 So you don't know how to shade anime hair, not a problem. Now there are four main ways that you could do this. The first and the easiest is the Genshin Method, which is a good old fashioned texture map. If you download one of these models, you'll see that there really are no tricks here. All of the main color and detail are simply drawn in in a huge ass 2k texture map. Then they just apply a soft shader with the light parts highlighted with a little bit of specular. The second option is the arc system style, which is basically just edited normals, a flat color texture map, and the shiny parts of the map are literally modeled in with an emissive material. Very simple, very efficient. Another way that doesn't look as good but is much easier is using the basic flat shade material from the earlier tutorial and at the very end just add another color point that you want to represent the shiny areas where the light hits the most. Now if you want to be hardcore, in my opinion, the best looking solution is procedural. I learned how to do this from watching Lightning Boys Studios tutorials. So if you want to know how this material works in detail, definitely check out his tutorial down in the pinned comment. Otherwise, if you just want to use it, I've created a completely free anime hair shade material that you can download from my art station. It's super simple and easy to use. As long as each hair strand is UV mapped so that the root is at the top of the map, you can adjust the position with this. How wide the light spreads out here. If you want the chunks to be small, increase this. Otherwise, leave it low. You can randomly alter the pattern here. How strong the light is here. How stretched it looks. Make the bottom longer or make the top higher. And change the amount of shadows with this. If you want to change the color, just click the node tab. You'll see a color ramp at the end. And you can change those to any color you'd like. It's not too complicated. It basically just takes the UV positions. Add some noise and contrast. Runs it through a color ramp. Add specular highlights. Add the shadows. Mix it with the color and you're done. Feel free to take it apart or reverse engineer it for whatever you need. In the meanwhile, hope that helps. And as always, hope you have a fantastic day. Now, see you around.