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App Dev Empire Course Breakdown
Video Lesson 1 (Tutorial No.1)
This tutorial offers a step-by step guide on how to set up the development environment. You'll find out what components are installed with the development environment, how to configure the development environment and gain practical skills on setting up a programming environment. At the end of the tutorial you'll be shown how to create a test project and get a general idea of what it involves.
Video Lesson 2 (Tutorial No.2)
The second tutorial is all about the game interface concept and how its elements connect with one another. You'll find out how to implement various classes and create game resources to be used later in the game development.
Video Lesson 3 (Tutorial No.3)
This tutorial will give you an idea of how to plan a product, you'll elaborate the sequence of actions you need to implement. As an example of planning we'll use the Scroller game and will show you how to define user interface and how the modules should interact.
Video Lesson 4 (Tutorial No.4)
This tutorial will show you how to place all application resources into the project and create main menu and the whole project in the development environment. You will get to know the general structure of the project hierarchy in the environment, learn to use the 9 path resource tools and gain practical skills on placing a variety of resources.
Video Lesson 5 (Tutorial No.5)
The fifth tutorial will help you understand how to create a game class and game activity as well as how to form user interface. You will learn how to bind elements of the interface with activities. This knowledge will help you create different user interfaces, switch from one activity to another and learn to handle events.
Video Lesson 6 (Tutorial No.6)
In this tutorial we'll get down to actually creating the main game class. You'll find out how to create the background class and do the drawing in the application, practice in creating game classes that will handle all game events. We will also reveal elements of the user interface that work best for speeding up the game.
Video Lesson 7 (Tutorial No.7)
In the seventh tutorial you'll be taught how to create the scrollable background in the game class, make infinite background drawing and obtain practical knowledge of Thread use.
Video Lesson 8 (Tutorial No.8)
The eighth tutorial will give you an idea of how to create a player class and describe all its methods. You'll learn to work with touches on the screen, as well as create a method for defining collisions with other objects that will allow you to create a barrier manager and a whole new barrier class. In this tutorial we will also learn how to draw animation correctly.
Video Lesson 9 (Tutorial No.9)
In the ninth tutorial you'll be taught about writing a barrier class and creating a class manager that will deal with placement, creation and management of all game barriers.
Video Lesson 10 (Tutorial No.10)
The 10th tutorial will show you how to create a bonus class and teach you to place bonuses throughout the game and handle how the player receives bonuses.
Video Lesson 11 (Tutorial No. 11)
In the 11th tutorial, having fully completed our project, we'll learn to handle WIN and LOSE events, create WIN and LOSE dialogues, and use Handler for processing messages from threads. You'll be able to create conditions for the player's WIN or LOSE events, add music and graphic effects to the game.
Video Lesson 12 (Tutorial No. 12)
The final tutorial will show how to prepare your application for submission to the store, create signing keys for applications, export the project and submit applications to Google Play.
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