 So you want to get those smooth anime shadows that you always see on Twitter. Not a problem. Everything I'm about to show you this week I learned directly from Yuli and Rookie. So big thanks to them because there's no way I would have figured this stuff out on my own. Now before you do any normal editing you gotta smooth the base shadows. To do that you gotta create a proxy mesh that outlines the shape of your body. Now this proxy mesh should be as simple as possible because the fewer poly you have the smoother the subdivision will be. And the higher the subdivision the smoother the shadows will be. So go as high as your computer can go. Once you've made the proxy click your main body, modifiers, mesh data transfer, set the source to the proxy, check face corner data, make sure that it's set to custom normals and change map into nearest corner and best match and face normal. You're done. And now you can see that we got smooth anime shadows for days. After this you just apply the transfer and now your model doesn't even need the proxy anymore. Hope that helps and as always hope you have a fantastic day and I'll see you around.