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Rigid Racing 4 track test

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Published on Aug 11, 2008

Not much has changed under the hood since my last video. I decided to add a track though, to better judge and tweak driving characteristics.
It's a lot of fun to play now, but only feasible using a force feedback steering wheel (I tried without FF, was hopelessly numb, needs more steering aids for that and keyboard)

There are a few aspects of the simulation that I'm still not happy with, and I'll have to try fixing them before cleaning the code up and making a proper gfx engine (the current playstation-esque look is just placeholder)

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