 Hey everyone, welcome back for Onmyoji, the card game content. So today we'll be featuring my main deck that I've been using in ranked matches. But before that, if you want updated videos, please hit the subscribe button, it's down below. Hey guys, before we go to our actual gameplay of this deck, let me just show you around on the chicken garment that I'm using and what are their roles in this deck. So we'll start off with Kaguya. So Kaguya is a chicken gami that specializes in bringing out fields in the deck. Her fields are actually like enchantments that affect you and affect your opponents as well. They sometimes affect you alone or sometimes it affects your opponents alone. So basically they are just their opposite, actually on the left side of your screen and they usually have certain effects. So my deck or this deck is actually made around her. She is actually my win condition here and she's my primary win condition. But I have also other win conditions aside from her. But she is the main component of this deck. So the deck is really called Field Control. Pouka here is actually my second win condition. She actually is about dealing damage to opposing chicken gami and also she deals damage directly to the opponent as well. So that is why she's here. She's here to clear the board of opposing chicken gami and deal a lot of damage as well to the opponent. So she is my second win condition for this deck. Then we go to Andon. I'm calling her Andon because I can't really pronounce her name. I don't know if I'm pronouncing it right. But she is here number one for lantern support because she gives you additional lanterns. And actually if you may recall in my first video in terms of the gameplay, I'll put the link up there so that you may see the first video on how you go about your turns in this game. So lanterns are in the game because they are the only times that you could perform an action. So the more lanterns you have, the more actions you can perform. So she is here for that sole purpose and her secondary skill is actually what I like as well. It's card drawing, it's sifting through your library and getting the cards that you want. So she actually has a lot of utility which I like and she's actually the mascot of my team. So I'm very excited to use her in this game because she speeds up the hand or the cards in my hand. She speeds up refilling it and also she speeds up the number of spells that I or the number of actions that I can do per what they call this per turn. So the Lashik and Gami that I have here, he is more or less the one that does the cleanup for the rest. If all else fails, Hangan is there too. Number one, clean out the board as well. He has spells that can destroy directly, she can Gami and he is actually also one of my win conditions because he actually grows bigger with this spell, condemn. So once he has enough she can Gami that he has killed, then he grows bigger with this skill or with this form. So those are the four she can Gami that I have in this deck. This deck has been fine tuned, this had a lot of versions when it started. So more or less this is my final deck. I'm actually moving on to other decks that I am actually currently making. So if you can see I have an aggro deck and this is the other deck that I'm also trying to figure out. So I'll upload some of the decks that I have ready or I have created in future videos. And also after this video I'll give my tips on the various content that you have within this game especially for your Rank Matches, Seal Deck, Yakubon Chess and others as well. So let's proceed to a Rank Match. So for Rank Match I just recently reached the tier 5 Rank 1. So let's try to see if I can win a game here. So let's start the match. So we're off to matching. So I hope this time it won't take that long. Sometimes matching reaches up to a minute or so. But most of the time it usually ranges from 10, 5 seconds to 30 seconds. So I hope that this matching won't take that much time. This deck actually that I'm going to feature I was actually tinkering with various decks before I ended up with this. The mainstay there are Hangan and the other one is Hoka. Those are the two that have been constant in my previous decks. These two I just added. So let's actually try to select the cards that I can use. So for this deck when you select cards, you try to select the lowest casting or cost as early as possible preferably more of one casting than two. So this is good already, let's confirm. So to start I'm not usually aggressive during the start of matches because I would like to keep my Shikangami alive so that I could set up this deck before putting out my win condition. So let's wait for my turn. Okay, drawing Ignite, let's see what I can play here. I don't think I can play some spells so I'll draw Hangan. I need to actually set this up. I need to put this out, put a stone bowl so that I could create a defensive wall while I set up as well. So ideally I would play both two cards because I need this to go up to 10 for it to have a attack stat so that it could try to attack the opposing attackers as well. Then this one sometimes I would deploy at the end. So for now I don't have anything to cast then let's end our turn. So basically this deck is you have to take a lot of hits to start the game. I hope not that much because I'm about ready to take a lot of damage. So three it's good that he didn't use this guy so just choose one. I can't cast this anyway because this only deals two damage then I'll end my turn as well. So really in your first few turns you'll just have to be contented with taking damage and eventually choose the time in which you can retaliate and set up. So taking another three damage. The reason why I want to go second not first because once you add your last level of your level one you will have a chance again to go to level up again for level two right away. So what I do is I usually take her then I cast this one then I cast Buddhist Stonebowl so that I can have a little bit more of defense while I set this deck more. So now we're out of orbs then we end my turn. So at least now we have something every turn so the orbs actually appear right after I end my turn. So at least when you have 10 for your Buddhist bowl it has a certain power but if you have below than 10 then it returns to 0-5 so you won't have the chance to deal damage to the opponent. So this is what I like when I have him at 4-5 at least you could deal damage again. It's good that he's not really attacking that much so right now I'll try to level her up because I've seen a spell that can take out one of them or even two of them so try to deal this one 5 damage so that he's dead then also use this one defeat an opponent so reap so that you could kill this one anyone with 2 power and below can be killed. So try to as much as possible delay your opponent in setting up that's the idea for this deck so that you could set up for yourself so as much as possible have more field control so that you can delay damages and also accelerate your setup as well. So it's good that we had a blocker because that's 9-10 and you'll really have a headache getting that 9 damage. So next is I have a couple of spells that I can cast at here we go so 2 but I'll use this first so that I could kill him so down to one opponent then I can also I can also use actually one good one good ability of Andon is if you still have one orb left you can gain an orb at the end of your turn as well so that is why sometimes if you don't have anything to do you can actually stack orbs by not consuming the last orb then that is what we'll do and turn then another ball will appear with 4 or 5 so let's it's this deck is kind of annoying as well that is why I want to build this because I've had opponents that have used this deck in the past and I saw it as a potentially good deck to have so we're at level 2 for Hangan then our next move would be to eliminate this guy if I can so deals 2 damage deals 6 damage but I can't yet because it's a 3 casting spell so the next move would be just to level up your your Shikungami to change the former Shikungami then let's see 6 damage still let's try to kill him instead use one orb so that I could add one more oh I forgot I could kill him this turn so okay I'll just end my turn no I'll deal damage instead at least one consume one so I think it'll be down to six the opponent has an annoying spell that decreases your attacks by one so if you deal one damage eventually you'll deal zero so this is that Shikungami so it's very annoying and you have to you know have much damage dealt so that it's only decreased by one so if you attack with two with with this guy then you'll end up only dealing one so I actually forgot about that but it's okay we still have we still have time set this up he's I think his main win con is just to attack me with a big monster so let's continue with this one so I have a three casting spell already but I'll defer that because nobody's here so this one this spell is actually pretty good your swaying blaze is one of the best spells that you could have in the game especially for Hauoka because it deals six damage and the rest if you have enough damage that would you know exceed the the defense of your opponents then you could deal it to to your opponent as well so don't forget this bowl actually attacks if no one is in front of him so that is why I attacked using him then I think I'll be done for now so also you can also chip away especially if you have an opportunity to to attack especially if no one's in front of you using the bowl so it's not only a defender it's also an attacker as well at four five it's actually a good deal to have him every turn so let's wait for let's wait for what is his strategy and again attacking it's okay as long as he doesn't have any more attacks it's okay that he can attack every turn I don't really care the the problem is if he can destroy your blocker then attack or have two attacks then that would be a problem so right now what I have so this spell is actually good because when the bowl comes around and I can use this when triggered when he attacks the bowl he gets killed as well so I'll use this as a as a secret then I'll probably later what do you call this I'll probably surprise him later so I'll take out a few enemies first before anything else have do I end my turn now yeah I think so let's test this out this card whims of death so as long as you have one you know have one orb left you can actually trigger trigger that card so if you see this um a icon above the exclamation point it can be triggered once once anybody attacks the bowl so once anybody attacks the bowl let right now see that triggered the bowl is destroyed as well as the opposing opponent so that's actually the trap that it does so that was a very good free attack so he ends his turn doesn't do anything he's actually getting pissed at not being able to deal damage and I also gain gain life because of hanggan when I destroy she can gami so I gain one life as well so let's have kaguya so kaguya is actually here her evolved form because I can actually for for her for her fur fields you can only have one but when she has this evolved form of hers you can actually put multiple fields here so multiple fields can already activate because I have dragon jewel and buda stone dragon jewel is actually my main um my main constant um attacker or you know it actually deals a lot of damage to the field so if you can see her at the end of each turn deals two damage if this card is uh greater than 10 deal one damage to all opponent and she can gami in this in the standby zone so it acts as a constant damage to the opponent and to your your opposing she can gami as well so let's end this so after you summon the bowl it automatically deals damage to to opposing she can gami that are still alive so this is actually a very annoying deck because you have to set this up but once you're set up you're almost impossible to defeat unless the opposing team has shenanigans especially if they have combat cards in play so this field these two fields will activate especially especially um dragon jewel it will activate every turn every end of turn for the for the opponent and also for me so we have a lot of lantern support cards already and we have um all she can gami at three levels so i'll use this card if you don't have any she can gami to level up you can actually draw an extra card so i've i've drawn this one so i'm gonna consume one lantern so that i could have two then this one i could choose an extra extra what do you call this extra field you can actually add more fields to this the fields that are present is only one but the ability stack so that is what is good with with kaguya's evolved form but i'll use this instead go story so that i could search for more you know for better cards so like this one death penalty death defeat a she can gami so i'll take this one so that i could defeat somebody the next turn ran out of orbs so just just have it as defense just get cards that are you know that you might need eventually in case that the enemy recovers so this is a very slow playing deck and it's actually very annoying to have as an opponent i haven't encountered anybody yet using this deck so if you guys would want to to to take a to to have a copy of this deck be my guest this deck is actually a joy to play especially now that i have i have more or less fine-tuned it to the way that i want i still lack a few cards though that i will need eventually but currently i'm already satisfied with this one so i'm just clearing out you know the board so that opposing she can gami won't have a chance to attack and i think i'll finish the game already if this is already eight so projectile damage eight so last attack so that is it guys for my field control deck if you actually have any comment suggestions about the deck if you want a listing of the cards i could actually take screenshots and or probably send to you the list of all the cards that i've been using and so that you may actually you know build this deck for yourself so that is it i'll take you back first to to the decks that i have and show you the some of the cards that i think that i may actually use as an addition so this one i'm actually trying to save up so that i can get this um this is not really the main feature but this is just an extra that i could think her with or more options so that your deck would be more all around and i don't think i have cards for her and for her as well for undone it's actually lantern drain i'd like to have this one this is also pretty much expensive to add to this deck this actually adds more damage and undone gives you more flexibility in terms of what she has once she has given you the cards already and if you still need more damage or lantern drain is actually good so those are the two cards that i'm still looking for to add to this deck so i hope that i have given you an idea on what you know what what deck next that you could you know explore with try to build this deck i would be happy if you you know um play with this deck and for other deck ideas i will upload more in the future so anyway guys always take care this is the warden and i'm out