 All righty new clip here or a new version Well Oh cool Yeah, it's neat Okay, hold on there are a couple spots here this one is it's You can see the spacing here how it goes back back back And you have a bit of a bigger spacing here. I'm looking at the tip there and then suddenly it sticks And then we have a big move over here and then it goes straight up instead of continuing so those little Spacing irregularities just kind of kill the weight a little bit Since we're in the policy phase And then this one there's this is so heavy It's going to take a lot for this to suddenly change direction And you can see this here. We're starting a bit of an arc that way And then it kind of comes down straight and then suddenly over and it's this this move this way That I'm not quite buying and shoot right there So I think we can have that at the end, but I would continue that move Not this here. You might argue. Well, it's kind of maybe resting there But it'll be so heavy it would push that arm and that elbow down And then you can have that arc at the end and now the notice this thing to change like that That's the main thing I'm looking at is right now is a sword That's all cool This one is a bit light just a bit. I look at the spacing. Let's see here. It's that lift Give this Half the spacing and then a bit less and then we're getting more into it then you can start accelerating but Just at the beginning whoop has an ever so slight light feel And it's if you look at this corner here You can see how it moves over there over there over there over there And then whoa, it suddenly goes up. You can see that harsh Move there. So we wanted to make sure that all of these Points there are just a bit smoother In terms of the character let me see that leg is doing and I think that's okay Goes up. I think that's okay spacing wise Here you want to go. I mean it's it feels like it's kind of resting on that leg and then it's It's going through the wrists of how this is moving up I wonder if it might be more believable that It's resting on that leg and it's also the leg that pushes the whole thing up. So like by now that leg is up here and the knee is Did the the heavy lifting if that makes sense. I don't know if that's Too broad of a change at this point. I'm just looking at like how how is that character lifting? because there's just there's a pull back And then how does this realistically go up and because it's not more like this or straight arm into a swing This feels more like everything from this rotation up is coming through the wrist at the beginning And since you're already lifting the leg, you might as well push this and make it make it look like It's the leg that pushed this up and then you can rest here Into that. It's cool. Let me just see something on the knee. I think that's okay It's checking this knee here I think so. There's a moment right there where the knee locks Spacing wise it has forward lock and then continues a bit So just watch out for those spacing moments like that. It's not too bad. The rest you get some good rotating feet This feels a bit clunky here. What's going on? You got the back Oh here Check the spacing on the head kind of goes a little bit to the left and then whoa there We have a sudden pop to the right and then after that Locks right there. See that goes suddenly to the right. Boom. Suddenly to the left That stop is a bit better That one's okay here Wait fast I think it's okay. It's watching this leg how I think it's okay I do love this here Whoa That's all cool. Let me check the arms That's cool. I like that she goes and You might argue that this is a bit chest Headlocked where this feels like one unit. I think you can Like three frames earlier rotate the head back So the head is for the back So it feels like the head is leading this rotating back takes the chest with it shoulders and then arms Into this Watch out the spacing here that arm goes and then hits a wall here So I'm going to go over shoot a little bit more That's definitely better in terms of silhouette. I just want you so much you can do here It's a bit tricky with also the coloring, but I buy it and it's not too fast It's almost too even in timing how the elbow goes over there. You might have A slight variation in timing through there just a bit faster read and then lock But it's cool. Here gets tricky Because now we're starting to kind of break that wrist. I would go from this and then go And then that wrist is angled More aligned with the forearm and then the the pivot comes from the fingers So it's not such an IK wrist Especially here That feels just broken looking Even here you would have that angle more like aligned with the fingers Rotated and then at the end Definitely you want some ambient movement in the fingers and the wrists. See that there's a lot of movement there Where this feels very IK locked in a broken wrist there It's cool though. I still like that shot a lot. It's very cool Then This cracked me up. I like it It's just a bit chattery. If you look at this in the profile view It's very stroby and poppy Even this foot when it comes up feels very strong in terms of how we're here And then it pops back, but then straight up even if it would pop back, you would have a broader arc back But this feels just a bit A bit too sharp and then here we almost lock here See that there's nothing going on on this from this view So just watch out and if you can on something like this And then that compression to have maybe a bit more of a foot roll Or if that knee goes out this way, there will be maybe a banking of the foot pivoting off of here to feel that compression a bit more That's my main thing. It just feels Arc wise and spacing wise in the in the legs a bit odd. I feel like there's a bit of a pop in that elbow here You can see this here goes back Pop down and then pops forward and then locks And then the ears are a bit bit spliny slow And soft out and then this doesn't quite make sense how they They drag almost too late See that now suddenly go they suddenly go backwards on their own So if you kind of get a side this side like at one point Is it just to drag overlap and at one point? Do you want it to be like? Functioning ears where they listen they turn they might be Emotional thingies or like Star Trek and Dorian type stuff. Anyway, nerd Here's another one Visually like that. I don't change that color. I feel like those knees are Raw see how that goes down. It's almost like you're getting into intersections and weird stuff where I don't like it to me. It's a bit strong in the hips The loop doesn't quite work either if you look at that But it might just be just the overall clip where you have it Yeah, the main thing I'm feeling it's it's just a bit broad And if this goes down so far that it intersects and there's nothing really rotating here having A squish because if you're going that far, maybe maybe again, it would bank out this way To me it feels like I would lessen the hips by half So we don't have this much movement going forward And then your arc on the arms. I think okay It doesn't ever slide feeling of this versus continuing that arc a bit And there's some wobble in the head here. Whoop. See that goes forward or back So this feels I just like that that cost you right off. It's cool. I think I would Smooth out some of the left right and forward and back on the run just a bit. It's literally a frame It feels like we're hitting a few walls It's cute are the feet sliding sideways here It feels like you want to do a pivot off here, but we're sliding a bit too far to the left And this one's okay. I would potentially Get this one a bit more into the left instead of that straight down a bit more to the left So it's almost running like this. I'm exaggerating but instead of straight down So it's like the slower you walk the more outwards your legs are for balance and the faster you run the more inwards it can be It's not a Heart instead of rules for creatures. It's it's applicable for sure Not that you know, this is a humanoid thing. I'm saying this is a creature But I think in terms of running it just feels almost odd to have that kind of visual curve I will go more into Something like that And give it up there's so much movement in its and its arms her arms wherever it is I think we can have a little bit more side to side roll which will then in turn Roll the head a bit more. It feels a bit straight. I think we can have a little bit more. It's a fairly Static run. It's not like it's it's out of control panicky run But I think there's a bit of a stiffness in there because this is so long We can have a little bit more left and right just a bit So give this a bit less of an ica head or or or a world space head look to it But I see some heart stops and the rotations as well if you look at the backpack The breathing apparatus left right So some smoothing out in uh, and some of these spacing moments there super cute though. Love that rig All right, there's an email you can sign up You can start whenever you want you can submit whatever you want you get 16 submissions either way The like and subscribe would be awesome. All right. Thank you