 We are at the very beginning of what promises to be a new era combining games and game industry and quantum physics and quantum technologies. What I've seen so far is a lot of people who don't necessarily know much about quantum computing but are very excited to learn enough to be able to incorporate into their game mechanics into the style of their game. So a nice openness to learn about quantum computing and do something interesting with it. At the moment quantum computers are a very new thing themselves. So what they can bring to game development is a new way to explore something in science. What quantum computers can bring to game development in the future will be interesting ways to say do procedural generation. So this random generation of content that you get in many games now it's hampered by the fact that you need to make a game that's actually solvable and this is going to be a lot easier on a quantum computer. I think that the most interesting thing is to bring together people belonging to completely different communities and see how different types of creativity interact with each other. So it's really this multidisciplinary aspect because we have really experts in computer coding in graphic design and audio people and quantum physicists all together and I think that what comes out from this mixture of expertise is really particularly interesting and new and obviously this year we have also the IBM Real Quantum Computer one of the few in the world and the only one accessible to the public so it's particularly new and it's something that's never been tried before. I would imagine that quantum computers are going to be very positively affected by new people coming into the community and that's what we want to try and encourage at this point.