 Hey everyone, welcome back for more ExoZero's content. Today's video, we're going to discuss FC Mahar's Hero Guide, his stats, skills, playability, recommended garden stones, synergy with other heroes, overall rating and my final thoughts. Before that, if you want to see more ExoZero's content, please hit the subscribe button down below. Actually we all received a login gift for the first year career launch that ExoZero's had. So one of the gifts that they gave out was a fate core for FC Mahar or for Mahar. So for this video, I'm going to try to help you guys maximize her in terms of gameplay, in terms of how to use her and how or where she is effective at. But to start off, we're here at her hero profile. So her nation is brun, her element is machine, her position is defense and her attack type is physical. I'm not sure why they classified her as brun because her signature force is under FC Rachel. So I'm not sure if they just changed it now or if it was brun before. So you move on to her strengths. For her strengths, she has above average HP, she has high defense, she has average hit and she has high block. For her weakness, she has low attack, low dodge, low crit hit and low attack speed. So she's typically a tank, a defender in which she doesn't deal that much damage but she absorbs a lot of damage or she absorbs a lot of hits. So for FC Mahar's skill, so we'll take a look at her passive first. So she has block three in which she has provoke. So provoke is like taunting her enemies to attack her. And she also has dragonite blessing and head dragonite together with her passive. This is actually also present in her regular form but for her FC, buyer of will was added. So triggers when 70% or more of own health is taken at once so it can't be removed. Let's wait for it to come back. I don't know why they do this. Reduces all receive damage including current damage by 50% and again the last paragraph. Let's wait for it. For two turns increase all damage received by two turns by I think that was 30%. So head dragonite increases her toughness as well, her survivability in order for to receive more damage from the enemies and taunting them to attack her. Let's move on to her S1. So S1 is thunderbolt. So let me discuss first the previous incarnation of this one for her regular form. So for her regular form, her S1 deals 102% damage to all enemies. It's also one mana. So this one, the new skill thunderbolt is half of that. It also deals damage to all enemies but it has a trigger for provoke for three turns which is good because you need to be able to issue that provoke as soon as the first turn arrives. So most probably she will be the last person to act in your team. So but before the turn ends and before the second round begins, all of your enemies already provoke. So and also she also receives a damage shift leg to sell for 12 turns when the skill hits. So it's important as well that she has a high hit or you maintain her average hit for the skill to deal damage and to have damage shift leg on FC Mahar. For her S2, so inviting a thunderbolt. So it's still 262% damage to one enemy same as the previous incarnation of Mahar. But this one adds a decreased defense of target by 57% of own defense for eight turns. She already has a high defense. All you need to do is improve it through stats, through her stats, through her gears and through other forms of improvement so that she could give or she could decrease the defense more of enemies across the field. So there has been a lot of not a lot but kind of a significant change and in terms of her usability versus before. So right now she can be used really especially by newer players that don't have that much FC. She is actually and can be used by mid game players as well if they don't have enough FCs in their roster and she's kind of decent. The only problem with her is that if your opponents have a lot of AOE damage dealers, your provoke would not really be effective. So that's her limitation for our skills. Before I proceed guys, just a friendly reminder, please help support my channel by subscribing and clicking the subscribe button. So we're here now at her playability. So FC Mahar is playable in PvP but mostly in PvP tag only. If you don't have that much heroes on your roster, she can be viable for PvP tag because again there are a lot of AOE damage dealers in PvP and PvP tag. So you have to really choose the team or you have to choose a match up that would best best be good for her so that she can exploit her provoke S1 and her passive as well. She is actually good in PvE so for the chapters. So she could be very good in the mobs and luring them to attack her. She is also good in holy-drying grounds for machine day because of her passives. She is also good in situations where you can put status effects on bosses. So here you are at her recommended garden stones. So I would recommend only two sets for her. So first and foremost if you really want to increase her defense because of her S2 skill definitely you should go with the frost set because for the equip set effects she's going to have a plus in her block and once you awaken her with the frost set she will get a maximum plus 700 defense which is a big plus for S2 skill. The other one that I would recommend as well is the fire set effect. So for equip set effects she will get a maximum of plus 20% damage reduction and she will also get a maximum of plus 5000 for awaken set effect once you awaken her with the fire set effects or fire set. As for synergy with other heroes pretty much FC Mahar goes with with with any team. She doesn't have a specific team build. She actually her main function with any team is to draw attention of the enemies so you should spam her S1 skill so increase survivability with barrier will and she is also a disruptor in terms of the flow of casting skills because if your enemies mostly are for single target enemies and you cast provoke then she will really disrupt the way your enemies are attacking. So for my overall rating so 1 being the lowest and 5 being the highest so for in terms of stats she is rated as a 4 because she is really built for what what her purpose is is to be a defender to absorb damage she has good defense she has good block she has good hp she is meant to protect her team so um that that i would give her a 4 for playability in terms of content um she shines with a few content but not a lot um not in your main PVP team um and also in the content uh there's only the dragon and the chapters that i'm really recommending her for you to use but she can be used in other content it really again it would really depend on on what heroes do you have in your roster so if you have her i'm sure most of you guys have her now so you can use her really in in in some content but uh there are a few that i recommend her on so also for synergy so i would give her a 3 because of her limitation in terms of AOE the meta right now is heavy on AOE and um and her provoked skill is not really effective in terms of AOE enemies so that is why i gave her a 3 so my final thoughts so she really needs her FC to create an impact um she doesn't have um uh she doesn't have any use uh if you only have her regular form so she also has limited use in terms of content again depending on what type of heroes you have on your roster and but she will get the job done as a tank and defender except for AOE so anyway guys if you have any comments um on this video please put it down in the comment section um i do hope that you all are safe uh and well with your family this is The Warden and i'm out