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VRLA Summer Expo 2016: How VR Works A Perceptual Point of View

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Published on Aug 20, 2016

VRLA Summer Expo 2016: How VR Works A Perceptual Point of View

Many technical requirements for VR headsets, such as high-precision positional tracking and low-latency and high-frame rate rendering, stem from how our brains process virtual reality. In this talk, Dr. Oliver Kreylos will describe how VR works at a perceptual level, and how this influences the design of VR hardware and software. He will touch on visual perception, VR headset optics, simulator sickness, and its effects on artificial locomotion in virtual environments.

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Oliver Kreylos
UC Davis W.M. Keck Center for Active Visualization

Oliver Kreylos (http://idav.ucdavis.edu/~okreylos , http://doc-ok.org) is a researcher with the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES, http://keckcaves.org), where he has been developing virtual reality as a tool for scientific data analysis and discovery. Dr. Kreylos received an M.Sc. in Computer Science from the Karlsruhe Institute of Technology in Germany in 1998, and an M.Sc. and Ph.D. in Computer Science from the University of California, Davis, in 2001 and 2003, respectively.

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