 So I would no doubt get a lot of hate for this video, but guess what, if I cared I would not post it. Diablo 4 is sinking, the choices the devs are making are just ruining the overall experience of the game. After patch 1.1.0 I had a little hope. They then did that campfire chat, that live campfire chat, where they all looked miserable because their choices for the game went completely against what their own fanbase enjoyed about Diablo 4. I mean this is some bungee type shiz if I've ever seen it. Has it gone guys, my name is dpj and if you do enjoy the video leaving a like really helps out and if you like what you see and want to see more be sure to subscribe. So Diablo 4 started out as a really good game, it was far from perfect but it was fun. The levelling was questionable, the enemy scaling was also questionable, but overall at first it seemed like we were getting a lot through our time from this ARPG. Inevitably nerfs were always going to land and updates were always going to come, because like from developers these days it seems they are just out of touch with their communities. We played this kind of game to have fun, to be rewarded, to feel special, yet these are the very thing to take away from the player. Diablo 4 at a good pace about it felt great being overpowered in many ways, this is the point, this is the reason we play, this is what it's all about, this is what the player seeks and this is that end game goal, this is why players play, create builds and work on such, what's the point to the player playing to build up a character only for the developers to nerf it before we even get there because our means of doing so is being stripped away and slowed down, that doesn't make sense. Now whether you are a casual player, a hardcore player, you cannot be happy with how they are seemingly trying to do business, the business model right now and I have no doubt about it is to suspend players for reaching their goals and to get them playing longer without running out of things to do, I mean this would be nice if it wasn't for these goals to result in the player being affected in a negative manner which makes the game less fun, less pacey and overall a boring place to be. 1.1.1 resulted in many many players giving up on the game, I'm not sure exactly how much but from the reports I've seen it's millions, I mean sorry we have your money now, the fun ends and work begins and that's the point, playing Diablo 4 now feels like more work and less fun. Who the fuck buys a game because they're 9-5 isn't enough, my cleaning job wasn't hard enough I'm gonna go home now and put more pointless hours into Diablo 4. Now I absolutely have no doubt there are systems in place to indeed keep the player invested, developers these days no doubt spend a lot of money in research for these kind of systems, ones that indeed hang that beautiful legendary in front of your eyes just out of arms reach and a way in which the human brain works because it's so close we just keep trying to catch it, when they eventually give in and feel we deserve it we catch it yet to discover it's something completely pointless to us but it's that small chemical reaction within our brains that trigger upon us getting back what we've been chasing, this reaction is something we get addicted to so we keep going and going and going, even when there's nothing else to chase the addiction is still there. Sorry guys but I have entered rehab I can see clearly now Diablo 4 is a mess and it's a mess because it's been made a certain way using certain systems which were never going to last forever in fact they didn't last long at all the systems started to fail and the devs then decided to try and keep the player base active, in doing so they seriously slowed things down and they take away from the player in regards to nerfs, from this point of 1.1.0 I knew all was about to fail, the campfire chat I watched and allegedly thought they realized they made mistakes and were going to work with us to bring the game back into their light, waiting truth because with season 1 they were introducing a system where hearts would make the player stupid powerful they knew they had to pull back on player builds but what about the XP why limit this, why make it so the player has to grind more, work harder to level up, this in my opinion is because they want you playing for longer, they want you here for when that next season arrives or at least interested. Little do they realize Diablo 4 and the XP system well for me isn't actually what makes me play daily, it's the loot chase for me, yes certain loot is tied to a certain level but long after you reach a level 100 you are likely to still be chasing that specific loot for your build so limiting XP and the way they did this in a way in which they nerfed this system was a pointless intervention with just pissed players off and added insult to injury. And they are still doing this now, they are now nerfing players being able to earn XP via using the nightmare dungeon reset glitch, this is common in 1.1.2 I think this arrives the 15th of August, it's a glitch which requires a group, I will say this doesn't affect me much as I play mostly solo or my powers have moved on from this game and I can't really blame them but again it requires a group they are nerfing this so won't be able to do this anymore. You know I wonder if they ever asked themselves why players will continue to seek out methods of improving XP gains, is it because the level in this game is a part of that addiction players have and the faster they can do this the better, it also adds pace players alike, nobody likes a game where you can run 10, 20 dungeons and not level up, yes I mean these are glitches, they shouldn't really be in the game but at the end of the day they are so popular with the community because all of the means are just too slow and boring and when a game is made slow and boring half its community will leave which is what we saw previously with 1.1.0. Now again my gripe isn't about the fact they are nerfing said dungeon reset farm, it's a fact they spoke of no substitute, players want to reach that max level because they see as progress to start properly on what they want to build, slowing that progress down does nothing but take away from the player and how they don't see this is kind of worrying to me, most players including myself would love to level multiple characters, yes I game for a living but I also have an actual real life, I don't want to spend my entire day working on Diablo 4 especially when I feel I get nothing in return, I really doubt even for the time I've put in I will get 2 characters to a level 100 within season 1 without pulling out what's left of my hairline, the game is seriously just a slug now, once you get to that end game it doesn't even get much better, this is because what's on offer here is truly limited, even at end game rewards are dire. Now they do have things in this game rewards called ubi unix, these are ultra ultra rare items barely anyone in the world has, what I want to introduce is ubi unix and tie them to the highest of highest leveled nightmare dungeons, maybe even tie them behind using one life, we need rewards to chase, we have ubi unix in the game but because they're like their drop rates so low and it's all based on RNG most of us no matter how much we play will never ever see these, to be honest looking at the ubi unix in the game right now I can't really see one that would work for my builder anyway but even still, having items in the game which even the most active players would never get, having items in the game which even the most active players who would rather load up the abloh 4 over brushing their own teeth would never see to me you just know it isn't worth it, I mean there are a million and one things they could do or change should make the remainder of their community happy but all they decide to do is nerf things further which is doing nothing but slowing down the pace of the game and they do this because of a set few but what it does is nothing but impact the millions of players who casually play for fun, yes you could argue Diablo isn't a casuals game, I would have agreed with you on past games but Diablo 4 most definitely was advertised as a game everyone could jump into and have fun which was the case for me at first, you didn't even have to be a Diablo fan to play D4 and enjoy it again I'm the perfect example of this, millions played and enjoyed the game upon release who hadn't touched a previous Diablo game, it's like they suckered us all in, suckered in all these new players all into drop all the systems into plays which were just too much, it's resulted in the game being on death's door, now it doesn't matter who I watch within the Diablo 4 community kind of thing to do it wise to be honest I don't watch many because most of them just suck up to everything they do but again it doesn't matter because 90% of the comments I am seeing within the comments sections people are unhappy with the choices developers have made and plan to make, now you can't keep everybody happy I know this but when there isn't a balance at all and the majority are pissed you know s**t is sinking now I actually made this video because most of my other videos have strayed away from my thoughts on the game I'll just post guides and leave them be but when I'm seeing a lot of negativity I thought I'd give you guys my stance on what's going down here and how I feel in regards to the Diablo 4 but guys tell me what you think down below about the overall state of this game do you think it's a sinking ship let me know on that note the end of the video has arrived if you enjoyed it leaving a like really helps out if you like what you see and want to see more be sure to subscribe and hopefully guys I'll see you on that next one