 This has no sign, but let's put it in full first That's a cool rake, I love that boxer rake great Yeah, there's a lot of really cool stuff in there big fan of entrances I Think you are you as mentioned blocking plus. I think you can have a bit more not an impolish a bit Detail in the fingers as it comes in kind of like these how it's a little bit offset and that Pop in that's okay, but then it thinks it kind of comes in and hits a bit harshly and then that rotation It's just a bit simple and it's Axes there a bit of more of an arc in the flourish and still incorporating the neck a bit more and Also seems to be I mean it also seems to be broken I don't know if you want to do something where the head and where the whoops where the neck is a bit more ah It's right at the edge here where the neck is ah, this is horrible Where the neck is more like this and the head up so it doesn't seem so Pam like that, but a bit more Like that for the character That'd be my suggestion and even opening this up fills in one axis going out So a bit of a flourish and arcs just kind of pushed out a bit more the question too is that since this is Some parts seem a bit smoother, but it's overall a bit more in stepped mode Especially when you got moments like like that that feel still very rough especially with really big transitions but then the box here is As we can see here plays in full much smoother So my question is is that going to be like this for it's gonna say like this kind of more Steppy and the smoother or are you gonna put that to that level? That's kind of the bigger thing That is going to tell me in terms of the details and everything but other than that. I mean everything is very clear I love this. I love the exaggeration of coming in like this It feels a bit like you got There's a lot of jitter in those legs Very Lot of pops in there Probably as you go up I see that leg or that foot moving forward a bit But I would do something where imagine the pressure as it goes up Rockles in especially on that drop here, then I would kind of squeeze out move rotate out the feet for the squash That is a bit too aligned to me the forearms I would bring down maybe but up was you have a you have a color select with that hands You can bring this down and then you can name you still have that elbow there It's like a stick coming out. It's a bit too horizontal as well all of that it's a bit of a that to me seems already be better as a As a silhouette that with the overlap on those hands. I will probably fix that a bit more Just keeps keeps going there There's some moments here silhouette wise where you want to see the bends I will bring out that arm either something where you can bring the shoulder lower so you can see more of that bends or You want to bring it here or a bit lower and then bring it up for that pull And then I don't know if you have something where you can I Will leave that thumb, but then that wrist will be down here just an adjustment in the finger So you don't have that break there. That's rough Love how the ever comes out. It's just all very rough at this point again But that's the question you want to keep it like that you mentioned blocking plus But then at this point I would still spline it out and a blocking plus moment and Then stuff like that here. I will probably just push that line Further with those arms to be a bit more like this. You have a bigger Line of actions right there. I do love all of the scrambling there But it comes back to getting silhouette where you don't have the bend of the arm there So if you do a silhouette test, there's kind of stumps and kind of is overall there It gets a bit better there watch out to be close to that line It's not too bad almost tangents there, but again, the line is gone or the bend in the arms It feels like a very short arm Yes here I think that I would just work on this silhouette of those arms a lot and then watch out give a little exorcist moment there I do like that the slip in the leg there. It's a lot of good stuff It just seems kind of rough in the spacing So I will keep working on that some of the lines like that is nice going back And I like that the head kind of sticks, but I would still have as this body pushes up I would still bring up the nose a bit imagine that chest is really pushing up the chin a bit I don't bring cartoon land, but then it's a rendered a bit more realistically and stuff like that where it really feels Just kind of stuck in IK There's the headline there So I would still have a little bit of movement there I imagine that shoulders kind of pushing that head a little bit up to the right And then it can come down and nose a bit more here and then it can come back into Arc to then go out there and even something like this You can have a little bit of a Stretch on the head maybe a bit more exaggerate maybe a little bit of a smear there potentially and then it gets out just like that Don't I do like the box box cool Go squash there and it goes up to here and it feels like it's landing kind of the same spot ish There so what I would do is imagine it hits it kind of here on the edge Right, so to me that up will be slightly then more like this I'm exaggerating terms of the rotation, but not so straight up So there's a bit of a rotation in there, which means that it could land also in an arc like this So that hands could be here. Maybe you have to adjust the Hammer to be a bit more screen right what's going on there? Yeah, maybe that's gonna help you too with the stepping on meaning that Hammer goes more to the right so that you have a bit more room to put that arm there so that your overall box can be More here if that makes sense So it's not the up and down. That's the straight line There's something we were a bit over there and then you can have it more on the landing bit more rotation and changes It's a bit more complexity there This one watch out. This is always a classic thing where you are leaning back It's somewhat center, but you want to go this way This is the arm that needs to straighten to push this way, but what happens is that there is what one frame Going over with this hand already going up So it's not that much pressure anymore, and then it's already moving So to me this just physically makes no sense for that box to be able to go over there And I know we're in cartoon land But I would still kind of observe some of these things where you can anticipate, but then that arm Just have then a pose where it's a bit more like that And maybe you can stretch it a bit I don't know if you can do that and then you flatten out and spread out the fingers for the squash So that at this point it might be rotated more towards us. So this is lower, but you have a full stretch It's almost like a jump and that's the full extension of the leg and that will give you whoa the momentum to go forward and so on Same thing here as you come over there. There's more of a compression on that hand So I would spread out those fingers a rule is nice Can a bit of an offset in the fingers in terms of the rotations coming in But same thing there a bit more compression on the fingers. I like that. I'll slide and change it. That's nice But then again a bit of a change in the fingers And then pop up on and then you mentioned here. What is that the pony tail is not the best Yeah, but at the same time it also doesn't feel like the super smooth silky ribbon That you know, that's still going to be somewhat hard. I don't mind to be honest where it's I think there's some moments where it goes up here I would still have a bit of a drag here and then you can go do that Drag overlap into this, but I don't mind this being stiffer. Maybe not like that Maybe a bit of a nicer line, but it doesn't have to be that super smooth silky ribbon thing. I don't mind a bit of a Stronger feel just given that curl ponytail Strength of it, but some lines here and there even this I can smooth that out but if not the biggest thing I would say is just You have a drag You to mean here and then a reversal here into I'll probably wait a bit with that tip BAM and then on that impact and then have a bit of a Looseness a little bit, but on that up it feels like that wants to be down like that into Whoa into that especially from here to here bit more of a drag in that tip there and then you might even go into here and Straighten a little bit here and then down and maybe a bit lower Little adjustments there But yeah overall very cool like the presentation. It's a fun idea nice little surprise. That's all good stuff. All right. 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