 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee also known as Osiris. Today we're going to continue on with our VGC Series 9 content. And we've got a very special team to feature today. So this team comes from two players from Will, Monkey VGC and from Rob Desu RM. You can find both of their Twitter links down in the description below. This is one of the teams that had a very strong run in the recent small gone VGC tournament finished in the top 16. Monkey VGC went 10-1 with the team 10-0 on Swiss, which is just incredible. So massive props to them. But I actually stumbled across this team from Addie's YouTube channel. He did a little interview podcast thing with Rob and Will on the team. It's amazing. I'll link Addie's YouTube down below. He does amazing VGC content. You've got to check him out if you haven't already. But yeah, this team, he did a whole episode on and I was just encapsulated the whole time. I love the build. I love the ideology behind the team and how it functions. And I thought it would be really good to bring it onto the channel today to kind of showcase for you guys that maybe haven't seen it already and just give it kind of a run out because I think there's a lot of kind of warrant, especially at the minute in the format with how good it kind of runs. We've got the prankster thunderous. We've been caught ourselves a few times kind of against teams where we thought I had to define one then turns out to be the prankster one. So it works quite well in this team, obviously with a lot of physical kind of threats here. You've got the crit kiss, which is always a favorite of mine. Cortana, another big powerhouse as well, provides a really good kind of utility in the team. Got the rapid strike, Urshifu, Garchomp. I mean, Garchomp's usage at the minute in the format really is amazing and kind of just soaring. But you can see here that an interesting point that they wanted the dragon claw on here of our sword stance, which I think is a quite a nice option as well, helps out with like colossal dragon pulse stuff where you can lead the Garchomp and thunderous. Hopefully we come across that today. And then the incineroar there with the safety goggles kind of gives you that nice support option with the pivot and also kind of creating helps board positions and things like that. So as always, we'll have a couple of games with the team today. It's going to be a lot of fun. Hope you guys enjoy it. Definitely if you've tried this team or if you played this team, leave your comments down below. Let me know your thoughts on today's build. And again, if you've got rental teams, you'd like to see featured over the next couple of weeks, let me know. Drop them down in the comment section and we'll get through them as soon as we can. So that further ado, friends, let's get into our first one of today. OK, first up today, we have a wheezing Regigigas, Venus or Tocall, Regie, Alec and Urshifu team. So I've got that classic kind of Regigigas wheezing combination here, which is always threatening in this format with the neutralizing gas and down our abilities and everything like that, making it very difficult for us to kind of perform and get going with our team. Gotchamp obviously kind of stands out first and foremost. It does super well against clear in the field from the wheezing, getting rid of that neutralizing gas, which is one of the biggest things that we want to try and do as soon as possible. If we see that kind of lead, it also helps out against the Regi Alecchi and doesn't do too bad against the Sun core as well, you know. So the one thing that you would say is you don't want to leave like gotchamp vulnerable against Regigigas just because of the fact that they're likely going to be able to hit us with like ice punch or max hail storm and reduce our speed as well. So, you know, the kind of the big thing for us here is like obviously redirection kiss gives us a lot of kind of leeway here. Thunderous with its defiant of its prankster. Sorry, doesn't really help out too much because it obviously lose the prankster. It can be very useful. Incineroar going to be useful against the Vinoe, Tocqueau lead. And I think we'll round off with Urshifu. Yeah, can be a little bit tricky, of course, with Urshifu, especially with the Venusole. If we do see that and is the the maximum of choice for my opponent, if they go for something like Gmax Vine Lash break the the the sash there and then Regilecki becomes a little bit more of an issue, of course, especially with the sun up as well. It means that our surgeon strikes aren't going to be hitting as hard, but we do see the the gigas and the wheezing. So, yeah, it is tricky because like we can Max, we can go for Max Quake. Problem is we could even bait them in and maybe switch into an incineroar and Max Kiss, but then it gets a bit tricky. Like, are we going to see the wheezing go for the taunt here into the Tocqueaus? Probably not. I think the wheezing definitely protects this turn. Makes sense to go for the Wyrmwind. We reduce the attack power on the Regi Gigas. And then just go for follow me. It makes it slightly more difficult than next turn because obviously we're still if they remove the Tocqueaus here this turn and we're kind of back in the same position as we would have been the turn before, but. Let's hope that we can we can kiss can survive this thing because that's kind of the big thing for us here. And it's always difficult, you know, when you're playing in like a new team or a team that someone's built and not knowing the calcs like like off the top of your head. Now, I can't take a quick look of the poker face and have a look. Now, this kiss is not massively defensive. So if we see, I think anything coming out from the Regi Gigas here is probably going to be able to take us down. And the problem is the wheezing probably does protect. You've got to think, yeah, because of the threat of the Max Quake there, it's far too much. Now, can a minus one attack drop onto the Regi Gigas kind of help us out? We do get the Max Wyrmwind off first, which is always useful. So that minus one will be super nice because it gives Togo Kiss a little bit of a better chance, but it depends on what we see. To Max Strike, obviously, it makes things a little bit more complicated because of a speedstrop and if to Max Hailstorm, like we see, we are going to be able to take this with the kiss. Oh, just about there we go. There's some nice EV in for you. So now the wheezing in a really horrible position because even if it was sashed like I don't expect it is, it's probably shook a berry. We do have the opportunity now where we can go for we do survive just the buffer. We can go for a Max Quake, but it's likely shucker, so we'll probably want to pick up the knockout there, which is a little bit not ideal. Like another Max Wyrmwind is probably a better play and take the the gig is down to minus two and then go for the follow me again, just to draw on an attack from the Regi Gigas. And then the next turn, we can potentially Max Guard stall out the last turn of the Max turns and Regi Gigas doesn't become as much of a threat going forward. So yeah, I feel like we get more out of our turn gone for the Wyrmwind here. And this is why it's such a nice option on Garchomp. You know, you get the stab, you learn an attack on the opposing Pokemon. It's really nice option. And we kind of get round potential Berry that's there as we see another Max Hailstorm come out. Yeah, they're kind of locking into that for the fact that, you know, they, you know, the Max Strike would make sense here, which I would imagine we'll probably see the next turn and Sludge Bomb not really going to do too much from the wheezing. So everything taking a round of hill damage. Look at me. Urshifu Aquajet would get rid of the wheezing and then Garchomp would be able to just go for another Wyrmwind into the Regigigas and the wheezing Comprotect, which is the nice thing with Urshifu here, you know, so we can definitely remove it. Do you want the special defense boost as well? That's another question because I think when you look at like the makeup of my opponent's team, got a lot of special attackers. I mean, they've got the Urshifu as well, of course, but predominantly the rest of the team that potentially are in the back are going to be special attackers. So I think the Max Quake there, which should pick up the knockout should pick up the knockout. Yeah, we didn't go for that protect. So yeah, you can protect in front of an Urshifu though. Oh, you can. It's just that we messed up big style, but it doesn't matter anyway. We get the Max Quake off first anyway. So it's fine. Hopefully this takes it down. What doesn't just miss this, but they are minus two. So we've messed up a little bit. I always thought that Unseen Fist, of course, we don't have an ability. Why am I being so, so dumb about this? I can't believe I've just, yeah, we hid through, but yeah, we don't, we don't actually do that because there is no abilities with neutralizing gas on the field, but the Regigig is going down anyway to recall damage. We do manage to survive the Max Hailstorm even though we are four times weak to it. I need to wake up a little bit. I think this morning, but here we go. Okay, so that that parent's gone. So what comes in? Is it going to be the Vino, Tocall, or is it going to be Reggie, Alecki and Urshifu? Tocall and Vino, I reckon. Oh, no, Tocall and Alecki. Okay. Well, Alecki's probably got Hyper Beam. You would imagine anyway, but we can potentially just go for an earthquake here to see if we can get it off with with chomp. If you can, it gets rid of like Reggie Alecki. And does a nice chunk of damage to the Tocall as well at the same time. But we've got to kind of hope that the Alecki hasn't got a way to hit the Gaucho. But you know, I won't hold my breath on that because I think more commonly now we are seeing Aleckis with that kind of third attack and option where they've got like something like Hyper Beam, even extreme speed, other options just to get some chip on to opposing ground types that they're kind of otherwise kind of knackered against. So no options there. We just see the Thunderbolt come out into Urshifu. Gaucho, I'm going to be able to get this earthquake off. We probably go down to the Life Orb recall. So knock ourselves out, but at the same time, we get the Alecki. So that's nice. It's always nice and Tocall kind of sitting duck. So we are going to be able to pick up a win this first time right out with the team, which is always good. It's a bit, it's not like super clean, but at the same time, you can see how the team really functions super well and has the tools to kind of overcome even some of the more really kind of potent, horrible, nasty teams that you're going to face, especially in best of one on the ladder, and it can kind of really handle those sort of things pretty well. We've got that easy fake out here and then just the search and strikes just to pick up the knockout onto the Tocall. So it's a nice clean win. The team doing really well early on, you know, and this is one of the reasons I think the teams got a lot like this particular team really stands out to me a lot from like other teams that we've played because I think just the kind of flexibility in leads and kind of molds that you've got within the team just so much more than what you're kind of general teams that you've seen. It's a real good stuff sort of team. I really do love it for that reason. So good game to our opponent from our first match and without further ado, friends, we'll jump into our second one of today's episode. Okay, next up today. We have a Terrachion, Porygon Z, Whimsicott, Metagross, Zaptos and Tapu Finney. So it's kind of like on one side of the team, you've got really like kind of common solid mode to the team of the Metagross, Zaptos and the Tapu Finney. And the other side of the team, you've got kind of like something that you don't see too often, but something that can really be very good and threatening on the ladder, especially best of one with the Whimsicott, Terrachion and the Porygon Z, especially with the beat up combination there with the Whimsicott onto the Terrachion and then that initial tailwind mode and just getting that Porygon Z in an amazing position to kind of set up. Right, well, I think Incinero helps us out a bunch just for the fake-out pressure onto at least the Whimsicott, you know. Crit-Kiss is something I do like here, but like the Terrachion, the Zaptos, Metagross give us all a really hard time. It's not bad, it gets around protecting things like that, especially against the P2 and the Terrachion and I guess if we lead that then we won't go jumping the back, it gives us a little bit of stability against something like the Zaptos and maybe Cortana is kind of a last kind of mode to bring. Thunderous, can we bring it here? I mean Thunderous is really good here to be honest because I think outside of really the Terrachion, like the Erie impulse is really good so it's maybe something that I've kind of overlooked a little bit because it just shuts down stuff like Zaptos, stuff like Phineas, stuff like PZ as well. Regretting not bringing it, but I mean at the same time, I think the Pokemon that we have brought will do a job for us against what my opponent's planning to do. So, Zaptos, Whimmy coming out. Yeah, and we're going to see that tailwind mode for sure, an Urshifu, not on the best of spots right now. But again, you know, the thing is like we've got the potting shot into the Zaptos and we can just switch straight into Garchomp and potentially bait my opponent into going for that like Max Lightning. The thing is, obviously we've got to be very careful around something like the Whimsycut as well because it does have access to Moonblast, can hit the Garchomp for good damage. So, we can't get Garchomp in and just kind of feel like we've got to kind of a free run with it. You know, we've got to kind of manage the Whimmy at the same time. But you know, if we get this first turn where they Max, they click in, where's the Max move into the Urshifu slot, that would be amazing. The issue would be the safe play for my opponent here is just go for the Max Airstream into the Urshifu. I'm hoping that because they've got potentially tailwind here, they don't necessarily need to go for that play. Oh, okay. That's not ideal. That is really not ideal baiting us in. Okay. And there's the Thunderbolt, which we do kind of take, but I mean, at the same time, it's not great. We don't want to really be taking the, the Dazzling Gleamon to Garchomp. That's too much damage really for us to be kind of contending with. Cartana makes a lot of sense just for the fact that the next turn we can kind of bait in the Heatwave gets Incinero back onto the field. And I think we're probably better off. I mean, we can Max Garchomp here. It is a turn where we could Max Garchomp and go Max Rockfall into the, into the Zapdos. We're going to take a Dazzle though at the same time, which isn't great, but we have a free next turn because of the fake out. So I'm kind of tempted to just take an opportunity here. Max Garchomp when we got the opportunity now. It's just difficult because we're taking so much damage with the, the, the Dazzling Gleam, but we may see something like a tailwind Heatwave here, which again would free up a little bit of room for Garchomp to kind of nail down the Zapdos and then it makes it a lot easier for Cartana to kind of perform in the rest of this game. So it doesn't look, well, I say it doesn't look like the Zapdos is going to Max, but it rolls Max after Garchomp. So let's see, let's see. We're going to take a hefty bit of damage from this Dazzling Gleam regardless if we do see that here. Zapdos going for the Max. Got to go Max Flare because you've got to be worried about Cartana, I think. I think the makeup of my opponent's team like Cartana does so well against so many of the Pokémon my opponent has, you know, let's see if they fall for this bit, maybe not again. We'll see another Dazzling Gleam now. Speed control and there's a Max Rockfall. How much are we going to do? It's a fair amount. You know, they are minus one as well. So you've got to keep that in mind. Whimsicot Sash is going to be broken now. So we can go after that the next turn, especially if you don't see any speed control here. So yeah. So yeah, I think we take this next turn to kind of deal with the Whimsicot. Um, this is what we need to get rid of it. We need to remove it from the field. So fake out. Is Max Rockfall going to be enough? Hopefully it is. You know, hopefully if it's very close, the residual damage takes it down. That would be my thinking. Yeah. Okay. And then the Zapdos probably Max Airstream I think into Garchomp, which is still not the worst, you know, um, yeah, it does take us down. Unfortunately, she's in brilliant, but it's not, it's not the worst. And they do get the speed boost now. It's a little tricky now. It's a little tricky. It's a little tricky. Yeah. Because obviously Cartana. Yeah. I don't know if an aqua jet would be enough to get the Zapdos, but I guess we can protect can protect with Urshifu and just utilize like Incinero here to go for, um, flablets, which would be enough to get the Zapdos, I think. And then PZ. Yeah. PZ makes it a lot more tricky. Thing is though, they have to double into Urshifu here because they really need the PZ to outspeed Urshifu because of the sash. Um, so they have to Airstream and then they have to double up into it, which might create enough room for something like then Cartana to come in and kind of clean up, right? Let's see what the, what potentially could they have? Yeah. I mean, this is actually all right. This is all right. I think what we'll do is we'll go with flablets and we'll go close combat. Yeah. And if they double up into Urshifu then that's fine. We still got Cartana to come in and I feel like Cartana can still do a job for us. So yeah. The worst case scenario here is that they go hyper beam into, um, Incineroar and that kind of stops Incineroar being able to, um, oh, okay. Eat that. The IVs, EVs on this team, IVs. What am I talking about? IVs for EVs on this team of perfection, I will say. So the Thunderbolt, um, yeah. I mean, it's going to be Cartana versus the world now, but the world is only one Pokemon on my side of the field. So it's not too bad. Uh, we'll go down to the, the, uh, the residual damage and the chip damage here. I still think hyper boom would have been the better play from P2. Um, just to guarantee that knockout. Cartana. And it's either going to be like Tapofini, uh, Metagross. Okay, Metagross. I think we'll be all right. I think you should be all right. I'm going to go Leapblade, Sacred Sword, Smart Strike, Aerial Ace. So, Sacred Sword is going to be our best option. I can't see them having like something like, oh, Metagross doesn't even get Fire Punch, does it? So it's going to have Ice Punch, probably its best option. Stomp and Tantrum, maybe Ice Punch. Yeah. It's going to be very close. It looks like they're kind of out damaging us, to be honest, but because of our speed kind of advantage, that might just give us the edge to kind of close this one up. Uh, can we take one more after this? Yeah, we're going to be able to. Yeah. Yeah, one more. We're going to be able to do this. We're going to be able to do this with Cartana. Cartana going to be able to close this one out, hopefully. Yeah, one more Sacred Sword, I'll get it. As long as we take this Ice Punch, we're all right. Sandstorm subsides and then one more. I mean, both games have been pretty tight and really down to the wire. And this is why it kind of like really hailed the EV spreads that we've got. Metagross is stalling out, stalling out, trying to PP with these Sacred Swords. It's going to be a long stall out. Um, but yeah, the EVs have been really clutched. You've seen like a couple of games here today where we've we've had those really clutched survivals and maybe they are damage rolls, you know? Um, but it will go in your favor sometimes. You've got to put the EVs in there initially to have those damage rolls to exist. So cannot complain one little bit, really good games that the team today has performed amazingly well. And, um, these are like having practice with the team beforehand. So I've literally come into this like one of you picking up the team and making yourself more familiar with the team, let's say. Um, so, you know, you've got to do that. You're going to have to play with that a lot, figure out the mods and stuff like that. And even in that last match, even though we come out on the better side of it, we've got the big, the W, but, you know, I still think the thunderous could have done a job there for us. It would have made it easier to kind of slow down the Zapdos from the start. It would have been, it would have been easier to deal with the, uh, the, the, the whims are caught as well, really slow that down. And I think that would have freed up Garchomp to have a way easier time to kind of close that match out. Um, and then allow other things like ocean food caught on are a bit more room to kind of function at the end of the game. So there are different mods there that we haven't really explored today, but that's, that's down to you guys now. If you want to try the team out and I definitely would recommend suggesting it. I think it's one of the more solid cause that we've seen, uh, built in this format and I really do love the team. So with that, friends, let's hop over now and remind you of the rental code for today's team. Okay, friends. Here is today's rental team. A big shout out to, uh, monkey VGC to deshew and obviously, of course, to Addy as well for, uh, making me aware of this team in the first place for the amazing content that he does. But, um, Will and Rob doing an incredible job with this team, putting it together, some massive shout out to both of them. And, um, it's been a lot of fun playing it today. So if you do try the team out, let me know down in the comment section below. Let me know your thoughts. I, as I say, I've said it throughout this, this episode. I think it's one of the, the best teams, most solid rounded teams that I've kind of come across in the format. Uh, that can deal with a lot of the big threats at the minute. Definitely check out Addy's episode on this team as well and you can get a few more insights from Will and Rob on the team, which is just really interesting if you're into that sort of thing. So hopefully you enjoyed today's episode. Thank you as always, friends, for tuning in. We'll be back later in a week. We've got lots planned this week. We've got the X nine draft league stuff coming out. So I'll be doing an analysis of my team doing a run up of my first match and, uh, I'm going to try and do an overall analysis thought video on everyone's teams, uh, of the X nine league because there's some incredible teams that we've seen in the draft, uh, as it's kind of formed and come together before you kind of kick off with round one. So lots to look forward to. And, um, we'll be back very soon. Take care of yourselves. That's the most important thing and I'll see you all for another episode very soon. So until then, friends, take care and bye bye.