 Welkom, iedereen, aan het LGM 2019 in Saarbrugel. Dit is de state van de bibliografische presentatie. En het zal een heerlijke markt zijn. Voordat we klaar zijn, wordt we exaust en ik ben behoorlijk dat ik naar de volgende uitzicht moet gaan. Maar het is voor een goede reden. Er zijn meer bibliografische projecten dan de afbeelden. Er zijn meer probleemers dan de afbeelden. En elke keer, Adobe of Autodesk of de founder doet iets schuutend, we krijgen meer en meer gebruikers, wat ook is. Wat ik eerst wil vertellen, is dat Peter Lidl, de dokter, in maart past. Hij was een professioneel printindustrie, wanneer hij was aan het afbeelden. Dat was een klein, kleine, welle bevestigende systeem. Hij had de potentiënt, en door zijn gewicht en kennis achter hem, en in deze dagen, het schuur is echt professioneel. Dan ging hij om te werken met open Susie, en hij had een geweldig job. Als hij het LGM was, was hij een van de het meest helpte mensen. Hij was nooit vreemd om zoveel kennis te shares met iemand. Laten we het van Peter rememberen. En als het van Peter remembert, gaan we naar het eerste project. Weer, ik weet niet hoe het zo is. Het eerste project is screens. Met een full feature professionele printindustrie. Dit jaar was het een een heel vreemde lage. Het heeft niet veel feature's, maar een ontwerp van de type, en het heeft een beurtje gehouden. Het ontwikkelde brug is heel interessant. Na een paar jaar van problemen, Deze dag is het scriptingmodul, het is heel erg adressant. En er is ook een aanwezigheid op de codebase en het maakt het te makkelijk om te houden. En heel belangrijk, er zijn nu streams activitieën, opmetkelijk 3-8. Dus alle ruiten testen deze nieuwe features. Activitieën zijn awesome, ik hou van ze. De tweede layout applicatie is layout. Laadout is veel meer een applicatie om te experimenteren met layout links. Doe je fun en weird stuff, like generating a physical flipbook from animated gif. Je kan create content in layout, using a nodebase editor. A nodebase editor in these days uses gagel. And pretty soon it will also support tuning. There is really a layout workshop at comic book workflow workshop on Saturday. Which should be really interesting. I've been ordering the projects by type, perhaps not always completely successfully. But from layout applications we go to awesome editors. And the first one of those is GIMP. At last year at LGM, GIMP released their 2.10 version, which was a great event. And after 2.10 they decided to shorten their release cycles and add new features in every release. Which means that GIMP releases are much more interesting than they used to be. Much closer to each other. And that developing volume is getting much more interesting. Which is awesome. They're now working towards GIMP 3.0. Which means a port to GTK3. And that looks like it's a huge app. I've been attending the Inkscape app first. Inkscape is also porting to GTK3. And the amount of work I saw coming from that is enormous. From GIMP we go to my own project, Krita. We released 2 major versions this year. The latest release was yesterday. We now got 4 full-time developers. Thanks to income from the Windows Store and Steam. And all the donations we are getting. Which means we can develop much faster. Krita got an absolute world-first this year. Unfortunately it's a Windows-only world-first. Because Linux graphics drivers are not up to real HDR support yet. Real HDR support means you get a range from 0 to 1000 nits. And yet a huge amount of contrast, much better colors. And there is no aging application, commercial, open source, free software. Whatever that supports this yet. And so it works. So what are we going to do next? That's fixing bugs. We've been hard at it already for the 42 release. And for the 3rd of 10th of October should be really stable. That's what we did our fundraiser last year for. From Krita we go to my paint. My paint has changed over the years. It started out as a really simple, intimate canvas sketching application. Not much gooey, just dive in and paint. For a period it started getting lots and lots of UI. And started looking like an old-painting application. These days interesting stuff is happening. Brian Dieterland has been focusing on emulating paint media. He put in, as he says, the paint-packing to my paint. Did I pack a new girlfriend? That's probably a USB stick problem. Kom op. Almost back in business. This is not my laptop. Right? What Brian is working on is something that's really quite interesting. It's trying to make a computer emulate real paint mixing. Which is quite difficult. It involves a lot of mathematics. A lot of memory usage. So it works nicely. The feel is good. The short pixel buffers is not there yet. There are quite a few performance problems. But still, pretty good results. I think right now it's the only application that actually does this. Brian is also working on other interesting things. Like getting the feel of a realistic canvas. Which he does through pump mapping. One problem is he is on his own. That means that he could really use some more help. It's a lot more of this stuff. From my paint, we go to something that got resurrected a couple of years ago. After a long dormant period. Let's draw a plan. Draw a plan is an application that allows collaborative painting on images and animations. Which means that people all over the net can work together and paint on the same painting. In the original version 2.1, earlier this year. And now they are working. Come on. I just copy everything to the desktop. It's easy to find the way as well. Now I got your computer. You can cheat me at the end. Very fast. Knock metal. So, Drop I Now supports Open Raster. Which is one of the standard file formats for interchanges. That we developed here at LGM. They are working on which better performance. Especially networking performance. Adding layer groups. And mapping brushes. Photoflair is a new color. At least relatively. It's a cross platform in which editor built around graphics magic. Which means it uses graphics magic. For import, export, filters. It started out as a sequence plus port of a Delphi-based Windows application. Last year they set a permissystem. Which means it's much easier to get their work out to users. They created automatic app image builds. And they are also in the Ubuntu MW repositories. And in the future they want to introduce support for layers. And mapping brushes. From Raster editors to Raster libraries. Well, XF2 is not really a Raster in its library. But it's closely connected. It's a library that allows you to work with metadata. Like XF, IPTC, or XMP. It's really widely used. I don't know any program that supports metadata. That doesn't use XF2. It really uses it as well. It's got a long history. It's very dependable. And the community is growing steadily. Which is pretty good news for such a central library. In the future they will work on restructing the library internally. And getting rid of deprecated sequence plus features. Which will also help applications using XF2 a lot. Because we would get rid of all those warnings as well. Gagel. Gagel en Bevel. Our library is fermenterlijk in high bid. That's a pixel box. It's among other applications. The core for GIMP 2.10. Space innovation is the name of the project. That's currently taking most effort. It's support for co-spaces other than R2D. This means that CYK is coming. Also to GIMP. And Gagel is getting its own UI application again. To help developing the library. And experimenting. See you at Ocean Class. Talk here in this room. At around 10.50. GIMP. GIMP is a hugely versatile framework for image processing. It's basically a research project. That suddenly turned out to be very useful. There are GIMP-based plugins for applications like GIMP or Krita. Or Paint.Net. There's a standard application of web version. You just do the weird things. There are now more than 500 filters in GIMP. And let's look at two new ones that are pretty impressive. So you take a flat colored image. And GIMP will make it sort of 3D. Or you take two images. One you call the style template. The other is the image you want to change. And it will make the image. Remake the image. In the style of the style template. From here to 3D. Blender. Do I need to talk? I know what Blender is. Blender has B3 and also a 3D creation suite. It's got the entire 3D pipeline covered. From modeling, rigging, animation, stimulation, rendering, compositing, motion tracking. There's even a 2D animation module in there these days. Coming in July. It's Blender 2.80. The most anticipated blender rig ever. It's huge. The new viewport. The grease pencil, the workflow, the new UI. It's going to really shake up the industry. Compared to that, just 3D is much more specialized. It's a 3D modeling application with an endless home getting quick results. It automatically generates a mesh from what you draw. The first battle was released last year. And there are 82 releases. The final 1.0 version this year. Well, I need to do some tricky stuff. Because Katie and life is up next. We're going to talk about video. For video I need to show a video. Katie and life had a huge and important release this year. They put 3 years of work in the current release. Completely rewritten timeline. Rewritten UI. Focused on stability. And that will be a focus for next year as well. Let me factors. We've got another video. That's cookie. I got that one yesterday. That's good sound reward. It's the SK-1 project. SK-1 2.0 is a cross-platform factor-based illustration program written in Python. The developer of SK-1 used to have two main projects. SK-1 and Uniconverter. Uniconverter is an application that would convert from one factor to another. For 2.0, they decided to make Uniconverter part of their SK-1 project. Ni-ni is no longer a standard application or a project they use. They will explain... There's a talk about concepts. On-add to this LGL. I saw it announced. And they're expecting to get their first release to be released out this summer. SK-1's project has quite a long history already. The next project is completely new. It's called OMPFREED. It's effective graphics editor where actions with shape objects are executed by objects, not by tools. It's not tool-oriented. It's non-destructive object-oriented. It's much more technical than linkscape. The concept was inspired by Cinema 4D mainly. But it's entirely a 2D. You can do weird stuff like add a clone object to your object and clone object to clone the first object and place them and then you can change the parameters of the clone object and your image will change completely. There's a talk about OMPFREED on Friday. It's quickly developed by only one person and you would love collaborators. It's already got quite a few features. Then we go to BIRTHFUND. BIRTHFUND is a bit of an old bird here. It's actually an open-core application. It's a 2000-fund editor. And there are paid versions that have more features like support for OTF-fonds. It's considered by its developers to be almost complete. But it did add a few features like better TTF-parsing, support for Unicode 12 and an HTML preview. That makes so you can see your font in context. Then let's go to SHOTCUT. I accidentally did Canyon Live too early. SHOTCUT is just like Canyon Live. A free and open source cross-platform video editor that uses the MLT framework. The difference between this and Canyon Live is that the SHOTCUT developers are also the MLT developers. They released their version in 1904 in April. This also represents three years of work. It's got a large user base, but main activity is just the two MLT developers. The team really needs to grow. They added a couple of really cool features over the past year, among others, keyframes, but also using Qt WebKit to create subtitles and effects in HTML. These were video editor application projects. Morefna is a project that creates videos. While they are creating videos, they are working on a bunch of animation applications, like Cyndic, OpenTunes, PubGuyo, RenderChem. PubGuyo is for lip syncing, RenderChem is for rendering, whatever you create. It's actually important to create an assistant tool into OpenTunes. It's not accepted by the official OpenTunes project yet, but they've got their own builds. The team works on an open source enemy series called Morefna, a traditional Russian fairy tale called Maria Morefna. But the animated series sets the events in the future, sci-fi environment. The new episode, which we will be released today, will be shown at LGM as part of Filming Tree Software. That's on June 1st. Now we've got a few little projects. It's really distinct from the individual. It's also a video. The translation given by the author is the class meter. It's a stop-motion feature. Don't entirely use Open Tree Software. The images are captured by hand and then put into OpenTunes and blenders used for compostering art for adding the soundtrack. I've got a little teaser video for you. I'll double-click if I want to. It's making a play. Let's try that. Does that work? Yes. From there we go to raw editors. Darktable. Darktable is a high-transition, raw converter and digital image manager. It's by now 10 years old, so it's a proven project. And because it's now 10 years old, the team has promised to provide cake to us. The stable version has seen a lot of useful changes. New image editing modules, export modules, improvements. The team wants to find Pascal of E. We put a lot of effort into development. As you can see, there's so much new stuff that they could barely fit into the slides. PhotoFlow. PhotoFlow is a raw image editor. It's by now 5 years old and it's going to active development. What's really cool about this is that it's getting advanced color management. It supports the open color library, which means that it can do a lot of HDR images. It's also based on the FIPS processing pipeline. FIPS was created at the National Gallery in London, if I remember correctly, to handle high resolution scans of paintings. And then you're talking about hundreds of thousands of pixels in either direction. So it can handle really large images, really well. It's also taking care of improved usability and, like every actively developed project, too many fixes to mention. Then we get to Filulator. Filulator is a raw image developer application. With a twist, it tries to emulate the way you would develop film, except on a computer. An interesting part of this is that at one point, they grow lots of emotional impacts and they remove that from their distribution. So Filulator has created a new library called Liparty Process. That uses the operations from a raw therapy application. The library makes it possible to share a new role, development over it into other applications. Code reuse is good. So what's next for them? They want to add better library management to the application, but Liparty Process is what's really interesting right now. And at this auction, there's a meeting on Friday where we can all discuss what direction this project should take and how we should continue with it. Then we get to Education. Flossmanuals, Francophone. It's a project that collectively, collaboratively, creates manuals for free and liberal software in French. They're creating books like Blender for Fear and Me. Nine people with a widely varying experience of Blender got together and wrote a whole book in five days. They also created a bunch of videos. Sid Hitchini, he wrote a new book about scribes for beginners. Well, Elisa de Castro Guerra, she wrote a book about Inkscape for beginners. They've also helped Sebastien Ash to write the book about writing books for school. And they're helping the English Language Flossmanuals website by hosting them in their infrastructure. And they're getting their books actually into libraries and universities so people will encounter free software because that's often a huge problem in education. How do you make your students encounter free software and learn about how that gives them freedom of expression, freedom of tools after all, as a student, we go from the transition is an association whose goal is to promote the use of free graphic software for professionals. After all, organizers workshops and events and also the open video game award. If you make a game with Blender and Godot and all free software, you can submit your entry for the contest en last year there were four submissions The winner was, again, a headnight which you can download from afterall.org. Active design is an art school in France that mostly retrains adults who are looking for a different kind of job. They actually have 25 students this year which is quite a lot. It's a real school. It's got its own studio where people can work with free software. Then we come to Lila. Lila is also a French nonprofit. The main thing to think is the work they do on Zoom or Mod, an open movie project in order to improve games so it's useful for creating open movies. She has been hacking in games for quite a long time now. It's one of the core developers. This year the Francosoft a French nonprofit commissioned a video for their fundraiser. They did a lot of design work for the free software foundation and they took a work on G&A. Still, Zoom or Mod is their main project. Dot U.S. We are going from France to the U.S. It's a website where you can get tutorials and workflows for working with photographs, raw images. The focus really is on photography. And they promote the use of free software projects everywhere. The forum is by now four years old. The community is growing. They are also making a second library of raw images created by as many cameras as possible which is a huge testing asset especially for software developers. They are still not complete and of course they won't ever be complete because we don't want it to come out all the time. But they ask everyone who's got a camera, please contribute. Create some of us for them. Add missing cameras. They're also producing articles and tutorials. They are they have a community where people share their raw images and their workflow creating a photograph from a raw image. We want to learn how someone else does something with the same source material can compare what they are doing with what other people are doing. Also present here at LGM is Upstage. Upstage the cyber performance. At first I thought it was a study hour but it means they do interactive art performances on the internet. The project has been around for 15 years. But the software was falling behind at times and the features they couldn't keep up with the features of other platforms so they decided in 2018 to begin a complete rewrite of their software. This video is still using the old Upstage platform it's called Letters to the Earth. For the rewrite they would love to help have help with programming. The impression they are giving me is that they are still looking for what they exactly want to do and want to have. So if you want to have a say in what's going on on this platform, this is the time to join. Praxis life has been around for quite a long time as well. It's a hybrid visual life program like IE and Runtown and that's a mouthful. It's sort of a small talk sort of like X-Tempoor but only in Java. It uses the processing library a peace streamer and lots of custom graphics to create beautiful art that you would show of life. The latest release was done shortly after last year's LGM and it's got a huge amount of improvements. It was also re-licensed to the lesser group of the license. So people creating a project could package the code with the project without having to worry about the license. Then they were sponsored to get the Java binding jstreamer in a good shape and had their first stable release. This was the last project I hope I didn't speak too fast because I wasn't sure I would get through this in time but I see I did. One thing I wanted to add is that being here at the remote graphics meeting means that what we are doing is we are creating tools that allow people to tell their stories. Telling stories is what human beings do what makes us different. These days you can't tell a story to an audience audiences want to have electronic digital stories. That's what they are used to. So what we are doing is giving people the tools to tell their stories in detail and that's really important. That's why I am here. Thank you.