 Hello everyone, I want to, I'm George Marcus, also known as Vinain on the social media. I'm one of the contributors for the Kodo engine. Here's Julian Murgat, he's also our co-host, he's also in the Kodo engine project. And we want to welcome you all and thank you for being here today and watching this dev room. It was really the first time for us to organize this kind of event for me. So it's really good that it's working out as the rooms who are ready, I mean we have started already. So I'll ask you, I mean the rooms who are ready, I guess there's nothing but you can do about it. So if there's someone like if you want to ask to come, you can't, the room cannot be fuller than it is. So also if you want to leave, I want you to please do it quietly if you just do a presentation and you do it the transfer between talks. If you want to leave, maybe I was already at the talk that I want to see, I want to leave. Just please do it in a moderate way. I think that everyone already knows that just reinforcing. So also at 1pm we have about an hour of open lighting talks and that is that any one of you, if you have like an open source project, game project or a project game related using open source tools, if you want to showcase it, you can be here like for five minutes and present to the people who are here. I mean if you want to do that, please come to talk to me or to Julian early so we can like make sure that everything is actually arranged correctly. So we have the schedule. I think everyone already looked at the schedule, but let's just give a quick run through to see the talks that are today. Let me see. So first is the one about Python for Godot is about for from Emmanuel. He's also a very good good contributor. He should be here very soon, I hope. And he talks about the challenges of like you integrating the Python language should be using a script language for Godot. Then we have the zero AD, which is a really cool game. And he talks about the graphics pipeline. It's an open source game. It's really cool. Then we have a talk about game development with open XR. I don't know if anyone is familiar with the XR term, which is the combination for VR and AR or virtual reality and augmented reality and stuff like that. Then we have the open lightning talks at one. And after that, we have the Java in games by Mohammed Mahmoud. I'm very interested in what he's been talking about because the abstract is quite interesting. Then at 15, we have a chat talking about how they managed to increase the contributors for their project. And it's really cool. He's going to give you a few tips for people who want to increase the contributors size. Then we have a talk at 1545 forum for the netics, which is the lead developer for Godot. And he talked about supporting the game engine to Vulcan, which has done an amazing job on this. I know I'm partial because I'm from Godot as well, but it's really, really good work. At 1655, we have the life of Linto from the Blader project, and he's talking about the future ideas that they have for projects for this year, for 2020. After that, at 1715, we have Julianne with talking about Escoria, which is a point and click framework for the Godot engine. And after that, I have a chat again for talking about his game in this scene and how it goes. Spring in the scene and not say how it works with this game and all of that. So we also have the Godot call on Monday and Tuesday, right? At the Ludo's academy. I'll have the schedule here if you want to take a look later. We also have the Godot stand on the first floor. You can also get some stickers and talk to people here or a t-shirt or something. Yeah. And I also want to thank the Fosden people for receiving us here. It's really great to have this opportunity to bring everyone together about open service and stuff like that. And is there something else about Julianne going to talk about something? Everything is set. Thank you all for coming. So now we're just waiting for Emmanuel. He talked, he starts officially at 10.45. So it's about seven, eight minutes for now. So I would just ask you to wait patiently. And thank you.