 After working more than eight years in the indie game development industry, I realized that the main issue that most solo developers have is that people don't finish and release their games. So think about it for a second. When we look for tutorials on the internet, we are mainly focused on how to learn a tool, how to learn a technique, or how to implement a specific feature. But we usually don't search for how to finish up a game, how to finish your project, how to manage your game development project, how to release your project, how to earn your first dollar with your game. I have over than four years working with JD Quest, finished one project after the other. I released two books on my own. I was hired for working for Packet Publish and releasing one book and being hired to write another book. I finished up more than 30 game gems as well and helped many people finish up the project and also studios as well by giving consulting. And after all of this experience, I decided that I want you to release your game. I'm teaming up with many professionals so we can come out with a method that will help you come from the conceptual integration phase to earning your first dollar with your game project. We are not talking about being a millionaire or earning thousands and thousands of dollars. We are talking about making a living out of your game project because this is what being an indie game developer is all about, making a living out of game development, right? So throughout the next weeks, stay tuned because this channel will be all about helping you release your game projects. So throughout the next weeks, we are going to talk more about that. But what I can say is that we definitely have a method to help you release your games and earn your first dollars and maybe many more than your first dollars with your games. So that's it. Thank you so much for watching. Keep developing and until next time.