 All the communities follow us case, you know, as you blender today Evie motion blur finally the real time or fasting time render engine now has Motion blur support for deforming objects for the so-called the formation motion blur because in the past you used to have Only for camera movement, but now finally you're deforming objects or even particles or anything would work Even hair particles for example. So in the release notes the the moment There is a demo image here and there is even an intro for the manual Manual will show you all the settings that you can tweak It's and some images in how to how to tweak it But it's really not that hard if you're familiar with the blender internal one is not so so different So what do you have you have a toggle for motion blur under the render settings a shutter speed Which is gonna be like the amount of blur that you have how open how much open is the the shutter between the each each frame that happens and Then you have background separation this setting is gonna help you Avoid this believing that there is between different objects and the back objects because it's it's not like ray tracing motion blur Right is kind of fake issues post production or so much max blur maximum blur It's gonna help you avoid these when you're using like less samples gonna blur in between So it makes it a bit more fuzzy more more clear and then finally the steps steps it's You had a handle with care because he can add a lot of memory usage to your render Especially if you have particles, but it's now I'm just like very extreme 64 But actually you would maybe handle lower numbers than that It's very easy to see the difference when you when you tweak the samples that the steps and you see here You can tell a little bit of The the four samples that you have over there But if you're fast like your characters are moving really fast and also I have the shutter here in in one Which is like maybe not what you're gonna work on by default. It's just an extreme situation where to show the example and Yeah, it's it's feature complete pretty much There are some tricks are gonna be done because it's gonna be part of lender 2.90 and we still have some time to go So please report any issues that you find there is one limitation that it's known at the moment Which is with transparent objects So for example here these two cubes have a have two different materials and this one in particular the green one I am if I enabled a alpha blend for example and Render can I see a little issue here? You see that that is not as as You know as Nice and fuzzy as this one is so for that you gotta increase the steps That's the only downside. So if you don't have alpha blend Meshes like materials, then you should keep this one at this value low So you don't eat so much memory if I increase this value is gonna like render more Here you see now. It's nice and fuzzy But it uses and it's so much much much much memory depends on the case if you use particles and hair especially that and number can go high so You get a test and see what's what's best This issue though for example here where the shadow is also like it can looks a bit strange You can get rid of if you disable backspace culling and then you have a sort of similar Result to what you used to have before So yeah, that it's all with motion blur. It's there. It's been there for a few days already in blender 2.90 so go to Builder the blender torque and get the alpha and you should be able to try it Have fun play with it report any issues that you may find just just as a reminder Just go to blender help report a bug and you should find if you don't know how to report a bug I made a video about it about the report a bug that you should find it on here It's on YouTube. So all right. Thank you for watching and I'll see you in the next video. Bye. Bye