 Hey there, it's the VNPR show number seven a celebration of stylized rendering today's highlights a much simpler cartoon Vortex dithering so simple. It only has four nodes and L.A. NPR has improved a lot. Let's dive into the show If the idea of making a spinny vortex from the previous show still spins your head Then this one will make it very clear since it is much simple Chris Kierford wrote an interesting cartoon wind vertex tutorial on the blender artist forum There are three meshes with a cylinder shape Each object is set up pretty much the same except one of the meshes with two extra object modifiers The overview of the modifier stack looks like this One at the top Vertex weight edit this is for the first vertex weight with a cloud texture Two another vertex weight edit in this case a gradient weight Three a vertex weight mix modifier to mix the two vertex weight edit modifiers Note a vertex group is needed with each vertex weight modifier to store the vertex weights for a mask modifier to mask off the unwanted vertices Five a simple deform modifier to deform the mesh to a spin and six a Smooth modifier to get rid of the blocky mesh and turn it into an almost subdivided mesh, but much nicer and lighter For the second and third mesh modifier two and three are not needed However, there must be some variation on them to look pretty so just play with the numbers in the modifier stacks To animate the vortex add an empty and link it in the vertex weight edit modifier Now if you spin and scale the empty the vortex will spin as well add some color and you're done You have to try this one out. They are a lot of fun Here are two handy tricks number one at Anatoya blend the creator of the new grease pencil gives us a neat trick it allows you to close an open grease pencil stroke You just go into stroke edit mode and press F to close the stroke This is very handy in the situation when we want to close the stroke, but don't want to ruin everything drawn number two At Jan van den Hemel brought another cool MPR trick this time using a shape key to add facial expressions to your MPR character All the parts are meshes shrink wrapped onto the face Using shape keys set the basis for the default shape then create another shape key Set the influence to 1.0 and edit the mesh to the expression you want Do that enough times and you'll get a multitude of facial expressions And now your stylized characters can show how they feel about the blender 2.80 release Here is a tutorial straight from us This tutorial is based on the blend file by at McGrillia on Twitter The idea is to make two colors dithering using a Bayer like filter The core of the idea is this texture here are the RGB values for each pixel the order from bright to dark is like this So you can see the pattern going on here Skip one pixel diagonal and across Repeat this pattern to fill your image size After that we use this compositor node setup to make the dithering the original image is in grayscale We subtract the value of that image to the Bayer filter texture and we get this result Using greater than math node anything bigger than zero will be white and anything lower than zero will be black Then we recolor it using a color ramp If your colors do not look like the colors you set in the color ramp go to the properties windows render tab look for the color management panel and change the view transform from filmic to standard and There you have it a very nice dithering using just texture and FYI Bryce e Bayer proposed this technique in a paper in Can you even guess? Yeah, 1973 Later this method is called order dithering order dithering is used a lot in older games for more info on the Bayer filter Please go to the show notes and if you're hardcore enough you'll spend days on this alone Robot will protect you now has a game. It's called in code in all caps The game is developed by Nikola Pio Vizan and Chaos Monger studio the story expands from the animation It's 2062 Tina a nine-year-old orphan as with Sam 53 her big clumsy robot guardian on a rooftop makeshift shelter in Neopurlin a Dark mogopolis controlled by corporations The protagonist is an urban jungle kid, which is learned to survive alone scavenging dumpsters of the dystopian city Eeking out a living of scraps Her funny robot always with her programmed to protect the girl no matter what It's a point-and-click story adventure We solved puzzles all go that the artworks and designs and brainwashed into the excellent world-building audio We were totally hooked on it for hours If you want to test of the adventure then go download the demo link to the demo is in the show notes And yes, they're going to do a Kickstarter soon. So we'll update you on that Arthur Markle is at it again. Kobe is digging holes. Go watch it. Don't want to spoil it too much My scary lawnmower story Even if you can't draw like Arthur Markle, you can do what CG geek has done Don't care about the quality of the art style. Just tell the story as is It's a pretty fun story. So go watch it Oliva When you embrace noise you get Oliva by Geraldo Faugner The animation has lots of noise and is quite atmospheric Since it is short. We won't spoil it. You have to watch it Chapter 11 angel refactoring MiHoYo anime made an awesome animation for the game hunk I impact which we previously covered in this show It's chapter 11 angel refactoring Too much awesomeness in this We had to watch it in slow motion and multiple times. Maybe you can pick up a few tricks from the animation One punch cat Saita Meow the hero You only need one punch for impact in Dylan Gu's latest animation Saita Meow has a new challenger. How many punches Saita Meow needs to beat his opponent? One? No more spoiler. Go watch it after the show On to artworks of the month This month we have selected the best of the best artworks made in Blender Maybe you can pick their brains using the links in the show notes. Anyway, let's see the good stuff Fish is a plant type Pokemon. This artwork has so many things done right The emotion is perfect with the animation the colors used to fit the atmosphere the gradients are perfect You can still see the texture painting strokes in the model This must be the happiest oddish we have ever seen it's pure joy Congrats to Soulfire for stirring our souls This just in Overlapping grease pencil strokes is a thing of the past now you can treat all strokes like a fill This frees up more use cases for grease pencil. We love this feature very much Thank you, Antonio Vasquez La and VR the real-time line art has a few major enhancements Single CPU thread line chaining on a super huge scene has gone down from about 600 seconds to about one second I would say that's a major speed up The calculation of line intersection which used to be done when you press the update button is now done in real time You can see it happen as you overlap the meshes This is super convenient La Mpr now has a basic SPG exporter It only generates the strokes in the text editor for now, but it's a good start great for SVG die-hard users Who you mean keep up the good work? We are totally behind you If you are new here welcome and please subscribe Tell your friends about the show as well To those who click the show notes. We have many hidden goodies in there Also, go to these links and get even more Mpr greatness If you would still like to see the stylized documentary as mentioned in the fifth show Be one of the cool patrons of the show on patreon. We need 200 of you to make that happen. I Would like to now personally extend Extreme gratitude towards everyone who supported light BWK in his go funny campaign We have literally ran out of ways to say thank you, but still thank you again Just another two thousand to make sure he can make the next show happen. So if you can go help them out Before we go one last question. Will you compile blender just to test La Mpr?