Oculus Connect 2: Being There: Designing Standing VR Experiences with Tracked Controllers





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Published on Nov 11, 2015

Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the future of the Oculus platform and push virtual reality forward.

Session Description:

Designing for standing VR with tracked controllers is a novel challenge. True 1:1 motion controls make incredible things possible. Owlchemy Labs shares their experiences designing standing VR experiences learned through the development of Job Simulator. Watch as the team discusses tracked input, considerations for real-world ergonomics, skill transference in VR, accommodating for varied height experiences, designing around the tether, and dealing with the constraints of occlusion and locomotion, among other lessons learned.


Alex Schwartz, CEO, Owlchemy Labs
Devin Reimer, CTO, Owlchemy Labs

Learn more about Oculus Connect: http://ocul.us/OC2

Official Oculus Channels:
Oculus: ocul.us/Oculus
Facebook: ocul.us/Facebook
Twitter: ocul.us/Twitter
Instagram: ocul.us/Instagram

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