 What's up, everybody? Welcome back to the Untitled Rant Show. Be sure to put some titles down in the description below if you think you got a good name for the show so that we can, of course, ignore it and keep calling it the Untitled Rant Show. Pretty much. This is just three guys talking about shit that pisses them off. Usually in games, it could be other things. Doesn't matter. I changed my topic up. I was going to do cooldowns. People that don't understand cooldowns this week, but I'm changing it up to people that don't want to learn the game they're playing. That's kind of affected by. Oh, gamer. Him and Main Goose. Wait, what? Did I take yours, Jelly? Legitimately, that was my topic. I switched mine back. Dude. To people that don't understand cooldowns. Two weeks in a row, guys. Two weeks in a row, baby. All right, Jelly, so what was yours again? Oh, wow. Crazy idea. But yeah, people that refuse to learn the game they're playing and constantly try to play it like it's something else. I think it stems from all of us playing hood, right? Yeah, 100% it does. Well, I guess following suit, I'll discuss some things I don't like about hood. Or I'll say that it just kind of bothered me a little bit. Doesn't ruin the game experience because I really enjoy the game. But it's just a little stuff bothers me. All right, I suppose I'll kick it off. Yeah, cool down. So hood. Well, I'm not talking hood right now. I'm talking cool downs. How people just don't fucking understand. Like they're like, why didn't you heal? Why didn't you heal me? Why didn't you heal me? Why did Murloc, where's the snipe? Where's the snipe? It's like, bro, there's like a delay. Like, you know how you can't use your abilities over and over again? I also cannot use my abilities over and over again. The thing that really gets me too is if I do have a heal, like I heal somebody as they're going into the fight and top them off and then they just get fucking deleted. And they're like, where was my heal? I was like, I healed you. You got the full effect of that heal. I don't know what to tell you. I can't do it all over again. And it's especially bad with ultimates. Like if somebody has like a Muriel in Paragon where it's a save your ass kind of ultimate, people lose their minds if that ultimate isn't used on them as soon as they need it. It's like, she just saved your teammate. Why do you expect her to already have it up again? And then other other cooldowns that I don't understand. Again, harking back to old Paragon days with Chimera. How the fuck did he have Ambush all the time? Like he never had that on cooldown. Like it was, you could just do it over and over and over again. Oh, that was his kit. It was just Ambush, Ambush, Ambush. And then all the time. Ambush and turn into a blender. That's all it was. That was literally it. No, I'm 100% with you on this, Mangus. And it's even like, I play a lot of burst heroes and burst champions and things like that, right? So burst, their whole design is go in, cast your abilities one time, hope you get kills and either get out or die. Like that's the whole basis for them for the most part. So then you go in, you do your full combo and why didn't you cast this ability? I did. I literally face rolled my keyboard and it's on cooldown. Please, God, I can't do anything else. Please, God. Yeah, it's like, I don't know, they just, especially it's tough when you're not talking with them because then you want to coordinate, hey, I have this ability up, we can go now. But then they just want to keep going and they don't understand like, oh, can you wait, please? I have auto attacks, yes, but most of my stuff is the abilities right there, right? Throwing a Deckerball, a Narbash thunk. When you have like the one second left and they think you're ready and you're like, no, no, wait, I'm not, come back, please. It kind of works the other way too. Like if I'm playing tank and I run in, soak up a whole bunch of cooldowns, a bunch of abilities, but my team still stays back. It's like, okay, even if I die, like, yeah, I died. All their stuff is on cooldown now. Now is your time to come forward and kill them. Like, don't make my sacrifice be in vain. Sometimes I'll go in as a tank fully expecting that I'm going to die, but I'm going to eat a couple of ultimates and a couple abilities when I do that. And that's going to give the rest of the team the opportunity to push forward. People just don't seem to understand that. Like, if you see them use their shit, they don't got it anymore. Go in, go in. Prime time to get it done. Yeah, absolutely. And it's, and understanding cooldowns, like having a general idea, you don't need to know like that guy has a 13 second cooldown on his thunk, right? You need like general feel of like, okay, it's probably still down. I can still go in off of this versus the time period that passes where it's probably back up. Like there's, I think cooldowns applies across the board of all of that kind of stuff. Or you'll get like a Gideon that jumps in and ults. And it's like, did you see the Narbash use his thunk? If no, don't just jump into the enemy team and ult because he's going to thunk you and you're going to die. Like wait for that cooldown to be used before you engage. People just don't fucking understand at all how to work around cooldowns like in so many different ways. It's Gideons, we just need to make a flow chart. Did Narbash thunk yet? If yes, we are, if no, wait. If enemy team has Narbash, Bellica and Richter, you're fucked anyway, so. Dude, it's tough even in league, especially when you have the summoner spells because then you have to worry about flash and like a teleport or heal or something. And especially if your flash is down, I mean they're going to come hunting for you and you know it's down, but it's like a five minute timer. So it's a little hard to know when it's back up. And that's why people always like typing, like all right, you guys, this guy flash you. It's something you have five more minutes. But then no one fucking comes and ganks. When the guy flashes down. From the other perspective, as a jungler, when I see somebody like, oh, their flash is down. I'm like, that's prime time for me. Like I'm ready to go. And then they push their lane in. It's like, no, no, no, he can't get away. Let him push you. Please God, five minute cooldown. Yeah. Oh, it's nuts. Or your teleports down and off lane and they're on dragon and the guy's like, where's our top laner? I'm like, I'm pushing the tower because I can't just sprint down there real quick. And it's even worse, I think in league, if it's like your own cooldowns because you can ping them and tell your team exactly how long they have left. Yeah. So for like smite, right? If I'm a jungler and I don't have smite for another six seconds, but my whole team, why didn't you smite? Yeah, because I'm pinging it. I'm such a chat bar saying I cannot have it. What do you mean, why didn't I smite? Like, oh man, it's ridiculous. All right. I think that's about all I had on that topic. I think this next one, we're all going to have lots and lots of feelings on. Oh yeah. So playing games, the way they're intended to be played that so for instance, we've all been playing hood. What is a very different game than I think a lot of people expected, but it also just feels and plays differently. If you're going into hood, trying to play it like Overwatch, you're going to have a bad time because it's not Overwatch, right? It's not, you have to learn the mechanics of the game you're playing and play them the way they're intended to be played, the way they're meant to be used. And I think we've seen this last couple of days, lots of people are angry at not doing that exact concept. They say the game is bad because they refuse to learn how the game actually works more than it actually is bad. Raven and I were playing earlier with this guy that had his mic on and was- Oh, this guy. Freaking out. And I'm watching him. He's running face first into like three members of the enemy team and then getting mad because they killed him. I'm like, bro, you're not going to want, if this is a stealth game, like just come, like, and he's like- He would run in on the John. Because I'm not running in with him because I'm waiting for the rest of the team to catch up. And it's like, oh my God, dude, what do you expect? What did you expect to happen? Did you think that you were going to fucking 360, no scope, all three of them or some bullshit? You're not going to do that. You're going to be fucked. I was confused too, because the guy was playing Robin and then he's just running into three of them and he's trying to like kill them all. And he's freaking out. He's like, oh that John character, he's so stupid. I'm going to play that character. I'm just like, bro, you're playing Robin who's ranged, you're supposed to be back and getting headshots and you can instantly kill them. Imagine that. That's what I was doing. This guy, you wouldn't understand it. Or then just like capturing the points. Like no one understands, we need those points. So then they're just like, I don't know, like they're running around. I don't know what they're doing because they're not communicating. So, yeah. People complain so much that games are so same-same now, but when something new and different comes out, they freak out because it's not the same as what they're used to. It was like Kingsund. We've all three played Kingsund. Very different game than what you may be used to, but people would go in like it was a MOBA or they would go in like it was just like a brawler and they wouldn't pay attention to any of the mechanics that win you the game. And yeah, and that would get them toasted. You saw it in Paragon too. Paragon was the first MOBA for a lot of people. People tried to treat it like it was a third-person looter shooter or some shit. It was like, no bro, you got to farm up to get powerful and shit. I think there was a lot of people. Yeah, it was. Some people took the time to learn the game and then got a great experience out of it and loved and found a love for MOBAs while other people just got pissed off that they can't understand why they were level three and couldn't take on a level nine Murdoch, you know? Absolutely. But like what we were saying. I think it goes toward like in a MOBA, like if we're going to tie it to the MOBA genre, you wouldn't take a enchanter support and turn them into your AD carry because that's just not what they're built for. They're not intended to be used that way. So why are you going into this game trying to play it like it's something else? Because it's not, you have to learn for what it is. Right. Yeah, I was just going to say like, I mean, we've already all said it, but yeah, like everyone thinks it's some high-paced, fast action multiplayer game when it's not. And as soon as I played a couple of games, I was just hooked because to me, it felt like old Rainbow Six Siege when it first released, you had minimal characters, but the gameplay was slow and it was actually you needed coordination and communication. Whereas now in Siege, you could just run around and like frag out, kill all five of them. Like, oh, look, rounds over. But this, yeah, it requires that teamwork effort. And I like the slow, it's refreshing to me to play a slower-paced game like this. That's still satisfying. Because then, yeah, you get those plays or you get that last winch and it just feels so good when you win. And working as a team together anyway, yeah. It's, that feels good too when everyone's just coordinated like that. Yeah, we kind of the reverse of the experience I was talking about a second ago, we had the first game we played today, we had two other people in comms and they were amazed that they had two people in comms. Yeah. The four of us worked together and just demolished that round. I felt bad for the enemy team because they just had zero chance. Oh yeah. Here's been, I've been playing in a four stack for hood as well, right? And a lot of games, definitely more often than not. Definitely more often than not, the coordination levels change the whole thing that you can, you understand your strengths and weaknesses as a group and know where to move and how to do things. You're playing the game for what it is and you win because of it. Like it's just that simple. Yeah, yep. People just need to know what they're playing and play it. Sidebar, a little bit to go back to last week's episode though. The amount of people hot-miking in hood and driving in a wall. It was so bad today. Some guys was like talking and then I hear like a literal conversation going on the background and I go, hey, like you got some people in the room and I was, oh no, sorry, that's probably a video. These people sound like they're in the room talking to them or like having a conversation. It's just so bad. And then the other guys got music going. That was actually a guy I was freaking out earlier we were just talking about. Just like he's got music playing in the background. Every time he talks, so I hear just new music. I'm like, come on, you know, you're screaming. And he's singing along with his music too. It's like, oh my God. It's like, are you even playing the game or hanging out? He's got to get his music going, right? Listening to his jams, running down the map. Screaming about John killing him over and over again when he's trying to fucking melee him with Bobble. That's stupid, man. I can't punch him. It doesn't do anything. My bow. All right. Well, I mean, just leading right into the next thing I'll just bring up that there's some things that I don't like and you guys can add to it, obviously, or comment. The first thing is having multiple the same character. I do think there needs to be some kind of limit because we've went against three Johns before. And yeah, you can counter it once you figure it out. But that first shock of just going against the three of them, it's you almost feel helpless because once they run up on you, you can't do anything. So that's a little frustrating. Or we went against three Marianne's. So like, they're all going invisible and just executing us right away and we just can't counter it. That's tough, too. So I don't know, maybe like drop it down to like you can only pick two of one character, something like that. But I mean, they're going to add new characters anyway. So once that happens, I don't see that happening a lot, hopefully. One thing I noticed today with that kind of, kind of is a little annoying to me. There is peekers advantage when you're playing Robin, at least on Robin, it's probably the same on Marianne. I'm not sure. I've only played a couple with her. But this one guy, let's say, here's a wall and he was peeking it on this side. And because you're always on the right, you're always right handed, then you see the all the right side. But I was pulling right and trying to peek him when he was peeking around it. But I can see from the left. So he actually shot before his head even came around the corner and killed me. And I was like, well, I couldn't even hit him. There was no counter there. So that might be an issue. And then another thing, I guess it's, this one kind of pisses me off a lot. But I guess it makes sense. Blocking arrows. But again, like if you have a John running up on you man, my damage is my arrows. And when this guy could just go, Chook. Yup, Chook. I'm like, all right, what are we supposed to do now? Just die? Like, come on. I was actually talking about that earlier today as well. And that I think for the ranged characters in hood, they need to be able to break block by like shooting the person in the foot or something. Like if I shoot them in the legs, while they're blocked up top, I should be able to do something to them. Because yeah, they just block those arrows. It's like, well, yes. And then I'm at a stamina from dodging and I'm like, okay, am I forced to build melee? Cause there's a, with the perks, you could go like stronger melee, but then I don't have any fucking arrows. They can't, they can't block while they're attacking though. I'm on the melee side of this. He's against this, but. Yeah, I'm definitely against this. I don't want to be able to just shot in the face and die immediately. Cause if the headshots kill, I gotta fully charge one, but if they have health. I gotta have some way to fucking, camera Robin. I don't think you should take full damage by any stretch of the imagination, right? But just being able to negate everything and just eat your stamina bar for an arrow that hits you square in the face while you're just holding your hammer over it. No chance. Sorry. It's a big hammer. It's a big hammer. Well then the other counter is gonna be like, hey, I'm playing Robin, you know, I should go up and like hang out in a tower somewhere. But yeah, sure. But I'm also helpful kind of closer in the team fight as well. At least from my experience so far. I mean, I've seen Robins hang out literally. Do you know that the Doc map belly? I don't know if it's the Sun outpost, but the Docs in the harbor. Yeah, one of the Robins was up like on the, by the keep side, there's a rope and he was just hanging out up there and just sniping my teammates in there. They're like, oh my God, bro, this Robin's so good. He's on 53, he's hitting everyone. I'm sitting here on the other side of the wall. I'm picking this guy left and right too. I'm like, all right guys, I got him. I'm like, all right, let's go. Not that good, but like, don't be afraid to hit some nice shots, but like, still like that's the thing with Robin. Like you're gonna sit back and do that. Like that's fine. I like that. When they're on the winch. Oh man. I love when they're on the winch because it's just easy pickings. Oh, I hate that. Their heads moving, but as long as you time it, it's just, it's the kill. Cause I'm John, so I'm always on the winch. I'm like, I got you man, good squirt. Especially at Miriam just pops out of nowhere and assassinates you all year long. No greater feeling, there's no greater feeling than the only thing that's better actually is killing an ulted John with assassinations. Walking up behind him while he's glowing and just being like, thank you very much. I can do that with the arrow too on Robin. Feels good. For me, there's no greater feeling than parrying somebody's attack and then watching them hit the ground and then you're smashing them with my hammer. Dude, when we were on that Harper map and I think Mango's was winching and some guy comes running up and I'm like, yo, yo, Mango's the guy on you. He just turns around, bonk, crushes his skull. Another guy comes up, bonk, crushes it. I'm like, oh, you're good. I don't need to help you. Oh, yeah. Oh, the key to that, to victory in that game seems to have your John just kind of distract people by holding his block up front while everybody else just picks them off. We had a tough game today too because I was the only ranged character. I was Robin and we had two Tuks and a John. But I still, now I'm sitting here having to deal with two Robins and Marianne. I think they had a John or they at least had two Robins. So I'm like, holy fuck, I'm sitting here trying to take one out but then I'm getting shot by the other one and these two can't, these other three can't do anything because they're all the way up up there. You're fucking crazy with your aim though. I'm trying, man, I'm trying. I saw a Reddit post today actually that I think kind of sums up what we were talking about with like being willing to learn the game you're playing. Probably the same one I read too. Or hood and it's basically talking about how people overreact in ridiculous ways. But yeah, day one, tons of Johns dominating the game. Stealth didn't seem as important as four Johns and Tuks could just ransack the map. Players have two choices, go on Reddit and complain and post the game as a lie in their refunding or think about how to counter the day one heavy melee meta. Day two, someone posted a video of Marianne being played properly and everyone loses their minds. People are getting assassinated mid melee brawl because they picked John and Tuks. So obviously people figured out how to counter. At this point, people had two choices, go on Reddit and complain about the fact that the game is unbalanced and they're refunding or think about how to counter Marianne. Day three, some players will adapt their strategies against Marianne and mid combat assassinations. People will discover a new way of leveraging game mechanics for an advantage. At this point, people have two choices, go on Reddit and complain because, well, let's be honest, people are always going to complain or think about the current state of the game and learn how to adapt to it. Like it's just- The games hasn't even been out like three days. They have, everyone's just freaking out. This is just the general public in general now. It's just they get, if they don't, it's not what they want. It's just the end of the world. People thought that they were gonna be able to go into this game, charge around, kill people at war. A lot of people thought it was gonna be like war on combat. Yeah, they thought it was gonna be war on combat. Yeah, and it's not. And they're pissed off because they're losing because of that. Yep. Something I think that's really nice, at least from what I've played in hood, is everything feels like rock, paper, scissors. It feels like there is a definitely, like if I do something, there is a definite counter to me doing that. But I also have advantage to somebody else that has a really strong thing as well. So it just kind of goes in a circle through everything, which I really enjoyed. Did you see the winching comment that someone made a post about? Yeah. Yeah, I was talking to the man goose about that, but some people don't like that mechanic. Cause then, yeah, if you wait to the last checkpoint, then you could just sneak up and take it. But what I was saying, and that someone else says that, I mean, that's the whole game anyway. Cause like we're outlaws. So you get gold through everything else, the assassinations, the killing and all that, and then the checkpoints on the winch. But sure, someone could come up, take the end, but you might, they might not get more gold than you, even though you lost. And I guess that's what it comes down to. But then it was, do we have two winching bars? One for each team, but then that wouldn't look right when you're actually, it's actually getting sent away cause when it's farther, one's lower or have one. And then you got to like take out their progress and then you can do your progress. I don't know. I think it's okay right now, but who would be interesting? Well, is that it? Is that it for your comments? For your complaints? For your complaints? It's good, yeah. Just real quick, the comments. One that I picked out was a blood hunter was talking about not only hot mic, but people that are intent on being in comms and having a mic, but they talk about everything else except for the game that they're playing at the time. Like just trying to have like a neighborly conversation and you're like, which is fine. You can talk about shit if you want to, but when I'm trying to communicate that there's like a gank coming to the left lane and you're fucking said they're talking about your pot roast or some shit, like. 100%. That could be annoying. Yeah, I know, I feel that too. And then Colin or Rashido here, he was saying he has to have a problem with big streamers playing a game early because the way he sees it, yeah, it does bring in a lot more eyes to the game and that directly, I mean, technically it's a good marketing strat. Overall just sucks for everyone else, but in the end it's gonna get them more money, probably anyway. So what I'll say toward that end, Hood actually gave those big streamers the same play time that we get. Yeah, they are. On Friday when it released, the streamers could all play it as well and that's when the sponsored content actually started. So applaud them for that because I think that made sense. And guess what, they're already stopped playing it. Trout, soda poppin', those two at least. And the comment you were referring to as well, Colin made a good example of how when games get sent to like PR firms like a week early so like IGN or something so that they can play it and review it, it's kind of like that, but I think a reviewing video like that is a little different than a Twitch streamer just getting it to play it like a day earlier than everybody else. Certainly is. And then Fordster. I'll cut you off, Jelly. Our boy Fordster there was talking about the maps unless Jelly was saying something else. No. Okay. Fordster talking about unbalanced maps, competitive PVP games. He's talking about Paragon's map was unbalanced and Siege definitely had its fair share of unbalanced maps. I can agree with that from my experience. And he's also mentioning RTSs, but I don't know about RTSs, is that, but is map advantage a big thing for those? Depends. Like a Starcraft? I'd have to ask my buddy. There are definitely maps where your starting location makes a difference, but I think it depends RTS to RTS and how it's set up. And to be, that's like Viren too. I mean, Viren has Defender heavy maps or attacker heavy maps. It is frustrating. It's hard to, unless you're going to do it in exact mirror image, it's hard to have one side be the same as the other, right? There's always going to be a slight disparity, but if you can do something to make that as close as possible, like Riot's been doing with Valorant, is they try and alter the maps to keep that percentage within like 1% of either side. Yeah. That way it still more comes down to skill than it does, you just happen to be defending on this map. Right on. Well, I think that's about all I had for this week. You guys think anything to plug? No. Graven on YouTube. Jelly? Jelly knees on YouTube, yep. That's about it. All right. I did an Honest Hero review, first one I've done in months. Last one it was Boris. That would have been years before that one, so check that out if you want to. But I think that's gonna be it for this week. I thank you for joining us for the another edition of the Untitled Ranch Show. We will see you guys later. Bye. Mangoos.