able to tell from the stream, white male living in Canada and I have a tenured faculty physician so I benefit from significant institutional privilege and think that it's part of my responsibility and holding this privilege to work for those who do not benefit from the same privilege or experience oppression as a result of some me or someone like me holding that privilege. A lot of our work at toaster lab is about revealing hidden stories of place and to support mutual understanding and to lift up histories that are or are being erased. And teamwork is about boosting projects to make storytelling of this kind with new technologies and make it accessible and to break down artists for or break down barriers for artists to engage with them and allied collaborations with diverse communities with different levels of access is one of the core topics of what we're dealing with in this hack here. We also have started to acknowledge the problematic use of zoom and Facebook at this time it's brand able to bring us together quite a bit. But at the same time, there's been concern since before the pandemic of zoom, and it's, and the way that it approaches security and it's recent statements around cooperation and encryption for unpaid accounts. Also, with this is going out to Facebook live and we do a lot of our communications through Facebook, but we do want to acknowledge that we're we're the problematic nature of Facebook in terms of how the company's platform has been used in dividing society interfering in elections and really spreading false information, we will try and give you correct information to the best of our abilities throughout our, our events. But here we are, we critique society, while we also participate in it. We have to acknowledge the generous support of the Canada Council which has made all of the Italian possible including this event and the two year project that we find ourselves in the middle of. We also are partnered with how around with who we're streaming with right now, and the festival of live digital art and spider web show which is also going on right now and if you go to folder dot ca can see a lot of their online programming that's happened with the festival this year we originally thought that this hackathon would be in Kingston with the with the festival and we'd be doing this in person, which is part of what has led its online format has led to it so extended nature. We have a couple other public events that will be coming up with this that I'm sure that you'll hear from sort of everybody. At some point about as if you're connected to somebody who's involved. And this coming Thursday, we have performance of Indigenous Futurity is dancing earth and cyberspace a partnership with dancing earth led by real on target. That's going to be on Thursday at the 18th at 930 Eastern, and that's with special support from Colorado College involves collaborators from across Turtle Island and then down into the Pacific as well. And we're going to be doing as we work through this this hack and figure out exactly what it is. We're going to have our final presentations on Friday at noon, similar to this format where we'll have a couple hour session to talk about what has come out of this conversation. If you read any of this information, it can be found on our website at toasterlab.com slash Italian is also linked just there on the front page and all of our social channels, and all this will also be coming up through how around as well so we're trying to make it as easy as possible to access this in the ways that we're currently able to do that. How we're going to run today. So, this is, this is where we're at. I will not be familiar with what toasterlab is my esteemed colleague and my partner, just in Garrett. I will give a bit of a rundown of what exactly toasterlab is. Andrews and Pierre who has are so great. I always do that. I'm sorry, Andrew. We'll talk a little bit through the context on which we've been working thus far and some of the environments in which we've been working where we've been bringing in mixed reality content, and the technical challenges that we've been working with there already across a number of projects, both within high and low bandwidth scenarios. Jacob Zimmer from Mackay theater will talk very more specifically about the white horse context and the conversations we've been having over the course of the last year that have presented specific challenge challenges to this way of working and how to bring that up into his communities which have much less connectivity even in the population centers there in the Yukon. We have a keynote, which I'm really excited about and I will introduce her with a more full bio. Once we get to this point in the program from page dancing around performing resilience, which will then take us to the more practical elements with Julie driver who's co producing this with us from artifact VR, who will talk exactly about how we're actually going to make this work, given that we're not in the same space with each other. We'll open it up for a conversation with the assembled mass of people that you can see in the grid on your screen right now. I'll change that to a more dedicated view as everybody talks that more. And, and then bring us to wrap up where we'll go into a closed session, so we can align ourselves over the next week of activity. So without being said, thank you again everybody for joining and then turn it over to justine here to my right to talk a little bit about what toaster lab actually is. Thanks for joining us today. We're really grateful for your participation. Toaster lab is Andrew Ian and myself, and we work with artists to tell play space immersive reality stories and that can be through live performance through apps, VR workshops, and we also do our own projects and we also boost the projects of others through the mixed reality performance atelier, which we're very grateful for it's a two year deep dive into mixed reality methods, specifically centered around performers and performing artists, and how we can incorporate those new tools such as 60 video virtual reality, mixed reality, augmented reality, etc, all the Rs into theater making practice and we believe sort of our thesis is that as theater makers, we are primed to think about the world in an expansive non flat way. Beyond just a screen and not that we're excluding filmmakers, but we believe that these tools are going to enhance the practice of theater makers. More generally, and we're excited to take a look at the projects that are being led by theater makers and incorporating these tools and figuring out how we can boost them. Our own projects have included transmission, which is a city based game the city of Edinburgh that you can play on your phone through an app created by Andrew and with content created by Ian and myself and many, many other collaborators, which led people on a treasure hunt to find more story around the city of Edinburgh around first contact with alien life and a interstellar voyage of two sisters. So it goes. And we also have done workshops with youth on using 360 cameras and in libraries and we're really excited to hear more about your projects and what you're interested in working on over the next week or so. We were just grateful again for your participation. So thank you so much for joining us for teamwork. Yeah, I think transmission was our first experience with bandwidth limitations where we started from the very beginning, because even though we were in a city center, leading people around especially during a festival where there's a lot of network congestion. And in a medieval city made it extremely hard to to to get everybody to stream we were streaming all that content. So it's been something that's been part of what what we've we've been concerned about from the beginning. But to put that into more extreme more extreme environment. I'm actually going to turn it over to Jacob Zimmer, who's in white horse, who the moment we started talking about this, we've been starting to to play with like what can be done, how do we get people into that space. Jacob over to you. Thanks, Ian. And thanks for everyone at to still have to hear me, you can all hear me right. The French show that I'm terrified we're going to have a lot of French shows called you can all hear me right. Yeah, I'm three years I've lived on the territory of the Kwanlin done in the town question council in the Yukon, which is uncommon in that we have 12 self governing First Nations on the territory. It's also uncommon in that we have 40,000 people in a very large landmass. And so that's about half of the city ward for any of you in in Canada city wards tend to be about 80,000 people. So we're a small, we have a small humans population spread out over a large distance with not great internet we have one provider who it's very expensive. So we're living in the ask a Yukon channel for those of you who are doing the hack, just some of the things around Northwest El pricing and, and, and the realities of that and it's just it's different on cost and availability. And we've included also a map where there's actually only about 5% of the territory is covered by cell phones. And even less of that is for G. And so these realities when I'm in these conversations and people are like, oh, you can stream live and no, no, we can't. And especially upload one of the major things around how Canadian telecom is regulated is is that our download speeds are regulated at higher than our upload speeds which means that we have a problem of creation here where people just assume that the internet is is a consumption tool and so how we start making things because we have a lot of pretty amazing reality up here and that we can share and we've got, you know, locations that are impossible anywhere else. But we also have a population that didn't move here because of the internet and their love of gadgets, they moved here because of their love of landscape and place. They moved here or they were born here and they stayed because of their love of place. And so that just creates a very different context I can't confer, you know the chances that people have the newest cell phone is really unlikely, especially if we're outside of white horse is 40% government employment. We've got a lot of people with decent jobs everywhere else we're at a much lower level of sort of base employment. And again, technological interest. This is a place where a lot of people call we still have seven digit phone numbers and a lot of hotmail addresses so it's not. It's not also a place where people are thinking oh I want to interact with a thing on my head, except in winter right and then I do know we will like the moment you can put me on a beach. In January, we will be there in our basements with our headsets on in our desk lamps shining brightly to try to pretend to be at the beach. So we're going to consume it. And I want to be able to create up here and I want to be able to create something ideally off site off internet and then also be able to share it because if artists are going to live up here at all, we're going to have to share out beyond the territory, while also not trying to find a way to affect the brain drain right the fact that all the young artists move to Vancouver, Toronto. And so how can we be creative here, how can we continue this work as theater makers where maybe timeliness isn't such the like liveness is less of the issue this is always a question of these things that it's not so much about the liveness but can it be delayed, and how do we capture and do some of those, those different things where we can get the landscape and the creativity and the culture that is here, and share it without sort of instantly leaving the territory. And so these moments of conversation with people from around Turtle Island, and even further, is really amazing for us. So thanks for having us as part of this. Thank you, Jacob. I realized that I've taken things slightly out of order. I apologize for that. I'm going to turn it now over to Andrew, Andrew, who I mentioned before, and to talk a little bit about the context in which we've been working from a technical standpoint of the challenges that really he's been grappling with in a real, in a real way when in all of our projects so Andrew, over to you. Hi, can can everybody hear me. Yeah, gonna do that thing. Okay, great. Great. So I'm, I'm coming to you live from Switzerland, where we fortunately do have pretty good bandwidth so I actually am really fortunate. Honestly, I have a fiber connection, which is great. Although the interesting thing for me is that that was not always the case of Switzerland is clearly a place that has connectivity and fair amount of resources, but it's also a mountainous nation, sort of ring by ginormous mountains and internet was not really a thing and internet culture is not quite the same as it is in the rest of the world. So when we first arrived here, my bandwidth, just because I couldn't afford the $600 a month that it costs to get a reasonable connection that was equivalent to the cable connection I had back in Boston was significantly smaller. So, anyway, things things change, but things are definitely different. And what I think is interesting is that it's not really a technical limitation here but it gets a little bit to what Jacob was saying it's has to do with the type of people who live here which they have a different relationship to the internet and you might see in an urban center in North America or the United States, which is just interesting thing to observe. So, getting back to what Ian was specifically talking about one of the first projects we worked on was in Edinburgh and Edinburgh yes there were so there were kind of two problems there was a bandwidth problem. And there was also the problem that this was a locative piece that relied very heavily on GPS and Edinburgh physically is a medieval city that's built with lots of very, very solid thick bricks, which GPS signal doesn't propagate particularly well in. And, incidentally, exactly the same scenario happens in New York City for slightly different reasons but you, you have a really hard time getting accurate location data in both of these places. And this also applies again to interior locations for some of the reasons any interior location or getting GPS data or locative data is quite tricky inside. So, all of that sums up to kind of the sort of the world that we're working in are trying to figure out how can we tell stories and different types of environments. Not all of which are ones that you would immediately think of as having low bandwidth problems. So you might not consider a library in the middle of New York City having an issue of family. But in fact it does because especially if you're trying to do something located we can't really get that accurately. So that sort of like is my world is kind of trying to figure out how we can handle this and also the big thing about about the work that we're doing is that we essentially kind of shift the load and and and I'm a big part of why I'm here actually I'm really interested in hearing how you all are handling it like honestly I'm here mostly to learn, but I'll say that from just just a briefly what we've noticed is that you can you can essentially time shift the work. A full streaming solution assumes that the phone doesn't have any of the content. And that means that the content can be delivered at the time that the audience member wants it right so that's kind of interesting and nice. The way to fix this problem at least that we found is that you have to say okay we need the content available ahead of time. So either preload the device or do something else or exotic trouble with that is that it shifts the work in time from sort of during or after the app is released to well before, which is really important when we're talking about theater creation because again what I'm saying here is that if you want to do the theater piece of mine. I need all of the content as a developer I need all of your content prior to releasing the app, which is really different than the notion that a lot of folks have like oh it would be really cool if we can kind of practice with this. You can, but if you need to preload the content we need to have it ahead of time and there's a whole process. So I'm going to stop talking but I'll just say that that's the issues that are on my plate and that we talk about a lot we're trying to come up with a ways of trying to create tools that will help people do this more easily, but it's a tough problem and it has a lot more to do, I think with the way that we produce work, for my perspective and less to do with the technology although there are certainly technical implications. Hi. Thanks Andrew. So that gives you like that is the the briefest way that we can run down all of the, all of the considerations that we're trying to bring into the space together right now. We've run into it with our own projects and talking and imagining projects and other places. I'm going to open this up because a big part of how we're working through this atelier project is also about making things available to whatever extent that's around documentation around open sourcing code. Part of it is also about fostering a community of people who actually make these things, because while it's interesting and novel for us to make it individually. It's not just as as artists and not just producers, looking to put work out there it's also vital that there are other people doing the work so that it comes into conversation around how things around things happen. With all that sort of to give us a deeper dive into into some of this contextual thinking that we're having. I'm really excited to introduce page our keynote speaker for today. Page Danziger is an inaugural Facebook community leadership fellow and founder of Better World Museum. She's an AR VR XR artist has worked on the Internet of smart city architecture and our fashion director of VR garden. She has exhibited or presented at TEDx at the Guggenheim in New York, the Nobel Peace Prize forum augmented world expo Miami XR expo Facebook global safety and wellness summit, all over the world, every continent. So, it's just like, thrilling to see the, like, the level of deep thinking that that pages as has been doing on this topic, especially given that the title of our talk today is around performing resilience, and about thinking about, you know, all the climate change to pandemics to the NSA to as though these aren't all happening concurrently at the same time, as we're presenting in this very moment. Our lives are full of stress. So her presentation, use around using the Better World Museum using performance and mixed reality and group is all around creating community resilience. So, Paige, I'm going to turn it over to you, because no one needs to hear me speak anymore. I just have to find you in the grid now. There you are. Thank you so much to you and thanks so much, T morph, and all of our friends here that are together. And I appreciate that you acknowledge that we are all on native land. And that's including when we're here physically in zoom or on Facebook, or even in virtual reality. I'm coming to you live from Minneapolis, Minnesota, the home of George Floyd and I appreciate your acknowledgement of black lives matter and also the acknowledgement of black trans lives and that it's pride month and that has influenced my presentation today so you'll see a mattering of rainbows in a thematic display today. Thank you. So I'm going to not speak too much about myself. Here's my social media you can find me easily Better World Museum, and talk really quickly about myself because I really just want to spend group time exploring performance together at the end of this presentation we can do some movement and and time together. And my museums are not neutral t shirt, because, well, museums are not neutral. I started out working in a museum in my local city. I had a host of different positions from security guard working my way up through education curatorial education public programs, and through it all I kept asking myself so what. Right. And at that time, social media was just emerging, and I was delving into creative technology and I committed myself in that moment. One day that I had to somehow use creative technology and mobile mobile phones to create this rainbow bridge and how we can like see each other's reflections within ourselves more easily by through the reflections through our phones so here we are capturing each other's big eyes. And then fast forward. And virtual reality was born in my rainbow became worth about the 360 global connection and how can we really. Make my story of me and create the story of we and within that story of we create a movement a movement for a better world but also a movement for within us right and how what does that movement feel and look like literally spiritually, you know, within a community. And how does that really look in the world. And a lot of us have been grappling with us. I mean, right now, my beautiful city is covered with the expression of a black lives matter and how, how community and visual art and language can bring us together. So, community is just at the forefront of the things that I'm doing, and how I relate to stress and trauma. So a survivor of domestic violence. I felt isolated. I felt powerlessness without technology in some way. And then when I use technology that that helped me create the community that I really needed to transform that powerlessness into resilience. Right, and that started out when right after our last presidential election, I felt a lot of stress, right I was freaking out to just be honest with you I was like oh my God, how can we be in this situation I feel vulnerable. And I had just gotten an Oculus Rift donated to the museum. I drew a flower. I posted a link online inviting anyone in the world to contribute to the garden the VR garden, and that has just grown, grown so much. It's created real world relationships and people near and far have drawn together including at the MIT reality hackathon where we used augmented reality we used Vuforia and unity to create an app where people would scan flower markers. These flower seeds and see each other's drawings of a dandelion patch. I will post a link in the comments to the live feed later with work that references that. So, through the process of drawing dandelion patches with everyone at MIT to drawing VR gardens with people all around the world, what I've really done is teach people how to draw. And it's not that I'm teaching you how to draw as I'm kind of teaching you how to draw into yourself and bring out the best parts of you to make the world better, and that sometimes looks like this. I have this, this thing that I say to everybody that the right hand is your your drawing dominant hand is your hand of all power. My drawing hand is my hand of all power. With it, I'm able to use my voice, my body and my mind and my heart. In powering ways. I simply pressing the drawing button. I have everything I need to enact my voice of power. My supporting hand is my hand of infinite choices. With it, I normally have brushes and tips and the palette in my disposal together with my hand of all power and my hand of infinite choices. I have all the opportunities in the world to share with you. The things that are important and make the best decisions. Okay, so you kind of get the gist that what I'm saying no matter what the age is like here I'm saying the exact same thing, but to a 10 year old in China, and the way I just frame it as this is your hand of all power. Your hand of infinite opportunities together, you are, are in control of making the best choices in the world, right. And instantly they feel like superheroes they just all this power goes into them and they feel ready. Right. And sometimes I find like just the things that you say right before you teach somebody how to draw like I can't imagine just handing somebody a VR controller and say here you go. Squeeze the trigger and draw like that's violent gun language and it's it's irresponsible like every moment is a is an opportunity for growth and connection and healing and education and that that is such a wasted moment. I've been really jumping into those, those like slowing down what happens right when we're about to try something new and, and really, we're trying something that most people have never done before drawing in VR right and so you feel vulnerable and scared and much like that same, same trauma feeling right fight flight or freeze whether you're in a violent situation or trying something new you have the sense of vulnerability, and it's sitting in your body and through drawing it out like you're like drawing it out right. So, I started this performance exercise before I draw with people in which we, and it'll, it, this will just come up in like the first minute of this video this is produced by XR pioneers are our museum partners in China and last summer as a Facebook fellow we had the opportunity to work with XR pioneer and their students. And this is a play. This is, I'm about to in the first minute, it'll illustrate what I'm going to talk about. So here I am like on stage drawing and I love doing that can never do that enough. Now I start to like work with other people and becomes like a physical and intimate interaction. But then here, what is this, what are we doing like what will there we're playing this game this empathy circle experience called I'm a tree and it was developed at Stanford and then I've like reworked it for our better World Museum. And we have this performance time together where we're dissolving all those feelings of vulnerability, and we're connecting in like becoming a group, before we ever do a group drawing right so we're. Well, before we've drawn in VR we've already thrown away our voices of censorship. We've like experienced connection to each other. It's an important part of my process I found. Wait, I skipped one. Okay, so we'll just go forward. That kind of translates. I really want to show you the one before it so I'm going to. Thank you. So that feeling of like needing to draw it out. So in the video where I was drawing the tree I've made like 30 or so these Bob Ross style videos where it's like drawing lessons and lately I've been doing that again but through creative healing. And now we're doing those were Facebook spaces and now I'm using a cross platform program called rec room. So here we're going to draw mood rainbow shapes and through these videos I kind of explore these like community, social healing experiences. And then I'm going to paint. So those are really exciting to me. So we created this museum inside of rec room which is a cross platform program, accessible through iOS PC, PlayStation steam and Oculus and I'm trying to create things that are more easily accessible so like Mozilla hubs, and there's all space and there's different ways to like, if you have a computer or a mobile phone with that, like, in rec room. Here you're able to access that through an app on my phone. With that, it's, it's cool. So these teenagers, these 13 year old and two 15 year olds built my museum and they're awesome. And they went from being kids who are just having a good time together to leadership roles in the museum. We have a lead architect, we have Maddie who we're creating programming with with our clubs, and she is also our new holotar virtual educator. So all of the teams in which I've been working with in VR in rec room, and that includes we have a 11 year artist in residence right now who's an interactive artist and environmentalist. They're creating great things and they're becoming leaders in these roles. So here's Maddie and this is her first VR educator holotar and maybe even through, you know, really like old, old projectors that some of these things in which we don't have access with internet or good download speeds could be explored even more in the hackathon so I included it here. Hi, I'm Maddie. So today we're making a rainbow. In order to make a rainbow you must include the colors red, orange, yellow, green, blue, purple, pink, brown and black. Thank you. So involving people is something that's really important to us at the museum. It's not just about me. It's really about we and creating a better world together. And that better world museum there's a leadership role for everybody. There's not one person that doesn't have something great that they do in love and can contribute. And one of an important leader in our museum is Tara Kilbride who's here in the hackathon today. And I'm really excited to share this work with you. Tara has been part of our museum for several years as a lead performance artist and she has led yoga and VR and live performances that are opening including our participants and visitors and she recently won this contest in between our small group of museum team leaders to create something with our logo and she this is her first time inside of Facebook Spaces where she did this museum meditation with our Earth and I wanted to invite you all as a group. Maybe we can grid our images and move together. My favorite keynotes are actually where the person doesn't really talk and we get to do something fun together. So I want to invite you to, oops, move with Tara on the last one. Here we go. Yeah, we're gonna. Yeah, so this is a meditation. It's maybe something we can do together with our last few minutes together and kind of meditate on the earth together and the way we want to heal and present and hold each other and the privilege of our breath that we're able to have today. We can hold each other on the earth in new ways through this experience. I'm going to turn up the sound. Anyway, when I feel really stressed out I like to put this video on and just kind of like wah and move with Tara. I feel like it brings me back to my breath and back into the core of the earth. Not sure how many minutes we have left. We have three minutes or five minutes or 30 seconds. But I'm really appreciative to Toaster Lab, T-Morph, Architect Lab, and MIT Reality Hack for bringing me together with Julie Driver to meet the good people here today. I want to thank you all for being together and making a movement and performance together to make a better world. And I guess through that we get dance party out of it. Thank you so much, Paige. There's a couple of ideas that I think that are going to be really important for us. I think there's lots of ideas for us to take where they're really important. One thing too that I'll highlight and then I'm going to turn it over to Julie that I just talked about the practicalities of how the next week is going to run one is a collaborator care which came up like care of how you're working with people. We've in previous conversations talked a lot about audience care. And that's one of the unique things about working in a performance like a live performance environment that you're thinking about how the audience gets into the performance environment, which is something that we don't happen within a virtual reality environment like it's like you've got the headset on and off. And I really appreciate that especially in the demonstrations like the workshops that we're doing, the amount of care that you're talking about there, but both as a way of something for the audience and then also for the community to get together so as we're coming together and thinking about care and like moving to this grid format where we sort of, you know, hold down the hierarchy. Those on a live feed. I can only see those with cameras on so there's there's still a little bit of difference there, but that we've now without everybody together that we can have this shared experience. The National Arts Center up here, just did a few days around a project called the green room so the last day was a co creation event that was similarly about how do we start to perform these sort of social interactions through this sort of format. We've got lots of other ideas we're going to be talking about those in the second non stream in portion we'll start talking about it before we wrap today, but Julie. Turn it to you to talk a little bit about how things are going to how we're going to work. I'm going to highlight you. Yes, thank you. And I suppose everyone can hear me just fine right. Yes, okay. I have a question. Have people been to hackathons before. Raise your hand if you have just three, four, five, seven. Okay, so maybe a quarter of you, I'm guessing. That means there's lots of room for learning this hackathon is a learning experience rather than some hackathons which are competitions. So, first and foremost, I wanted to say I hope that you and your families are healthy and safe during this chaotic time. Despite the new challenges facing all of us, we recognize this need to continue to create collaborate and connect and this hackathon is an excellent way to do that. Welcome to Timor. Over the next week, we will either help someone share their story or invite others to help express your story. So, I would like to talk a little bit about the culture of the hackathon, how we're going to communicate and then finally the format that the hackathon will take. So, what we aim to shape at Timor is one of inclusion, a culture that includes accessibility and diversity for both the participants and things created at the event. Your positive, friendly, safe and welcoming environments at Timor is governed by our code of conduct, which is found on the Toaster Lab website. To value your imagination, ingenuity and kindness and shared vision of participants who work together. So as Ian talked about collaboration skills, collaboration will be essential for positive outcomes of the hackathon. Communication wise, we, the organizers, mentors and participants will be using Discord to communicate during and after the hackathon. So I think that you use Discord as much as possible. You can check the announcements channel for the daily agenda and for changes throughout the day. So if you're offline for a little while come back check announcements to see if you've missed any changes. We would love to see daily status of your project and the project channel that your project has been assigned to. So we have three channels for questions to organizers, mentors, MEU conners, plus other channels to ask for more specific support for development, production, narrative, or general help for your project. We've added in six voice channels for you to have meetings and if we have a chance we're going to figure out how to set up the video channels within Discord. So for the format of the next week, we're going to start today with lightning talks. These will be the project proposals that will be presented shortly after this talk. And then in the Discord channels, you'll end up forming teams of four or five people so you'll hear the projects that you're interested in and go to the channel and start chatting with the other people in the group decide if that's the project that you'd like to work with. For each team you'll want some combination of artists storytellers designers, and at least one technical person, for instance a game developer or sound designer. Your team will set your own meeting times. I think we encourage you to host pop up presentations and discussions this hackathon, unlike an in person hackathon being virtual. We're not all in the same room some people may have more time to put towards their project and some people less things to take care of wherever you are situated. We're hoping that you will offer, and we will encourage you to offer to host pop up conversation, a presentation for any topic other related to exactly the project you're working on, or to the theme of our hackathon, all together which is how to give immerse performances or how to deal with the most immersive performances in remote places and low bandwidth situations. We will have team check in meetings. The first one is scheduled for tomorrow. And the next meetup that we'll do together is on Wednesday afternoon. And finally Friday you will be presenting your hacks to the rest of the hackers and also to the world via live stream. I'm looking forward to an unforgettable week of collaboration ideation creativity I can't wait to see what your projects will be all about. We're on to our next task today which is listening to lightning talks and forming teams. So, thank you very much. So just a couple of final housekeeping things before we exit this before we exit the feed. As a reminder we have a couple of public events that are coming up Julie just mentioned that we'll be doing our final presentations this coming Friday, but before that we also have on Thursday at 9 30pm Eastern performance with a collaboration that's been in many ways related and some of it will come into. We'll talk about in one of those pop up talks that are that are self organized throughout the week on Indigenous Futurities collaboration with Dancing Earth. Performing and we're on target dancing earth in cyberspace which will be, like I said, on Thursday, June 18 check the toaster lab website and our social channels for the coordinates for that also hosted for free on how around like this is. And with that we're going to close out this this public session introducing everybody to the information and kicking off the frame for team or and we'll check in with the home audience in a week's time with all of our projects. Thank you everyone for joining us at home and thank you everybody from the from all participants for joining us for the for this and pages keynotes and everybody. We're going to we're going to we're going to get comfortable.