 Hello people of the internet, my name is Johnny, welcome back to yet another FNAF news video. Stewell just got done with yet another interview this time hosted by GameJolt. And in today's video we're going to be going over some of the most interesting reveals they had during their interview. And also if you want to see the full interview, I'll leave a link down in the description so you can go and watch it for yourself. Both out further ado, if you're brand new make sure to subscribe, we're trying to get 50k by the end of the year. Also while you're down there hit the like button. I've got a little under 20 different topics that they talked about that I thought would be interesting to share with you all in today's video. So let's not waste any more time, let's hop into it. Some of the beginning points are a little small, but don't worry later on in the video we get to some of the heavy hitters that we absolutely need to discuss further. But first up they were inspired by the dreadful tone of Scott's original games when making Help Wanted and Security Breach. Gregory was also apparently always going to be the protagonist for Security Breach because of the unique experience and perspective it provided. It was Steawall's idea to bring back original characters and revitalize them in new forms such as Music Man coming back in the form of DJ Music Man and also the wind-up Music Man's. The entire Pizza Plex was designed by the Steawall team and they found inspiration from in real life locations like Chuck E. Cheese and other local establishments. Mentioning how the entrance and front of the location should look clean and inviting to the guests, but the further you go into the establishment, the dirtier it gets. The burning of the Pizza Plex was apparently inspired by an in real life event and now we move on to section 2 where the questions start to get a little bit more interesting. First up, Chica's Valley Girl voice lines found within Security Breach's files were reportedly going to be used for a scrapped 80s mode. This area is totally off limits. Your parents, like, want you to follow me. Urgently people thought those voice lines were going to be Chica's default voice, but no, apparently there was going to be some sort of 80s theme or 80s game mode that would actually change the voices for some of the characters and I guess that was Chica's. Urgently I was like, wow, that, you know, sweet voice, but I can definitely see how it could have gotten annoying fast and I can see why they changed it. But now that we know it's a separate mode or theme, I'd be interested to see it make a comeback in the game. I think that could make for a very interesting update. When I asked about the blob, Steelewell responded with something like Fazbear Entertainment does not know anything about that blob character, which usually means Scott told them, hey, don't mention anything about the blob. They had a similar response in Docko's interview when I think they asked about Glitchtrap. The area we explore during the Endoskeleton segment of Security Breach is confirmed to be a nursery for the Glamrock Endos. That's super interesting, why would they need a nursery for the Glamrock Endos, but more importantly, why would they specifically make sure to call it a nursery? There was a bug during development when all the Glamrock Endos were always activated. They would venture their way into the Atrium and actually wouldn't despawn. This is interesting because I think this is what everyone thought the Endoskeleton were going to do throughout the entire game, which definitely could have made the game a lot more difficult, but I do think it's interesting to have always this looming presence behind you, knowing that, yeah, they're circling around the Pizza Plex, they're always trying to hunt you down. So I think this would have been a cool option to have for the Endos instead of their short little experience in the middle of the game, but again, I can see why they obviously had to fix that bug. The multiplayer Flashlight Freeze game mode in Help Wanted was scrapped because it wouldn't have been ready for launch, but Steel Will is still interested in creating a multiplayer FNAF experience. So if you weren't in the FNAF community during the time of Help Wanted's launch, you may not know what Flashlight Freeze is. Steel Will did touch upon it a bit more in their interview with Docko, but apparently one person would be in the FNAF or bedroom for example, and they would have to shine their flashlight at the doorways to ward off the other players playing as animatronics. And it seems like that at one point was planned to be a fully fleshed out game mode, but because it wasn't going to be ready on time, they ultimately had to scrap it. And even though that sucks, I'm still very optimistic the fact that Steel Will is still interested in making a multiplayer experience with FNAF. Not sure if they would go back to Flashlight Freeze and update Help Wanted, maybe they'd make a spin-off mode in Security Breach, or maybe they'd just do a whole different game, but it seems like they still really want to do a multiplayer game, and I'm very interested to see what they would do if they were given the opportunity to make a multiplayer game. This one's interesting, originally Help Wanted was only going to be a virtual reality recreation of FNAF 1, but Steel Will suggested they do more experiences, so after recreating FNAF 1 they were like, okay, we can work with this, let's do FNAF 2, FNAF 3, let's work in some FNAF 4 bedroom sequences, some sister location minigames, and they just kept building and building. Which I think super interesting, and I'm very very glad that they pitched those ideas, because as cool as the FNAF 1 recreation is, just getting that as the main game would have been just a bit disappointing, so I'm glad we got other experiences and game modes recreated for VR. And speaking of VR, Security Breach apparently was not in VR because the jump scares would have been too nauseating, which makes sense, but also at the same time, at least in my opinion, they pulled off jump scares pretty well with Help Wanted. Granted they did show up in a big black void and it was just you and the jump scare, but yeah, I can definitely see why they didn't want to bother with that. If they can find a walk around, I'd still love to see how they would translate the game into a VR experience, but yeah, I completely understand. When asked about the new screenshots on Security Breach's store pages, Steel Will responded with, what's the screenshots? Now they typed this in the chat, and I was told that on the video they just kind of laugh, type it out in chat, and then move on. So doesn't really give us an answer if we're getting a new update which will upgrade the visuals or anything like that, which is a bit irritating for me just because, I don't know, it's still crazy to me that you would update the game pages with brand new screenshots, and just not even address it. But whatever, I'm personally still holding out hope for a graphics update, but at this point I'm not sure if we're gonna get it, just because they keep dodging the question. Brian, who works at Steelwola, has a favorite Easter Egg in Security Breach that, to his knowledge at least, has not been found yet. So are you theorists out there or are you lower hunters Easter Eggs finders? It looks like you still got more work to do. 07, I wish you the best of luck with searching for this Easter Egg that apparently is still in the game that no one's found. And it's gotta be a pretty big one if it's Brian's favorite Easter Egg in the entire game. And now we move on to the final three. Answers from Steel World that, in my opinion, are the most interesting answers they gave throughout the entire interview. Let's take a look. Now they only answered one thing about the ruin DLC, and it was this. Their goal is to make it more dreadful and scary. They want to make an experience similar to the Daycare section of Security Breach and also the Glamrock Endo section of the game. And if there's two things those segments have in common, by the way, it's that you're in tight corners, you know, small hallways in the Endo section, and very difficult to navigate like play structures in the daycare, and there's always a looming threat, like I said, hiding in the dark behind you. So the fact that they're trying to make a dreadful, scary experience with the ruin DLC, that's got me very excited. Steel World also revealed that they have, quote, other stuff coming down the pipeline, but they can't share anything yet. Their big focus right now is on ruin, getting it out and getting it good. So it seems that even after the ruin DLC, we still have other Steel World FNAF projects to look forward to, which has me personally very excited. And as a matter of fact, we may have gotten our first hint at one of their next projects could be. We already touched upon them wanting to do a multiplayer FNAF experience, but there was one other FNAF project they said they're very interested in tackling. Because during this interview, Steel World revealed that they're interested in making a game based on the origins of Fazbear Entertainment in the 70s. When Fazbear Entertainment just started, they're a brand new company making their way up in the industry. That could make for a very, very interesting take on not only the story of the entire franchise, because that's probably going to be the earliest we would have ever gone back in a FNAF game, but also in, like, gameplay. If Fazbear Entertainment is a brand new company, if they're trying to tackle the origins of Fazbear Entertainment, well, what happens during Fazbear Entertainment's origins? That's right, it's Fredbear's Family Diner. Now to make it clear, they did not name-drop Fredbear's. They're not saying, oh yeah, you know, we've always wanted to do a Fredbear Family Diner game. They didn't say that, they did just say the origins of Fazbear Entertainment in the 70s. But still, I think we all know what the origins of Fazbear Entertainment would offer us. And that was all the major info we got during Gamejolt's interview with Steel World. Some very exciting points. Honestly, this whole interview just reassured me that even after the ruin DLC, Steel World's not going anywhere. I know a lot of people are split on the company and their presence in the FNAF, you know, brand, but honestly, I really like them. They've got amazing people behind the scenes, not only kind, but also passionate and hard-working. And you can tell they really, really want to make the best out of their time, you know, with the series. So, ruin DLC, a multiplayer experience, an origins game, those three projects have me very, very hyped. If they're able to do those other two, that'd be freaking amazing. That's gonna do it for this video. Thank you so much for watching, and I'll see you all on the flip side. Goodbye.