 The objective of this study was to assess the effects of virtual reality balance training on chronic stroke patients who had a history of reduced global strength, reduced anticipatory balance, and a history of falling. Thirty participants were recruited through purpose of sampling and randomly assigned to either an experimental group, exergaming group, EGG, or a control group, traditional training group, TBT. Participants were assessed for their physical abilities prior to the start of the interventions using the Berg balance scale, BBS, and the timed up and go test, TUG. Afterwards, they underwent six weeks of either EGG or TBT. At the end of the intervention period, all participants were reassessed using the same tests. Results showed that both groups improved significantly in terms of BBS scores, but only the EGG group showed significant improvement in TUG scores. This suggests that virtual reality balance training may be beneficial for improving balance and reducing falls in chronic stroke patients. This article was authored by Memawona Oslam, Kratolain, Pashminafayas, and others. We are article.tv, links in the description below.