 Welcome back to another review and today I'm going to take a look at Marty the robot Which you can find on gumroads by Lucy Lucia martinetto not quite sure how to pronounce this I apologize as always for any type of Butchering, but you can see all the permission there. It is technically zero plus or a dollar or more But it's a fantastic rig a highly recommend that you actually pay more But of course you can do whatever you want to so a couple things as you open the rig You have this and this is the robot rig final scene Meaning that this is the rig that you can use and you can move it around and so on and so on There is also a different rig called a robot render that one gives you mental ray warnings and has a set up of lights like this and You can render this spring this up here and this is what you get through Arnold renders There's some extra points here I will point that out as I go through the rig this you are just these are controllers that you can hide and If just in case if you switch to a software render and you hit this It looks like that the other cool thing is that when you go into the source images you have concept work Which is really cool. I love that. This is included in the rig love seeing all those design Explorations, it's very cute. I love that little guy too Environments props. I love this different versions of what the face could do Very very cool. I'm a big fan of inclusions of that where you just see more of the process behind it There is also a script included if you take this copy that and It's a male script. So if I say go there are a couple things that happen there So you have your display shader which when you activated this happens. It's interesting I'm not quite sure why but there's an email and you can ask so if you do an Arnold Render again, it will look like this and you can see kind of how the helmet is matte And this is me just bringing a dome light. I'm not saying that this is going to be you know You find a look but you can then switch to final shaders and what happens then is that this turns Gray and your renders are going to be slightly different again depending on what render You're going to use and what kind of lighting setup. So if you bring in a texture for your lighting you can see The reflectiveness of that helmet and how this looks in your render view and switching back to display shaders again This happens, but then at the helmet is all Matt so I am not familiar enough with the render So this is something that anybody has more information about you can comment I would love to know more, but I'm going to ask via email as well What I did wrong or if this is something that just needs updating But just as a heads up it comes with materials and all of that good stuff speaking of good stuff This rig is absolutely fantastic. I love it. So as you go here, you have a global scale Option as I'm going crazy here, which is always good to know then as always why why not? I'm gonna start with the feet. So you have this here. Be careful You will have intersections. So you're gonna have to have something like this where you have your Limitations there, but you have your controllers here and all that stuff here So you see the formations here got your foot roll you got your toes like this You got your banking and then again watch out how far you go And then you got the twist heel like this and the twist toe which actually goes up towards the end It's not just a straight wire rotation there and then stretchiness. So if you grab this it has stretchiness Which then you can change and tweak however you need to and of course it has options of Where you wanted to follow pelvis or world? Then of course you have your pull vector, but the cool thing about that is that you have pin knee So say pin knee on Now it stays put. So if I take this oh Somewhat put right there's always bit of a if you flip a roof you go behind it But if you have a character where the knee is on the floor, this is fantastic I wish every way cat some form of knee a lock is awesome behind that You have the IK FK switch So I'm gonna switch over to FK and you can see here the Controllers change but also behind it the box changes from FK compared to IK and then you can select all these and you have your FK legs and now when you select certain things do you have stretchiness? Yes, you do you have stretchiness on the separate controller. So you don't lose that again, which is very very cool Let's turn this back to Regular IK then of course you have been both more Moring so watch out how far you go with the knee cap there But you have all kinds of options there for different shapes can do whatever you want With craziness and reshaping things and this goes all the way back down to this as well Of course, this is on both sides. Then we have your pelvis. This is cool This actually reminds me of another rig called I think it was called Melvin and as I was googling it on my old side for the Academy There you go. Look at that and it had that thing That screenshot is not the best here, but it shows it had kind of the same idea here But also here and you can pull this down and it was also a very very fun rig But anyway going back so you got your pelvis that brings this down and rotates like this This is all classic good stuff and then one above you can pull it like this You can see your IK arms, but this is also good to know and it rotates the whole thing like this This is going to be your roots classic stuff moving everything. There's nothing too complicated about this Then you have this here and it's interesting because it looks like a hard surface model technically, but you do get cartoony aspects of bendiness and stretchiness There's no squashing though, but you do have access to all of that now if you look at this some of these every now And then have scale controls not here was above some of the facial features they do so watch out for that All right, let's move over here you have if I do this here I'm gonna grab the arm and move this over and like this So you have also stretching is that you can change here, of course So you have all the follow options here But it does not have an option of when you do grab this that the wrist stays aligned with the forearm It was a bummer I kind of prefer that but the cool thing too is here that when you have this you will see intersections and You can move this it's not automated But it's also good to have your own control for that because it's okay. You got your stretchiness here and bendiness everywhere and Including all the way up here and with this you also have the pin elbow on which is awesome And it gives you of course options that will have stretchiness So watch out for that, but it's always cool to have a pinned elbow have that on every rate, please I love it and as you go up here, of course, you have let me select the only one you have the ik fk switch So classic stuff with fk, of course, you have all of this and you also have stretch fk, which is all cool Then we have the fingers So you have all of your classic controllers on the fingers that you can select and move But of course on top here, you have a quick fist a quick spread here and cupping as well So got all of your options there for fingers looking at this here. No scale on that. Just checking That's it for that. Now we go to the head So you have your head and you see the extension here with the tube, which is awesome So as you bring this up, you of course have rotations however you want it So with this up, let's say you're gonna move the roots You're moving this and the head stays put. So what you can do is follow the head So then this happens. So watch out, of course, how far you go But you're gonna have a head lock and when you do that, it gives you head banks like this Left and right, which is interesting So if you go back to the chest You don't have it The only thing that I don't know what it is and I checked there is a walkthrough and all the Documentations I don't know what specials are arrow square Even if I do this, I don't see any difference. So I Tried to figure it out, but I am a limited in my knowledge and I don't see anything in the documentation to Give me any type of information of what that is. So if you do know, I would love a comment So I'm gonna move on and we'll keep researching as always the pinned comment will have any updates if I figure out what that is Now in here again, you think this is a hard surface You do have this so you have ways to kind of change the rig like this If you so desire and you can actually see that you do have scale on this as well Then up here you have your squash and stretch again things will be missing and it's not going to do Exactly what you you would think of a hard surface model, but it's there just in case then back here You have translate so just in case you want to push buttons All the way for all kinds of details if needed and then up here you have these guys that you can move around That's for all three of them So if you check out the antenna, there's nothing you can do in terms of rotates and whatever and scale neither but Twist this around so you have a twisty You have a curve and then when you curve you can move this up and down to change this So that's kind of the idea and not everything here Rotates rotates like that and you can change your curve. You can change your Ampli to and there's an offset as well. So if you do oh Just a little bit you can do all kinds of things here. I Do which know that you had a FK or IK version where you can just rotate this Manually without that. That's just me. That's just kind of a smaller preference. I'm still really curious About the specials. I know I'm harping on this Now here comes the cool thing. So you got your eyes and you can move these around and they are Stuck to the helmet, which is cool. They also have a follow. Of course, you can't scale these But once you go there you have blink and you also have bling scale, which is cool And you have overall scales if you go back Select this again clumsily Scale for this which is cool. That goes in like that. It's cute final shape So you have changes here and when you select the eyes you have a heart shape So you can also scale these in and out Who's really cute now for the mouth you have That to move around so you can also scale if you want and you can rotate this and you have the curve So it's cool. Let's go back here And of course you can change that if you want the wavelength which is kind of interesting and The offset as well and visibility on off. It's very cool That being said if you go show nerbs surfaces, and that's what you need to Hide when you render this you have additional options here to Not scale and not rotate but this is purely there and it gives you just different ways of Tweaking your mouth shape if you really want to or need to same thing here no Scale, but you can move this and you can move this down. So in case you want to do a bit more of an angry face You can do Some what to some degree it also depends on the scale Whereas the scale here So watch out some of the things will be a bit different obviously as you scale But again, lots of options to change your eye shapes Lots of detailed options there and that is under show nerfs surface and As I go back here when you have your nerve surfaces off So either you turn this on and off with nerve surfaces Put out a layer or you can select the controllers and the plus is this so turn this off And it will be gone. But when you select the mouth, I don't see it here So you have all those options everything but hiding this is not there So again, you can put this on a layer add it there and then hide it And then it should not show up in your render But just as it heads up you have different options here for the visibility of those controllers Now you think that we are done here, but no No, we are not done. So as you go back to this arm, you have the pistol laser and just checking here It's not there. Okay, just want to double check because it would have been awesome to it with two of them All right, so we see here, right? We got all the options here blah, blah, blah Everything is back to normal now if you go here and you so and you say pistol visibility Yes on this happens. So what that gives you when you select this is that you can translate this open, right? You also have a Rotate if you need to there's a translate where this comes out In a scale where this gets bigger So here you have a that to move around you have Buttons because who doesn't love buttons This is me being weird. All right. You can take this out as well You have can you scale? You can scale this I was looking because you can actually scale these guys and You can know you can translate you can translate. So you can have Stretchy a light bulbs if you want to and the crazy town doesn't end you have ways of Switching this on and off and you have this too And of course the antenna here that you can just move around like this and don't forget an overall Move like that and this one is to take this off just in case you need to but you can rotate and then here Revealing the missiles all kinds of things you can do with that and that is Take this away and shoot Fantastic, I love it so cool. Let me go back here again scale Take it small and then you go in so do it at the same time So you have that and that again is the flap. There is no special controller where you can take this off We could boom and kind of come off But I mean you could technically just take this and duplicate it if you wanted to modify center pivots Oh, it's locked unlock it and then you can take this you have to change the pivot point Oh, but you could have that come off But anyway That is the gun. Come on. That is an awesome addition. I love it. And of course if this is IK it follows The IK arm. It's a very very cool rig. I love the look of it. I love all of those options that you have especially with something With all of this here that could be fun and going back to this just in case if you do know what the specials are I will email and uh, hopefully get an answer and then I will post that in the pinned comment But sadly, I did not figure this out. Despite my Research of the documents that are included. So it's not mentioned there. Marty the robot fantastic. I love it This looks just something you just have to animate. I wish I had more time But I gotta maybe take the time to just animate this guy because it's just too cute. I love this That is me rambling. I will leave it at that Thank you for watching. And if you want to see more rig reviews, there is a playlist link in description for more of that Thank you