 That's not good So speed swap does not work Instantly then hello friends welcome to today's video. I hope you all doing great We are finally jumping into some VGC series 12 content It has been a while since we did any dedicated VG content on the channel We have been streaming recently and if you'd like to check out any of our streams we stream on in Monday Wednesday Friday here on YouTube We kick off around 7 30 in the evening UK time So it'd be great to see you over there We've been doing a lot of competitive content recently So if you are interested in that sort of content come by the streams It would be great to hang out with you but getting on to today's episode We have got a very special team to feature from a good friend of mine Bebham He has recently set up his own YouTube channel He is an Egyptian VGC player and he's doing his best to grow the community competitive community over there as well as the Kind of general Pokemon community in that area of the world So great to see his channel be linked down in the description below as well as his other socials He's Twitter and he's switch way does stream and his content is primarily all in Egyptian So for the majority of us it's going to be difficult to understand But nonetheless he is putting really good quality teams content out there as well So something else for you to try and keep tabs on and give him a little bit of support But big shout out to him for today's team and as you can see we've got it up on the screen now It's going to include the park here calorax ice rider a very solid trick room team You've got three trick room setters in the team there with the park here the calorax and the mimic you You've got the option with the mimic you to be disruptive not only on an offensive side But on a support side with that willow isp as well, which is a really nice Feature to have you've got nice support options with the Amungus and the incineroar alongside these trick room Setters to help set things up with fake out support intimidate parting shot torn on the incineroar and then the The kind of the common things that you're going to see on Amungus with that redirection the rage pattern and then the spoil Which is going to be so good under a trick room conditions The other spice that you can see is that very most and not something that we see played too often in this format But a very speedy Pokemon nonetheless only really outsped by Reggie Alecki But it does have that speed swap ability there where you can put the speed swap on to something like the Calorax and give it that stupidly high speed stat to be disruptive on the other side of the speed spectrum You've got a heavy trick room on and you've got the speed swap as well that you can kind of take advantage of you've got the Coaching as well, which is a really nice option to kind of show up the defenses Especially on something like the calorax where maybe Zashin's a little bit of a threat You can coaching your own calorax max and then try and knock it out while taking the the behemoth blade Especially with that the beery berry support that you've got on there So this is the team. There's a rental will jump into it now and we'll have a couple of games with the team Hopefully we can get that speed swap running today That would be really good if we can get that working in game and we'll wrap up with the rental at the end of the episode So we'll dive straight in we are gonna lock in with the team right now And hopefully it doesn't take too long to find our first opponent the episode as they say we have been streaming a Lot recently on the channel. So ranking needs a little bit of work But we've been having a lot of fun with a bunch of different teams that we've been trying so straight in there with our first opponent playing a Reggie Alecki calorax shadow rider die. I'll go a zoomer all incinero and Anderson corner Yeah, interesting nonetheless. It probably has that sheer force hidden ability. Which gives it a lot more power What we looking at probably a kind of a trick room switch with the die. I'll go potentially Maybe looking at something like in prison on the calorax as well because it could carry trick room itself to kind of help set up Things like the dial guy and especially a zoomer all you would maybe think your zoomer all might be more of a perish Song user with SAP zipper rather than a belly drum set But you can't really discount either and big thing for us here is the dial guys gonna cause our calorax and park Issues so it's gonna be a difficult month to really deal with what we probably want to try and do is get the trick room up Get a moongus on the field and put that thing to sleep if we can and It's just whether or not we'll be able to get the trick room set up or not I think incinero as a lead is pretty safe here. We can pivot out parting shot fake out and things like that Let's go park here a moongus and hopefully lock in with the calorax And before the time runs out because obviously got to be a bit conscious about that as well Get back into the swing of these videos because it's always hard to kind of like talk about the team Talk about the options and things like that and then lock in the team as well on top of it So I would have practiced a little bit rusty, but nonetheless nice to be back Let's see what my opponent leads with in today's game Okay calorax and Reggie Which isn't too bad to be honest Like we can get the trick room up with park here The only issue would be obviously if there is that I'm prison there which does cause us a few issues We could max the park here as well And just start getting max quake boosts onto the field because if we look at my opponent's team Let's have a look at what they've got Yeah, they're primarily likes You would imagine that landers is going to be a special attacker rather than a physical attacker You can't discount the physical attacker, but primarily everything's more specially based isn't it so and One of the things you could potentially do is just go out into the calorax potting shot there and Play around them not going for the trick room. I think max quake into into the alecki. Yeah, let's do that It's max up The thing is with the park here teams I always find like a lot of the times when you when you are playing park here, you know It is probably really going to be more than likely one of the things that you max most of the time, you know We are going to see the alecki max. I wonder if we see a max darkness come out here that's spit f drop and Well the calorax the whole that don't know but I do worry about the imprison I think that's why I've chosen not to go for the trick room here the trick room in most situations would make a Lot of sense right we could go for the trick room There's no point in going for a fake out into the lecki because it feels like that is going to be predominantly where the Max is coming from so See what my opponent goes for Just max lightning want that electric terrain up. She's fine And we'd say that pretty comfortably This park here is just such a unit Now we're gonna see the In prison now just astral barrage so we could have got the trick room up Would it mean maybe a bit difficult because the max lightning plus the astral barrage? Maybe wouldn't have allowed us to to get that combination off But you can see now we can just drop the alecki pretty pretty Easily here and we know that if the the dial guy comes in it's not gonna be a max option for my opponent So that's pretty good the issue about getting the electric trainer though for us is if we decide to get something like our among us onto the field it does Make it a bit difficult to be that bit more disruptive with our Spores because anything kind of grounded obviously has that protection from the electric terrain, which is an ideal But we can manage anyway We've got the pollen puff which is gonna be a nice option to top Park it back up especially after that spit F Boost that we've just had and the calyrex now on on minus one special attack So it's not gonna be hitting as hard as it was before There's the dial guy coming out which makes things a little bit more awkward to deal with But I mean it's a prime target for us just to max quake into here And we can go for the rage powder and just go for that max quake again into the dial guy dial guy We know only has single target attack So it's not gonna be able to use any sort of spread damage And you would imagine a max quake from a pocket should be enough to take it unless it has got something like a shaka You can see the reduced damage there from that as a broad just nowhere near enough that should do it good No, I'm doing nothing. Nothing among us. Just a chunky boy So max quaking to dial guy Yeah, and I think this is a thing like if you let parking get kind of in a position where it is able to kind of Get these attacks off the crit there I don't know if it mattered. I don't know probably not. I'm gonna say probably not But if you let park it kind of have the freedom to do this in match It makes it very difficult to kind of manage In a zoom rule the perish I would imagine I think that's what it would have We can pull and puff our own park here here and We could max wormwind the calorex as well Just to drop the attack on the zoom rule because park here should be faster, but we're gonna see the battle cancellation So yeah, that's I think you know The one thing with park here is you can't you just can't allow it to kind of have that kind of freeway And you've got a really slowed down. I always like trying to you know If you've got screen support, it's really good against it You re-impulse another option against it And parting shot as well if you can be kind of sneaky with your parting shot on you You're in cinder all that first kind of turn it does make it a bit easier to manage But in these situations where you've kind of not got I mean they had they have the dialger They'll go would have been a way better option. I think to bring against it Because then you pressure with the max wormwind for for really big damage You know and you we're not gonna be knocking out a max dial go with max quake And we're not gonna be getting this better boosts to kind of compensate for the damage is gonna be throwing out and return You know so I think that would have been a better approach But we've got an ex-opponent they're playing a team of Kyoga Rillaboom as Ashley and Chansey love to see it love to see it Grim snarl and The incineroar so we've potentially got screen support here got a lot of disruption from that Grim snarl We're gonna have to bear in mind that the the Chansey is on the team So something like Parker is not gonna be as effective as it would normally be because just hitting into it with any sort of Special attacks is gonna really be very difficult. Although they do have the Kyoga which makes Palkia quite appealing in this match It's actually in always gonna be a threat. So we're gonna need to manage that well I think incineroar makes sense for ourselves. So we could go down a line of like Palkia Amungus or Palkia incineroar get a trick room set up It might be a nice option to do that probably incineroar Amungus in the back and then I think Calyrex is gonna be a big probably a maximum in this match I would imagine because if we can get that in trick room And in a position where it's not intimidated That'll make it a lot easier Especially if you've got that Amungus support next to it Then we don't really need to worry about in a trick room about what my opponent's got out in the field because we pressure with that Spore and we can set maybe sword stance up before we do max as well, which is as an option Just having these kind of like I guess Ideas in your head of how the team is gonna win is always good going into a match You know, but it's it's it's easier to do that Then it is to kind of execute because your opponent's gonna be aware of that board state that you know They don't want to get themselves Caught up in and they're gonna do everything to kind of stop you So it's just about trying to adjust during the battle to be able to try and get this set up. So Zashin and Cinnero for my opponent they get their intimidate off Before us, so they've got the faster fake out which makes it a little bit tricky I Wonder if we could They don't feel super comfortable about just going for the trick room here I feel like they got the option where they can they can fake out into our Park here or they could fake out into our in Cinnero here, which you know if they fake out into our park here We can fake out into Zashin this turn But it's whether or not We'll be able to take a player rough and it's it's kind of not not the ideal situation So I think what we'll do is we're pointing shot into the Zashin here We'll switch straight into a mungus as well to hopefully take a player off that potentially will come out into that slot Fake out into mungus rocky helmet I always think rocky helmet and mungus would be such a good play in series 12 You know for these situations because at this part you can think okay Well now I can just proc the the regenerator now and get that all that health back And I would have done so much damage to my opponents. It works so well It's been really good in previous formats So you can see how well it would work in these current formats as well But we'll put ourselves in a nice position now because the Zashin is gonna be minus one at the minute We can switch the mungus out to incinero this next turn and we can just set the trick room up So we can get a pretty seamless trick room the play rough is still gonna Be threatening but at minus two is way less threatening than it would have been You know when it first hit the field So incinero onto the field get that cheeky intimidate onto the field and now the trick room up We probably want to like spike like switch incinero straight out if we can Still doing a good chunk of damage but We are gonna be able to take this really comfortably flablets going into that mungus slot. So that's fine Palkia set up though the trick room and that's the main kind of goal for us right at this stage now There's actually in super pressured at this stage of the match. So you would think as well with how Lord its attack is it's gonna switch out a hundred percent. So it's a pretty free parting shot for us into this slot We probably do take a parting shot as well from the opposing Incinero, but if you look at like what my opponent's got on their team I think the only thing that wouldn't enjoy there would be alright Well chancey would be alright coming in on anything and really boom as well. So I Don't really want to max because I think we max the calorex in this game if I'm completely honest So let's go For just a hydro pump here. And like I say because I think we're gonna get a parting shot out from the opposing incinero Onto a palkia. It doesn't make them feel like I want to be maxing it because I don't really want to be locked in minus one And be maxed because it's just it's not the ideal situation. So we'll get the parting shot off onto Miss click there should have went for the time. I'm sure I went for the zasheen, but never mind That's fine. Um Feels a little bit wasteful Get the moongus in Probably the best thing because then we can just put stuff to sleep and get calorex kind of freely on the board There's that parting shot. We're talking about I'm annoyed at myself I went into the incinero none that is gonna potting shot out. This is totally miss click from my end So that's a bit annoying. So we just got that Kyogre down to minus one What I mean You know, I know we got moongus in but it would have made it a little bit more manageable And there's a grim snow. Okay It's not gonna enjoy taking a hydro pump in the rain, even though we are minus one. It's still gonna be hitting Pretty decent. Yeah, okay We've got to worry about I mean this board state here isn't too bad for us because we can just spoil if they haven't got Fake out on the grim snow then we're kind of We're in a great spot The other option is we just go after the grim snow hydro pump they could They could space around us But I think they're not I think they fake out the moongus if they got it to be honest could light screen as well Okay Max hail storm from the Kyogre potentially coming out into a moongus Max lightning even They got to have fake out to kind of save them here But our trick room turns are ticking down and we know that that's ashes in the back Which makes it a little bit more difficult. Okay, the thunder wave, but moongus avoids so we get that spore clean spore No fake out support from my opponent. So really just shutting down what my opponent's able to do here with the With the Kyogre and we do connect with a hydro pump, which feels a little bit bad Considering they missed the thunder wave, although that wouldn't change the game or pick up a knockout You know, there is always a chance if we do get paralyzed then It it makes it a lot more tricky for my opponent to Well, it makes it a bit. They've got a better chance of avoiding the spore so Incineroar has to come in here get that fake out and just create a little bit of room for my opponent. It's a zasheen. Okay Okay, well, I think now is probably a decent time to Do worry about the Kyogre waking up We'll spore. We need to keep an eye on our trick room turns. We've got two turns left Okay, they're gonna protect they're gonna put 100% protect the the Kyogre here. Let's get the calorex on the field now I don't know if I want to max the calorex either to be honest because with the incineroar in the back Yeah That's what I mean like they've got that But let's say safety goggles incineroar, which they potentially could be intimidates handy on to our calorex for sure No, no safety goggles. She's good Of course he wakes up max lightning. All right, not ideal Gonna give that immunity to the air this the spore though. She's not ideal, but at the same time we could pollen puff into calorex max Quick into incineroar because they've not got a safe switch You know from the incineroar They can't freely switch in the zaschen and kind of get away with it. They can do it They're gonna take a bunch of damage at the same time. We get the special defense boost I know our trick room turns are ending But with the moongest and then incineroar as well in the back, you know We've got the redirection for the zaschen and we've got intimidate support and we've got the bebe rebury We've taken a bunch of damage from the the kyogre which isn't ideal But we've got ways to kind of help support against What my opponent's got left And parking versus kyogre like, you know If that is the end game then that's that's super fine Because it's likely they don't have ice beam. They may do So we'll get that pollen puff. We'll take that all day just to top ourselves up And then the max quick And we know that the incineroar has to stay asleep this turn Okay, so that's super nice Get that spadef boost I'm gonna see what this kyogre goes for max guys are likely into the calrex I would imagine It's our last turn of trick room though. There's the geyser coming out This is our last turn of max as well. So Still does a big fat chunk of damage though, doesn't it? It really it's not ideal Um, I think we just pollen puff again. Is this our last turn of trick room? I think no, that's it now. Okay I'm just gonna hope that the incineroar doesn't wake up. Yeah, let's go for that There's a spout Oh, don't wake up Of course it wakes up Course it wakes up Course it wakes up these wanton sleeps are not helping us. We took the risk and I mean we got punished for it So we could have we could have rage powdered there and it eats its berry, which is not Brilliant but The rain does stop. Okay um I guess what we need to do is try and get rid of the incineroar pollen puff with palkia It's just I think the kyogre. Yeah, I think we have to rage powder here. We have to rage powder and then Because they're gonna thunder And then earth power into the incineroar and then we can trick room the next turn. I think And try and stall out these this electric terrain Hopefully we can get one more match in after this because I really want to try and get that speed swap running We haven't had that yet. So we'll see Well, there's an ice beam not ideal Can we take special defense boost we should be able to yeah And there's our wiki berry. So we'll take another one of those which is nice behemoth blade though Not ideal Okay, this is gonna be really tight. This is gonna be super tight So I think we've got to try have we got protect anywhere. I don't think we have Um, what are we special defense wise with palkia? Can we get our trick room up? That's the big thing The palkia is the annoying If we got we haven't got we have got protect so we could potentially protect getting incineroar in It didn't really help us though Doing that because they're gonna behemoth blade Hmm. Okay, let's try this This would be bad if they they go water spout here, but I'm hoping that they don't I hope when we see ice beam and then the player rough into the incineroar Well, they may double into a moonga. So don't I doubt it though No, they go behemoth. Okay Just for that safe knockout Which is better for us And then ice beam I'd imagine from the kayoga Yeah, okay And moonga should take We need to spoil the kayoga though. That's if we can spoil the kayoga Fake out that slot as well. I just don't want to leave there. There's actually kind of unchecked It's so easy for them just to click protect on both things. Okay. There's no protect coming out Hopefully we take this with the moongas or beb them with these calcs. Okay. We get the spore off Which is good. Right Um sleeping auger is good now we can I guess we could spoil Parting shot into the kayoga Yeah, I think that's Okay, they quick attack. This is fine because if we this is a guaranteed sleep turn for the kayoga now We just needed to stick well, do we needed to stay asleep? Yeah, we do because we need to We need one more turn where it stays asleep. That's a big thing for us I think and then we can try and get a trick room up Because we need to fake out this ashen I think this next turn and then try and get trick room up and that will It's hard though with the fake with the quick attack makes it difficult. Um So it's whether or not we just go Double down into the the ashen But I think the trick room I think we need the trick room and we need the kayoga at least hopefully we get More than a one turn sleep Yeah, which we've not had so far Okay, fake out as ashen trick room See if we can do this Defeat the mighty swordfish combo But we know the set in the kayoga, you know ice beam thunder water spout. So if we can We can it stays asleep. Okay. That's that's perfect the quick attack. Hopefully we can take the quick attack Because that's what we need we need to take the quick attack um I'm gonna see this ashen protect here probably And hope that the kayoga wakes up. I think that's what you're kind of hoping for Because we could double the ashen We've got to try and and damages kayoga. We've got to got to Is this gonna be enough? I don't know maybe It's enough. Okay The crit probably matted. I think I don't know. I don't know. I'd have to calc it. I feel like it would matted though Spatial rend. Oh, don't do this. Don't do this Park it survives, but an ice beam is gonna An ice beams got us now 100 ice beams got us Um, so there's nothing we can do we needed that spatial render hit We needed that That's super that's super frustrating But well played from my opponent Spatial rend sucks unless we get a crit in it But no no chance There we go. Okay sad times Good game to my opponent a little bit sad from our end of things, but Can you do? That spatial render just hit. We had that locked up But spatial rend I mean Do we go earth power there probably not because I don't think earth power does enough damage With a special spatial rend and then we have to we're relying on spatial rend hitting regardless So we need them to hit. Um, it's just the most janky of moves Okay, next opponent and probably the last one of the day is gonna be the thunderous zashian calyrex Shadrider the lander is incinero and regi alecki the inclusion of regi alecki again makes me feel like I can't really bring the pheromones that as much as I want to Otherwise we would be able to um It just depends whether they lead with it or not potentially not if they like really worry about the kind of the trick room mod Then potentially not. I do want to bring the pheromones. So at some stage to try and do some stuff Could we bring it now with cali? Let's just do it since it's our last game with the team today. Let's bring it because it can work I think the only issues there's there's a couple of issues With my opponent's team if they bring incinero or the alecki is a lead which they're likely to bring I think they incinero more than the alecki because the the minus one makes it difficult for us to to kind of get any sort of advantage there we could Potentially speed swap the park here though. That might work for us a little bit better The fake out though from the the incinero makes it a little bit more tricky, of course But let's see. Um, so we'll go park here. We'll go cali x in the back and then I think As a last mon probably want something like Incinero just for that Intimidate primarily onto this ashen and just to give us a little bit of room It gives us a nice switch into the cali x as well Is a resist to those astral barges that are going to be super threatening Let's see Bear in mind that we are forcing or trying to force the speed swap here Just for value entertaining entertainment value for this video I don't think in normal circumstances. I would I would go for this Yeah Because electro aware of astral barge just gets us every time every time Um, but we are in a situation where we can potentially just protect Try and nuke the alecki go for the max quake here. Um Yeah, we can't really even go for the throat chop Because it's just not gonna it's just not gonna Not gonna work is it? So I think we're forced to max because I think the the threat of the max lightning and then astral barge into park Is too much where we can just go for the max quake into the alecki and hope to kind of pick it up The bad thing about this play is they do have landers Uh in the back where they could vault switch out onto the the pheromonesa Although I don't think they do I think they're kind of their hands forced to go for the electro web and then go astral barge The other thing like we mentioned earlier against this lead is that there's always the The worry that there is the uh, the imprison there But I don't know how confident they feel about The pheromonesa staying on the field because if they don't go electro web, then they do risk Having that disruption from the pheromonesa which gets the jump on the calorex There's the alecki I think Big max In the master bowl What's calorex, huh? electro web Oh, they may they may go they may go for Hmm They may go for the vault switch then I don't know they can't they can't Surprise the calorex is maxing though But also not not super surprising I think it's probably the better option out of the two to be honest against what we Potentially led See what the cali does though Electro web. Yeah, we knew that they had to do that. There's so much to see in center. Oh It's a life over lecky Max phantasm. Yeah, they have to double that slot Makes a lot of sense Yeah, the fence drop makes it a little bit more tricky, of course Um And especially because now if the zashing comes onto the field It's not ideal especially with that defense drop that we've taken But with the alecki out the picture pheromonesa has the ability to come on the field now and Use that speed swap if it wants So lecky gone Zashing i'm guessing is going to be what comes out Although we do have fake out that we could kind of utilize here and it No, it's in sineral Okay Hmm I think what we'll do is we'll try and get a cheeky parting shot Because I don't mind too much if the incinero goes down because I think our end games are going to be all about trying to utilize um the speed swap My opinion And if you can get the rain up with the park here now Then as the zashing comes in Get pheromonesa onto the field for free speed swap and either max guys or even hydro pump will be enough to get the zashing Okay, there's the fake out we thought Phantasm into incinero The sineral gets to see another day, okay No one to pick that up which is interesting. So I think now This is where we'll see the zashing come on to the field um The zinceros 100 gone now And the nice thing is what we could potentially do with pheromonesa Is after we speed swap because we've got the sash we can actually switch it back out I think we need to maybe max god this next turn though And obviously it's not as straightforward as what i'm saying because it could be complications of these ashen could have something like I'm substitute which wouldn't be ideal but Let's see minus two defense stuff from the park here is not ideal um Okay, let's go for a max god Yeah, because we need we need the pheromonesa on the field Pheromonesa's our last hope in this game. Let's see if it can uh, it can help us out and pull us through All right max god Please just drop the incinero The controller's low emith blade They're not going to allow us to do it They're not going to allow us to do we do get the potting shot out into the calyx We're just decent just decent and we do get the pheromonesa onto the field I just want that just I guess it's better this honestly to be honest. Sorry. I'm just plugging my controller in which is dying battery So pheromonesa coming in now Okay, they know they know what we're trying to do. I'm sure of it. I'm sure of it Right, let's try and do this speed swap into park here Hydro pump into ashen it should take it down Depending on how it's being trained, of course But you've got to be a thick ashen to take a hydropump a life up hydropump in the rain Just hoping that we can take an astro barrage from the calyx. It's minus one. We've got plus one So you would hope that we'll be able to take at least one astro barrage That's not good So speed swap does not work instantly then Oh trick room That kind of works for us That works as well uh, all right, um That definitely works for us I thought was dynamic speed turns. So you use speed swap and you get the speed boost instantly What speed is this pheromonesa? Well, it's definitely faster than everything on the field, you know, not now of course But I mean we can just throw chop and glaze your lance And then we can just get rid of this ashen after that. We've got incinerator on the back. So We've got the babiri berry. We'll be able to take this ashen's attack And I guess the speed swap on the pheromonesa makes it Super super slow So we can just do that and then our opponents being their own downfall there They knew the speed swap was coming though to be fair. So fair play to them get the beast boost Where you going behemoth into Yeah, kali But they set the trick room up for us. So they did have the I wonder if they did have a prison though That's the thing, you know, we kind of suspected it But now it's kind of it's it's it's game over right really now that kind of seals it for my opponent kind of want to uh Are they good close combat nice? A high horsepower should be enough But I mean, we don't really need to worry about anything else We can just go for the the more accurate moves and we do pick up a win to end this off So that is nice, but um, yeah a bit of a weird one there I like I said at the start of that one. Okay You've got to just bear in mind that I probably wouldn't have brought the pheromonesa there Although it did kind of clutch out. We kind of forced it a bit that one But it was fun to see pheromonesa doing some work there speed swap. Obviously, um, I Obviously haven't used it enough to understand it, but it is a very very Nice tech to use. Um, so what we'll do friends as always we'll finish up with the rental Here's the team friends Like I said, if you want to try it out definitely give Beb a big shout out in the comment section down below Let me know your thoughts on this team and the speed swap and things like that And if you have any any joy with it, let me know how you get on with it I really like the the kali It has got a lot of options there with swords dance as well Swordstand's trick room or its last two moves there the bibi uberi But the heavy trick room in the team I think allows it a lot of kind of flexibility to work park here still such a good Big threat in the format and with recent results with kayaga kind of popping up and doing so well You'd imagine that park is going to be something that you kind of players are maybe looking a little bit more at now We already saw alex under hill do super well in indy with um a park here kali team He finished top four so the archetype is very strong still and it's still relevant in the format even though It did have that really high spike Um The kind of start a series 12 and then kind of fell off many park here But it is starting to slowly pick back up which is nice to see so let's wrap this one up friends Thank you so much for tuning in to today's episode. I hope you've enjoyed it It has nice being back finally after such a long time and doing some vg content as well So we'll be trying to get more of this content out in the future if you'd like to see certain teams featured I got a bunch of teams that I do want to feature on the channel But if there's specific calls or teams that you want to see featured on the channel Do let me know down the comment section below if you have a rental of your own that you think spicy enough for the channel Link it down below or get in touch with me via discord or twitter And let me know the the rental and we'll try and feature it as soon as we can but um We'll wrap it up there friends. Thank you so much again for tuning in all the support on the channel It's always much appreciated and I'll see you all for another video very soon. So until then take care of yourselves and bye. Bye