 Hey there lads and ladies, it is Petrifying Pumpkins here and today I am back to once again talk about our future goals. Game of the year. Greatest game of all time. The one that brings viewer mainstream. Firewall Ultra. Now I already did a big 14 minute breakdown of everything they revealed, however it was a lot to go over and I did indeed miss out on some stuff that I think is worth pointing out and of course plenty of interest and discussion has developed over whether or not the sense controllers can be a worthy successor to the aim controllers so I want to go back into that in a future video also. Before I begin let me just say that this channel will be covering a ton of Firewall Ultra and PSVR2 content so if that's something that interests you then hit that subscribe button for more. With that out of the way, let's begin. So the first thing I want to talk about is something I can't believe I missed in the trailer. I spoke about these dots that were paired to the UI that I believed were indicating objectives on the map. My main reason being that the laptop had one of these yellow dots and when it was highlighted it said objective with a number one beneath us. There was other dots in that room that I thought might be showing other objectives behind walls and objects and what not. But then I got this comment from Zoner who believed that the dots may have indicated interaction points as he pointed out that before the player interacts with the door the very same dot appears on us briefly before disappearing. The other dots in that room are on a cage that stores gas canisters and some kind of cabinets or locker. Now Zoner suggests that perhaps we can interact with these things that maybe we can open the cage and shoot the gas canisters for an explosive or perhaps open the cabinet to cut the power or in this case as the power seems to already have been cut perhaps we can restore the power and maybe open those big locked doors that we see either side of this room. I must say I find Zoner's ideas very intriguing so big shout out to Zoner for those. I still think it's a bit odd that the same indicator is being used for the laptop as the other perhaps less vital objects in the world boss it's early days this could all be placeholder stuff maybe all this stuff is not nailed down and things are subject to change. Now the next thing I wanted to bring up is something that I didn't actually miss the first time I did bring it up but I didn't post as much emphasis on this as I had intended to at the time and that was due to just me being like completely overwhelmed with the excitement and there's so many things to talk about. Anyway it has to do with Brazil and no not the Brazilian fans who were very very enthusiastic about firewall but to do with the actual country and how it plays out in firewall so we know that maps are returning from firewall zero hour this was confirmed in the ps blog we are fairly sure that the map we are shown in the trailer is bunker but we know that bunker is supposed to be in Russia not Brazil as it's shown to be in the trailer so what's going on I have two theories now one of them is that the map we are seeing is not the bunker map that we know and perhaps for some kind of story reasons and for those of you who may say that firewall doesn't have a story there is some kind of you know like environmental storytelling if you're matching up like you know if you see logos and businesses and companies and there's little clues left around the place if somebody put the effort to put all those things together I think there is a a little story there we even in the background there so maybe there's some kind of story reason that this is like a sister bunker that was maybe developed alongside the Russian one which is why maybe they look so similar now that could be a massive stretch but my other theory is that with all the real world stuff going on with Ukraine and Russia right now that it might not be the best look you know to be promoting how cool these Russian locations look in our video game hence change in bunker to being in Brazil so if we just keep an eye out in the future for maybe warehouse and embassy which are the other two Russian maps from the original if they return but they're no longer set in Russia well then that will you know give us the answer no of course that's nothing to do with gameplay it's not going to change you know it doesn't matter if the map is set in Russia or Brazil just a little thing I thought was worth pointing out the next thing I wanted to talk about was this moment in the trailer where the player opens the door at one hand slowly while aiming his handgun the TNK in this case with the other hand this is an obvious demonstration of what the two sense controllers can bring to the game and a point you should keep in mind when we get to the aim versus sense controller debate later on now the final thing that I think I missed wasn't really something that was actually in the trailer or the blog post but the fact that it was absent from both makes me think it's something worth talking about so one of the things you may have been expecting to see in firewall ultra thanks to it having sense controllers is manual reloading however nowhere in the blog or trailer do we see any mention of how reloading will be handled that might not mean anything but in the blog they went as far as to tell us you can use eye tracking to interact with hood elements so surely when bringing up the sense controllers one of the things you'd mention would be manual reloading if you had us not only that but there was no mention of throw bills like grenades or flashbangs or placeables like c4 will those be things that you're interacting with physically with the sense controllers or will those be button prompts now it could just be that they didn't want to go too in depth with the details in this blog post it could also be that maybe they're just at a stage in development where they haven't even decided for sure how they're going to do it yes I mean we don't know when this game will release after all it could be day one it could be in another year it could be two years for all we know so maybe these things are still in the air or it could be that they don't mention these things because it will be the same as it was on the aim controller with button presses and that will lead us nicely into our debates on aim controller versus senses so that's some food for thought there let me know what you think of all these points and if there's any other details worth mentioning that I missed my next video on firewall ultra is going to be focusing on our beloved aim controller versus the new kid on the block the sense controllers which is a bit of a spicy issue right now I'm with the firewall community so stick around for that before I go let me thank Decepticon for let me use his music in all my videos including this lovely firewall theme remix and that's it for me lads and ladies until the next one please stay nice and moist betrifying punk