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Published on Jan 3, 2018
Experiment with more sophisticated agent behaviours described as "ants" and implemented using state machines. Agents are presented in increasing order of complexity. Green: the most basic FSM with a single state and no transitions, therefore unresponsive. Purple: simply runs in a straight line and try to bounce around obstacles. Blue: move erratically while still avoiding the player and can displace other ants. Brown: only move enough to keep a safe distance from the player. Black: will remain in place until scared by the player when they will behave erratically until the fear dissipates. A portion of fear can be transmitted on contact between black ants. When not in panic anymore they look for a companion and rest. Pink: avoid the player while trying to remain in reach of the others leading to an emergent flocking pattern.