 Hello friends and welcome back to another episode of our Rotorank roulette series. My name is Lay also known as Osiris and today we're going to be continuing on with this crazy random roulette team that we started off with at the beginning of this week. If you've missed any episodes so far, I would like to go back and check out the team and how it's been doing. I'll link a card up here for you, you can go and check that out and then come into today's episode or check it out after the episode. But as always the team is down in the description below. There's a raw paste, poker paste and remember that this is our Rotorank roulette series. It is a bit of fun and we'll be moving into our more serious competitive content in a couple of weeks time when the season kicks off which I can't wait for. So this is an interim period where we are having a lot of fun with just a little bit something different as the season came to an end before the new season started. And I think we're probably going to do this every season because it's been so great doing it with you guys and all of the nominations and things like that. We've got two more episodes obviously today and then tomorrow and then we'll be saying goodbye to this series for a little while until we come back to it next season. But we're going to try and get some wins because this week has not been going so well. If last week was our final week I mean that would have been the most epic way to end this series ever. Because we finished like nine and two last week with last week's team which is incredible but we're not doing so well this week. We have five losses in one win this week so far. So hopefully today and tomorrow we can turn things around and I feel confident that the team is capable of doing it. We ran into the same call twice yesterday which I feel like we've not got the best match up against the rotten pun in a lot of work. We just not got that final execution that we needed. We got caught out a couple of times against two very good opponents with those great auger teams. So maybe I'm saying I would probably prefer not to face those sole teams today but I do in a way because I really want to be able to show that the team can kind of beat them and we've got ways to go around them. Let's get into this. We're dropped below 1500 so the main aim is to get above 1500. We're going to go with Giovanni as our first track today and shoot as our first opponent. So we'll go into team preview. Okay so our first opponent today running the deer, Zernius, Kyogre. So let's steal her again. We know how much that white guard nerfed us yesterday so we have to approach it a little bit differently today. The type of finny, low-punny is going to be the mega and incineroar. So double fake out on the team to help support that Zernius. I think this is a game where we're going to call on wheezing. Wheezing just seems like it can do some work here especially to shut down that Zernius which is so, so threatening. Do we bring our speed control? That's the other thing we could do. Fake out is going to be a bit annoying to get around so save life would make sense to bring up top although we're going to have to contend with the scrappy on low-punny whatever happens so that's the other problem. So maybe intimidate is going to be useful and just a scarf morn in general just to be able to get the jump on everything. You look at the team there's very little speed control outside of icy wind on that type of finny so I think we will bring landerus and we will bring, we want Kyogre for sure. I think Hortor is not bad here either but the problem is if we bring Hortor, I'm going to bring Kyogre up top. We just don't have the switches we need wheezing and I think it's going to have to be Rotom and we're going to have to leave. Hortor in the back once again are we going to have a game where we can bring the Hortor? This looks like a very manly kind of girl trainer. I don't know I'm not being that person but I'm just saying like very kind of like masculine kind of shirt they're wearing. I'm not being gender specific or anything like that so don't get me wrong. Man I need to be and I can't mince my words so we'll just leave it there. We're going to see Xerius and Incin or that classic lead come up my opponent. Where are they going to fake out? They're going to have to fake out the Kyogre right? They're going to have to. We could go for a cheeky for sure into the Xerius. The thing is though probably better off just protecting. Well going for an attack with Kyogre and then just switching and wheezing that's probably the better than being risky and going for it for sure. Although the hype would be amazing if we got the Fissure off right? For sure. It could be the only chance we get to do it in this series. I'm kind of tempted just to do it. Let's just do it. Let's just do it. Let's go for the Fissure into the Xerius and let's go for a war spout as well. I'm just going to do it because we're going to do it. Oh come on. It's going to be Celestila. Right okay well there we go. Fake out into Kyogre 100% and then they're going to have that wide guard user coming in. I feel like we probably should pull a double switch here maybe. Celestila's got to wide guard. It has to wide guard. Let's get Rotom onto the field and we could just go for an ice beam into Celestila just to get some damage off onto it. Because it's going to wide guard. There's no doubt about it. It has to wide guard. Let's get Rotom into the mix and we'll get some ice beam damage off into this Celestila. There's the wide guard. Probably see you turn from the Incineroar here I'd imagine. There's that ice beam. I'm going to freeze again. Come on Kyogre. This Kyogre knows how to freeze things. Oh it's a Z move. Okay. Where are you going into Kyogre? Potentially. Could be into Rotom. No it's into Ky. I mean you are intimidated so it's not going to be hitting as hard. I still imagine it's probably going to do about 50% damage though. Not even that. Okay so don't mind that really at all. I wonder if Hydro Pump will definitely do some nice work into that Incineroar. Could we go for a Water Spout or an Origin Pulse? I think an Origin Pulse might be nice. We'll go for the Origin Pulse and the Hydro Pump into the Celestila here. Oh my god. Yes. Bye bye Incineroar and as long as our Hydro Pump hits here we get rid of this Celestila. Come on Rotom why are you letting the team down? Okay we get away with that one a little bit. Rotom. Well this is what I always mean about you know they were real wide guard and then there's no harm in you because you think if they're wide guard the next turn you've got to think. If they're wide guard that next turn then that's fine. That Pokemon isn't doing anything to anything on your side of the field. So the threat there is not anything at all. And if they don't then you punish them if you lock into that spread attack. So there we can see a good example of that. Zonia's coming out onto the field. I think because Rotom is the one Pokemon that has a single target attack and I do imagine we'll probably see a wide guard here. I'm going to switch Kyogre out into Weezing and go for that Hydro Pump again and hopefully second time lucky with Rotom we'll be able to pick up the knockout there. Weezing for the first time. There's Zonia's protecting. Okay Celestila protecting as well. Okay don't mind this. I think we just lock into the same again and go for the Hydro Pump. Ah do we do we though? Will an Electro Web get the Celestila? I'm kind of I don't think it will. So we'll go for the Hydro Pump and we'll go for a clear smog into the Zonius. I don't know if it's going to go off Geomancy. I suspect the clear smog. But there might not as well. That's one of the things I think if you aren't familiar with Weezing as a Pokemon you probably don't know that it has clear smog. Zonia's going to switch out. Kyogre are going to come in. The Electro Web would have been good here but if we say why God this is why it wouldn't have been good. That's why it's always kind of good just to get rid of that support line first. Kyogre still going to be awkward for us to deal with for sure. Primordial C. Third time lucky with the Hydro Pump. Okay so Celestila going to go down. Which is nice. We didn't say why God this. The Electro Web would have actually been really really useful for us. Clear smog going to get a little bit of damage off into this Kyogre. Who are the stat changes? I love this animation on Weezing. I've never seen it before. So I've never used it in BGC. But the puffs of toxic gas what I'm going to call coming out every second or two is awesome. Let's go for an Electro Web now. Do I just protect Weezing? I don't really want to take a water spout. Let's do that. The zoniest might protect here. So the Kyogre is in a position where it wants to water spout. The Weezing gets some damage off onto it. And we don't see that. We'll probably see a Geomancy here though I'd imagine. We're all taking that pretty comfortably. It doesn't want to actually go for the Geomancy in fear of that clear smog coming onto it. So we're all taking those. Pretty comfortably getting that berry proc which is nice. I'm going to get this Electro Web onto Kyogre which is the big thing. We do miss the zoniest which is a little bit unfortunate. But do get onto that Kyogre which is the most important thing here. For us to do... So we need to preserve Weezing. We really do. I'm going to go for another Electro Web. And I'm going to switch into Kyogre here. I forget that we've still got Landerous in the back as well which is a real advantage for us to come in late game. There's another Dazzling Gleam. And another Electro Web which is exactly what we want. Now our Kyogre is going to outspeed everything this next turn as long as it survives. Origin Pulse. Rotom avoids. Can Kyogre take it? It should be able to. Just about. Okay that's great. So an Origin Pulse here will be magnificent. We'll use that Electro Web again. Go for an Origin Pulse. Just to get damage onto stuff. Once we get rid of the Kyogre the Weezing can come in and totally sweep up. Kyogre going to protect. Makes sense. Are we going to see the Geomancy here? I don't mind if we do actually because if we get another Electro Web onto it we kind of nullify the speed boosts which is fine. And that does a chunk of damage. Like a royal chunk of damage. Electro Web does contact putting it down to minus two. So can go for the Geomancy here. But then again when Linderest does come in. We're just going to see if that's on. This should be enough to clear the field. Oh Ron I'm hanging on with one HP. Oh. And setting up this Linderest to come in and perfectly get rid of everything on the field. So there's no way that the Kyogre can take a combination of Earthquake and Electro Web. So we should be able to clean this one up. And pick up a victory after so long. So this is very good. Which pulls us to two wins. Five losses. And like I said if we can pull all the wins out by the end of tomorrow's episode. And we're back to five five. We'll have that bonus game and see if we can finish six five. Which I'm pretty sure we can do. If we just we just do the right things. Wheezing doing such a good job here. The Rotom as well. I think Rotom's been probably at MVP since we put it in this week. It's been doing so much work. It's been phenomenal. It's something I really want to look at a little bit closer. In like serious terms for competitive use. Because I do think it's generally quite good. The Levitate's amazing. Electro Web's great. Willowes could be replaced with something else. And I think if you went with maybe Thunderbolt. It gives you that option against Celestila. Which we've been really kind of lacking. An answer against with the wide guard. We got pretty lucky here. Because my opponent didn't go for it. The turn that we clicked into Origin Pulse. Kind of opened the door for us. But very good game to my opponent. And a nice way for us to kick off today. So that is good news. We've had two days where we've had no victories. So it's nice to actually get some points back on the board finally. And get going. Hope over to this screen. So we can take a look at our rating. Oh man. I know I've not got space. It's fine. Let's just carry on battling. I always do this. I'm always like clicking save battle video. What am I doing? What am I doing? What am I doing? So yeah. We need to select some music before I forget. And let's go totem Pokemon. Because I don't even think I've ever had this. We've got Ricardo from Italy. Up next there's our opponent. So we'll hop straight into Team Preview. And Ricardo is playing. And Ricardo is playing a team of Incinero. Tapulele. Groudon. Duskman. N'Crosman. Stack Attacker. And Amungus. Straight away this one is shouting trick room from the Stack Attacker. The Duskman. You're probably going to see Ultra N'Crosman as well. So there's probably two modes for this team. We've got the super fast mode with the scarf. Lele. The Ultra N'Crosman. And then you've got that really slow mode as well with the Amungus. The Stack Attacker. The Incinero and Groudon. Hmm. Hoto is good here. Hoto is really good here. So is Kyogre. And we've got a little bit of a tech on Weezing. Which I do really want to make use of. But against the Psychic Coat it is going to struggle a little bit. Rotom Kinda does a better job anyway. Intimidate is going to be really useful for us for sure. And I think Saber-Lie is definitely going to be useful for us. But I don't want to lead Saber-Lie. I'm going to lead Landerous and Hoto. And I'm going to bring Kyogre and Saber-Lie in the back. Yeah. Let's go with that. I'm pretty happy with that. The only other alternative I would have maybe would have liked would have been the Rotom. But we can't bring 5 Pokemon and I'm going to stick with the 4 that we've brought. So hopefully we can get a double sweep today. That would be incredible as we lead off with Landerous and Hoto. And we'll see my opponent lead off with Incinero and Tapa-Lie. Which is fine. Because if we can get Tailwind up it does help us out massively. We need to be a bit careful around the Lele. Does it go psychic though? I would imagine you lock in to a psychic type attack now rather than anything else. And this is where we could potentially bring in Saber-Lie. We could bring in Saber-Lie. We need to turn this light on. Yeah, so we'll get that on. I just worry about which Pokemon is going to get psyched. That's the only thing. So I kind of want to punish whatever target you don't fake out here. And what's going to be more useful for us going forward are the two. I think they're both probably pretty useful. Let's go Earthquake and let's go Tailwind. Yeah, so whichever one we don't. Oh, it just gets not even. It's not even scarfed Lele. So that makes a big difference. We're going to see the fake out. Okay, we get a Tailwind which is even better for us. So this puts us in a really nice position. Because we can Z-Move that Lele now this next turn. And I think that's exactly what I'm going to do. I'm going to U-Turn out into the Lele. And go for the Z-Move. Super Sonic Sky Strike into Lele. And we'll try and pick up the knockout there onto it. I always expect scarfed Lele. And it's just because scarfed Lele is so strong in this format. But you get punished sometimes for making these assumptions. But we weren't very passive in that first turn. So we were going to get at least an attack off all the status. And I kind of prefer getting the Tailwind up, if I'm honest, to getting the Earthquake off. And it's obviously risky as well. Because you could see like a fake out psychic into the land or us there. But it goes for the double protect. Okay. We get the U-Turn. Wow. I feel like I'm totally wasting the Z-Move here. The only reason I clicked into the Z-Move was in case we saw switching to something like Groudon. It just makes sure we get an extra damage onto it. I'm not going to switch in Kyogre just yet. Because I don't want to be out with Kyogre on the field when Groudon comes in. And here's the Z-Move. Is this the first time we've used the Z-Move all week? I think it is. I don't think we've used the Z-Move all week. So nice to see. The Ho-Oh. Is this the first time we brought Ho-Oh as well? No, we did bring it. I think yesterday, didn't we? We did, but it got sacked off pretty quickly. So this is like the most overkill of overkills. But never mind. And the other thing is if you've got the protect off, at least we're still getting damage onto the Lele this turn. We'll probably see a U-Turn. Yeah. I'd imagine we'll see. Oh, are you kidding? Our connection's gone. And it's not us, my opponent. Oh, okay. Well, I'm going to put that as a win. Because I think we win that one. That is disappointing. But it does mean that we get another match. And we've got plenty of time. So that's a little bit disappointing. Let's go, Galadian, to finish us up today. That is disappointing. I don't know whether it's intentional or not. Whether or not it is, I don't know. If it's intentional, then shame on you. Shame on you. But if it's not, I do feel sorry for you because I know the pain when your internet plays up. But never mind. We'll move on. We'll try and find our next opponent. Hopefully it doesn't take too long to find. I'll just cut it here and we'll come straight back. We've got our next opponent of the episode. So let's get straight into Team Preview and get underway with it. Oh, this looks like a spicy team. We've got Lunala. We've got Tapilele, Kangaskorn, Stack Attacker, Kyogre, and Mimikyu. We've got two trick room options here and Tailwind. You've got the Tailwind option on the Lunala. We know how powerful that is combined with the Kyogre. So something we need to watch out for, then your trick room mode, that Stack Attacker and the Mimikyu as well. Tapilele there for the terrain control. And I would imagine in this sort of team it's there to support the Lunala and probably Skaft as well. I'd imagine in this sort of build. So what are we going to do? Intimidate is really important for us, especially against the Kangaskorn Stacker and potentially the Mimikyu. So I am going to bring Landerous. I think Ceibla is something good here to bring in Utilize. It's Hortor though. Hortor is generally not bad. It doesn't like Stack Attacker. It doesn't really like Kyogre either, but I mean, it's not too bad. The Lunala is pretty difficult, but Ceibla in trick room is decent. That's all I will say on that. Where do we go? Do we go Kyogre? Maybe Kyogre is not bad to lead off with. Yeah, let's bring Kyogre, Ceibla and let's go Hortor. And let's lock it. Oh, this feels like a tricky one. But one that we can definitely, we can pull the score back to 4-5. 4 wins, 5 losses. And that means we can finish positive tomorrow. With no bonus game. And we can still go for a bonus game. If you guys would like to see a bonus game, of course. We'll see how we go on anyway. Lunala Tapa Lele come out for my opponent. Look at those Master Balls they're utilizing. And we'll lead off with Kyogre, Landerous. Not amazing. Not the worst. I still think probably Ceibla is not a bad switch in here for Kyogre. Because I don't think you target Kyogre with a Moon Blast. I think you target it with Psychic or Sci-Shock. Could we go for a Fissure into the Lunala as well? That's the other thing. Because forget about the Shadow Shield, we could just do that, couldn't we? I'm gonna do it because it's... we're so close to the final roulette, aren't we? And I'm gonna go for the Fissure. If we get it, that is the hype moment of the episode. And we'll bring in Ceibla for Kyogre, expecting a Psychic or Sci-Shock into that slot. Let's get rid of Lunala, please. Come on, let's do it. I would love this to happen. Please, Lunala Ice Beam! What? It's Scarfed! No! Oh! Oh, no! Scarfed. That's the worst. I'm gonna see... Ah, okay. So, that's all right. Scarfed Lunala! We've been caught out. Can't sign it! Okay, it doesn't affect us, so that's I guess a positive. Let's bring in Hothal. I don't... Well, we could set up Tailwind. Tailwind's probably a good thing to set up now. I will set up Tailwind. And I'm gonna switch into Kyogre here. With Saber-Lie. There's no point of keeping it out in the field, and if anything comes out from that Lele, it's gonna be most likely a Moonblast into the Saber-Lie to try and get rid of it. Otherwise, it'll just be a Psychic into Hothal, which Hothal will be able to take Psychic and Ice Beam easy. And this gives us an opportunity to get our Tailwind set up and get Kyogre onto the field. Kyogre coming out for my opponent. That's fine. And I feel like once we've got this Tailwind up and we get Kyogre, if we can get Kyogre safely onto the field, and I mean safely by it's taking our attacks, then we can really start doing some decent work to my opponents too. So, primal Kyogre coming in for my opponent. Double Lele switching out. We get a free-switching with Kyogre. Stack attacks coming in. Okay. Gotta worry about why guard as well on the Stack Attacker. Definitely be an option on it. And we do get the Tailwind up. But if it wants to go for the Trick Room, it cannot what a guard. So we can go for, I think we go a Z move into the Kyogre here. Supersonic Sky Strike and we'll go for a Water Spout as well. And maybe if we can clear the field here, I think we can win this game. Kyogre gonna protect. It's all about the Stack Attacker whether or not it can take a Water Spout. I don't really feel like it can. We're gonna get the Brave Bird of the Z move. Flying him. Supersonic Sky Strike into that protect. Gonna do a bit of damage which is useful but unfortunately not really utilizing our Z move much. Just whether or not the Stack Attacker is sashed. Randomly sashed Stack Attacker could be a bit of an issue here. But otherwise it would be alright. So we should be able to take down the Stack Attacker with the Water Spout. It should be enough. I can't imagine Stack Attacker surviving this. Oh it's sashed. Are you kidding? Come on. Oh really really really. Okay I think hmm things get really tricky here for us. If we just done this and we just done that the story of every Pokemon battle when you lose we're gonna take a Water Spout with her and then probably a Rock Slide as well. Rock Slide. I don't really want to bring. Saberlight's good to bring in. I don't really want to take any unnecessary damage. I'm gonna Origin Pulse as well with our Kyogre to try and get some damage off. The Rock Slide. Hot or Voids? Can we take can we take a Water Spout though? Oh it's a Thunder. Huh. Hot or Survives to see another day. See Stacks. Come on. Yes. Okay. The Brave Bird. Are we gonna be able to get rid of this Kyogre? Come on. Please. Please do it for me. We're still hanging in there. I'll probably go down to the Recall here. It's so close. Alright. Well this is working out a lot better for us than I expected. Problem is though that we need to Oh Lunala coming in. Hmm. Okay. We will protect Kyogre this turn. And we'll go for the Lunala to try and break that Shadowship. We need to stall out this last turn of Trick Room. Come on Hot or Can you just survive an Origin Pulse? Please. Or dodge it. Dodge it even better. Nah we're not dodging it. Can we survive it though? That's the thing. Nah. No. We're still going down. Hmm. Might be a bit too far for us to kind of pull it back now. We're gonna bring in Saber-Lie. Tailwind Pit is out. We've still got some turns to Trick Room. I think the problem is that we have to Well it's how slow this Kyogre is really. I'd imagine it's pretty slow. It's why it makes me really feel like we need to Hmm. Yeah I don't think we can win this without Kyogre. We need Kyogre to win this. See we could foul play. It's just with the Lunala being scoffed we know for a fact it has to It might switch out you know. That's the thing. We'll go for foul play into the Kyogre. We'll make her evolve and we'll go for an Origin Pulse. We're relying here and my opponent is switching the Lunala out to the Lele. And it happens so we need the Kyogre not to protect now. And expect a fake out and not expect mega save lie. And then we need Kyogre to do enough damage with the Origin Pulse to this Lele. So we kind of we made the play and it happens so there we go foul play. We'll get rid of the Kyogre. It gives us that free. It's a single target Origin Pulse as well. Come on. Can this be enough? Hits Come on. Yes we've done it we can do it. Okay this is excellent. Oh save lie. My man. Pulling it back 4-5. It's going to be after this match. Okay exciting excellent episode right. We'll go for that foul play into the Lunala. We know it can't protect and we'll go for the Origin Pulse as well. I think save lie can win this by itself unless we see Moonblast of course so it doesn't gleam. But they should do a nice chunk of damage and the Origin Pulse should be enough to pick up the knockout. Yeah that's just not going to be enough and now the foul play gets it. So it's fine. It's fine it's fine because you can only lock in to one target and I don't think you pick up the knockout against either well you do on the Kyogre but not against the save lie. As long as if the save lie goes down here for whatever reason as long as that Origin Pulse hits we will pick up the win so that's fine. But save lie barely hanging on. Kyogre stealing all the glory last minute and picking up the KO for us. So we got caught out turn one by that Scarf Lunala but we managed to flip things round. Got a bit lucky with the rock slide miss I will say that but we take those don't we we definitely take those and we pull it back my friends to four wins, five losses. So we can we can finish positive tomorrow if we just have two wins. That's excellent flawless day today. I hope you've enjoyed today's episode. It's been a lot of fun and we'll come back to finish up the week tomorrow and hopefully send this team off with a bang. Turn this week around and give the roulette series a really good end to the season. That's what I'm hoping for. So have a great day. Thanks for tuning in and I'll see you all for the next one. So until then take care and bye bye.