 Alrighty, let's play this in full here. There is sound at the very beginning just couple gunshots, and I'll leave it at that Last one and then there he goes Cool, I'm gonna turn a sound off Just in case and you're mentioning an email that you so you're gonna have this guy here. Beep you shoot Boom run away, but then we go back up and then police guy comes here All frustrated sweating. It's my sweat That's it now Let me see it felt a bit long the couple things what if someone watches this without sound? I'm not sure you need to sound. I think we should play it safe and just work with it Without the sound if you just play this. I mean you have The tracers, but I wonder if we could just start right away on This guy and then you know when once he gets to here Think what I would do personally with it again is as always is you can do whatever you want I would start off right with the character coming in so Imagine there's no sound so no one's kind of wondering. Hmm. What's coming here? And I know there's there is Stuff here, but I'm gonna ignore that and imagine character comes in Runs to it. There's a slight glimpse at the character looking back, which is cool It's not extremely important because it's gonna be clear here, but I always like that kind of a little bit detail So you might potentially If you want to do this pushes a bit more where the chest is more turned away from us It's a bit more of a side not like a sidewalk Or side stepping thing, but it's just it's just a bit it feels a bit like it's mostly the head and then that's it And I know this is stepped and we going straight into this post But as you move forward something to think about like how far you want that to be turned where that arm might be a bit more In front of the body, even if just for that small moment, but again, it's a minimal thing Well, personally what I would try to do is comes in and looks here and now Just for a moment you might think oh, I might make this I can I can jump down and the cup That's following me. That's really big eating way too many donuts You can never jump down. I'll be free and because for that moment where he's he's thinking about this And he's much more occupied with that and his escape. He forgets the gun person in the back It's a weird name gun person. So he comes in and then you have the shot One here and then one here Hitting so it's a really close call That's that makes him look back again It was just for a moment He was forgetting the person because he thinks oh, I can be free because only I can jump down here Then looks back Then that shot again here and then the other thing was on the on my first viewing that he felt very casual He's being shot at I wasn't all right. Yeah, I guess looking back. Yeah, I guess well Let me jump that seems very very relaxed for someone who's being shot at so with Probably do this and then that's why I'm thinking about that's why he is Somewhat distracted by that moment of freedom there and then you got that shot Like I said here where he really wins this and moves away from this like really Changing his pose Turning around so it's not just that but it's it's a bigger post change and really whoa make it make it much Much faster. So after this The shooting he gets he goes straight into this pose and not going back It's a full-on. Oh, what's over that? Holy crap. So much faster reaction and then as he gets to this You know, it will be me with potential side steps or something just a bit more active because he's he's back here He sees mmm copy still here. He can kill me at any point. I'm gonna be much more frantic and Panicked about it and it doesn't have to be fumbling in terms of oh falling down and getting back up But just just a bit more than Than that because then if you are going forward, yeah, maybe that person's not really a threat Then I will play that up a bit more so that for instance He could look back and he's being shot at and all he does is hold on to this here and he leans back You know arm here arm down Maybe one leg up and it's kind of like a very casual. Oh, let me just let me just move over while He's shooting at me. So it feels like either you want to you want to make sure that oh I'm panicky and I got a runaway and jump away or is like, ah, all right Well, I guess I'll jump here. Hmm still behind me. Yeah, not really a problem Let me just jump down here It feels like you want to push me personally I would push into either one of those directions and right now It's kind of like what he seems like he wants to get away, but it's not that concern especially through here Then it gets back up to here. This is cool Because this to me seems a lot more and not a lot more but not massively in control I like that they'll changes in arms and all of this Like it's not extremely casual, but it's also not fumbly So again, I would push up potentially either ends in one of these directions where he might even land here and Have that bit more of a slip down And then into this And when you do this that lands could be ever so slightly Off balance where he has to rebalance itself and then that that step over imagine would be, you know, potentially You know, I'm horrible at drawing but lower so he has to he almost turns around This way pushing off of this arm Into this or if he's extremely casual it could be a lands home And maybe Instead of going there it's almost like he lands and does a bit of a one hop up and go to kind of a I don't remember Elasti girl before when you have you have Bob the buildings in Elasti girl after she says you have to be more flexible She has the little hop backwards little one two and then she goes between those little jump It's a little bit of a casual hop there Then I will push that potentially These are kind of the for me the two areas that you could potentially Think about this is extremely picky and and silly but I would somehow move either Something or extend the geometry so that this does not fall straight into here. I know this is extremely silly I'm just seeing tangents and and lions. I know I mean very silly and then you mentioned that the cup at the end I don't know. It's already pretty long So like you can come I mean you could potentially Have him as he lands Cup starts to show up and again, you can make him really big and out of shape. Maybe even holding a doughnuts So that's so that we know all that cop is really not in any shape or form a threat that his person Doesn't mean that he doesn't have to be frantic and wants to get away But you know something where my trainer thought is he jumps down and right through here You would see the cop coming So that when this happens, you know, there might just be or the cop might be here It's a bit more visible and might be just Angling his arm down to shoot When he does this might be again here Some ricochet and shooting comes down and then as he flees Still some hits, I'm not sure personally if you need to go all the way back up to see The cop just if I play this even if you play from here, right sake. That's like two seconds We can shave off the shot comes here. It checks around. Be more frantic jumps up and then And I guess you could maybe maybe maybe shave those two seconds off we can go back up to show the cop maybe But it could be interesting too to have the cop now suddenly show up here You know, then you can you don't have to go that low with the camera that mean this frame down here Could be here. So we see a bit more and then it's then the characters really leading the camera But right now the camera is a bit anticipating that whole thing So imagine that we're maybe not lower than this and see that gives us enough room for the cop to still arrive And then you could you could play with the fact that the cop is out of breath. Maybe a cop is he goes Maybe you play up the casualness where this character is more of a Move like this where it's kind of like he does that I imagine you got you know, like really pointing that the the fingers here in the very big exaggerate It's all right. I'm out of here moment So that imagine he's here and maybe he holds on with one arm Chases a bit higher head up and then with this hand he does kind of like okay. Bye. Bye and then does that one two jump down while the cop is Maybe trying to reload or grabbing a gun or fumbling the gun or something and then again that lower frame might be here and Then only through here The camera will catch up and we can easily break frame where that character is this far off-screen and then land and does his His run off and maybe you have some humor where now the gun goes And he ultimately did drop the gun and fumble it because it's just it's a very inept cop anyway Food for thought or not or maybe I don't know these are my thoughts. It's definitely already well done These are just kind of different ideas. I'm really not worried about your animation skills It's just kind of throwing out Different animation ideas and story points or something that you could consider or just use exactly do what you do But I think even if you do what you have or probably waits with the camera so that the characters leading the camera just a bit more But that will also change once you spline this because of this moment here All right, but that's it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you