 Hi folks, I'm Andy from Manty Games and this is Matt and we're here today to show you How to play a game of epic warpath if you're thinking about back in this a Kickstarter you want to know how to play this game So we're here to show you so Matt is the designer I'm sure you understand every single rule like it's just embedded in your head But I'm going to basically play the part of I've never played before and ask you all those stupid questions So over to you. Where do we start and what have we got? Okay, so I've skipped over a couple of steps. So I've set the battlefield up for us We're gonna play a smallish game today on this is a four by four table And this is the smallest size you'd want to play typically most of all our play testing has been occasionally on this But usually on a six by four standard standard size We're with slightly slightly bigger armies. So what we've done is set up. We've got your enforcers over there Yes, the bastions of the gcps. I'm the nasty plague the virus that's spreading around the universe So roughly equal on points But enough mix of units so we can see what what everything does perfect We'll play a few few rounds today. What we're going to do We're going to play with a static objective in the middle here So that's always available to score points from yep, and we'll put some dynamic objectives on on each of these points There these tokens here So in the end phase of every round they'll flip so sometimes I'll be active sometimes I'll be inactive depending on depending on how they how they start and then what to what turn number in yeah So if we want to do that to start with you place the one in there if you want to just flip that one just like a Like a coin toss so we just that's it So that's gonna stop green so that's gonna start on so if you put that one in there This one up on the top of the hill and that's also gonna start on so Okay, so they're gonna both start active so in the first round they're all available to score so in the In round two only that one will score because these ones will flip red All right, okay, so it's a mud dash to the middle at that point Yeah, or to hang around if you know if you if you know that you know next turn I can score for that one You might you might want to do that? so We go through I'll talk you through a turn and then we'll just get started so there are a few phases in every round You start with the command phase where you're placing your action your action tokens for each of your units You're rolling your pool of command dice, which you use for orders, which we'll talk about in a second Then you roll for initiative reveal what you're doing and then you get started Then there's three phases of gameplay. So you've got the movement phase Yeah, and overwatch which is where you get to fire first before anything else or react to charges Then there's the general combat phase where if you went on an advanced action, you could either Still shoot or if you've gone into combat then you could trigger a combat at that point And then when all of that's done you go into the end phase you do your scoring You check whether you're still pinned that sort of thing clear away any status markers at that point The table should be clear of tokens and then you can start start again unless you want of course Okay, okay, so first thing we do is we roll for command so everyone always starts with These three black command dice now these have got these these are the kind of the lowest grade of command dice Yeah, they've got some blanks on them one and they've got one that's worth two So we all start with two of those and then based on the number of commanders each commander will add to that pool Yeah, different grades of dice now my I've got one commander on my side. He's a Kind of a 3a ghoul general. Yeah, and he adds one more black dice for me Okay, and I've got a lieutenant on my side. Yeah, and he adds one orange. Yeah, that's the next grade of dice up Okay, so we both roll to see what we get One blank there now for every commander you've got you can reroll one of your dice So you can both reroll if you want you might not want to it's entirely up to you I think I'm gonna take a chance with the orange one. Yeah, as you get it got one. Yeah, don't roll a blank I've got the same so I'm going to roll that blank and try and get a one So I've got I've got four command points for this turn and I've got five Okay, let's do one side and as you spend those you just you just turn it down. Yeah So the things you can spend those on There are two what we call tactical orders. They're available to everyone so both sides can use those You can spend one of those to do a second activation. So this is an alternating activation goes normally I'd have a go you'd have a go yes, etc But I can spend one of those and say no I'm having a second go before I hand back to you Yeah The other thing you can do is buy a reroll of up to two dice okay when but that's only when you're Rolling to hit either shooting or combat or if you're when you're rolling to damage We can't you can't use it for anything else Yeah for initiative or anything like that and just on that is there a limit to how many you can use each turn Could you just could I could I activate another unit and then spend another one and activate another unit? No, so there are some limitations So you can only buy for instance one reroll for one dot roll of dice that you're doing you can only activate Do a second activation once before you and then have to hand back to your to your opponent The other thing you can do and this is where the flavor of the armies comes in other than the profiles and things like that Every army has three strategic orders, and they're unique to that faction Okay, so people who have played firefight, which is our 28 mil scale scale game will be will be will be used to So you've got these strategic orders here You've got if there's usually one more expensive one, which is two command points to activate and there'll be two on there That are one each Those ones whereas the tactical orders are anywhere on the battlefield Those strategic ones have to be in the command radius of one of your command units Okay, so if you want to put so for instance if I wanted to put infection on one of my one of my units You'd have to be in range of my commander here. My command has got range of 12 inches Okay, I mean forces a got bigger command radius. I believe you're 16 And you can only do you can only spend once per activation of a unit that can only have one order spent on them So you can't keep spamming orders onto onto units. Yeah, I see it though Yeah command radius 16 inches is in the key words for the for my lieutenant there. Yeah, perfect And So so we've rolled for that the next thing we do is replace our action tokens So we got there's three types of action token. Okay, we've got these blue ones Which are Sprint, yeah, now if you have a look at the proof one of your profiles You've got under your speed, which is your SP on any of those. Yeah, you've got two values I have yeah So for example my operatives have a speed of four slash eight. Yes So that means if they're moving on an advance, which is the the green one there They can go up to four, which is that first value. Yep When they're sprinting they can go up to that second value and those values are all in inches Yes, it inches rather than than centimeters or anything else So that that's basically you can't Shoot if you've got a sprint order. Yeah, but you can go into combat. You can engage the enemy with a sprint Perfect. So with an advanced action token, you can move up to that first value You can't engage the enemy in close assault with one of those but you can then shoot later. Okay Or you can go on to overwatch overwatch goes before any other shooting So and something like like my artillery for example If they want to fire indirectly which they can do they have to be on overwatch to do that Okay, and then they'll fire before anyone anyone else the other thing that is useful for is if you think you're going to get Charged you can put yourself on overwatch and then as soon as that as soon as a unit charges you You automatically spend that and you can fire before any combats resolved or anything like that. Excellent. Okay Now one thing to note about these tokens you will be putting tokens down at the start Yeah, and you'll be spending them to do actions and things like that You will swap some of these for combat tokens that you then spend in the combat phase. Yeah They're all different shapes. So each shape is for a different phase. You know what phase you're in Excellent because you're spending them and clearing them by the end of the round your table should be clear Um ready to start again. Perfect. So is this in clear? Okay, so I'm going to put these down. So you put these down Face down so your opponent doesn't know what what what you're doing and you reveal them later Okay, you want to grab a handful and choose choose where you want to go Now sometimes so your commander Always gets both A sprint and an overwatch so you can put those done Those don't face up because they always command you just always can can do both. Okay. You always have both. All right Now I'm the uh as the the plague and a kind of horde combat army. You can probably guess a lot of what my uh, yes tokens are going to be Okay, so I've uh, I've laid out my tokens. Lord knows if I've done the right thing or not, but we will find out So the next thing we do is roll for initiative. So you both roll a dice. Okay Um highest wins. Okay, so I've got a seven. You got a seven now in a in a future turn If uh, if you do roll a a tie like that the person who didn't have the initiative last turn wins it Okay, great. So first term we both can roll so two for me five for you So I'll start with this tip token. Okay. What that means Is that in every every turn here movement phase overwatch combat, etc I get to choose whether to go first or second. Perfect Okay Okay, so we reveal our the reveal our orders. Okay. No surprise. I've got lots of sprinting. Yeah I was a bit nervous about you sprint across. So I've just gone for a quite a few advances. Okay, um It doesn't mean you can still shoot for you in range, of course Yeah, and that's kind of what I thought I'm I'm assuming I've got a bit more range stuff I have got um, I've got this unit here who I want to get across quite quickly. I think towards the center I've got a unit here as well. I've got quickly everything else. I've got a bit more conservative with Okay, uh, yeah lots of sprinting and of course I've got my guys here on overwatch. Yes, I want to fire No, I could fire direct but that allows them to fire indirect if they want to yeah, so As I say, I've got the initiative so I can choose whether to go first or second I will do so you can see see what we're doing. Yeah, so I'll go with Let's move my striders to start with so if we look up my striders They've got speed for eight because I'm uh because I've got sprint I can do that second value so they're going to move eight Just literally move each of them up to its distance um, and the unit as a whole Has to keep coherency, which means every base in the unit needs to stay within one each of another another base And within six inches of all of them in in total. Yeah now Because I've sprinted I can't shoot to do anything because I haven't got into combat. So at this point I clear that way Um, and I don't need to replace it with anything because they're not going to be able to do anything else For the rest of in the fact they haven't got a torque and reminds you that they've already gone. They've already done stuff Yeah, so then I hand back over to you Right, you're going In that case, I think what I will do is I think we'll start here with uh with my jet bikes here at the In this top corner here and my jet bikes have a movement Unsurprisingly, they're quite quick of uh 12 slash 18 I've just gone for move because I wanted to be able to maybe shoot with them as well So we're going to go 12 forward So we won't move them up And what range do you need to be in for the uh to kind of grab an objective? three inches three inches And it's uh as long as at least one base of the unit is within the three inches of the objective you can you can claim it These guys, uh, and actually some of your forces are all anti-grab as well So they can ignore some terrain up to a particular height when they're moving so they can jump over units and things like that Quite maneuverable, right, so You now move rather than clear that you clear that away But you now give them one of these triangular Combat tokens which you can then spend in the combat phase to shoot still. Okay. Perfect Right back to yourself to me. Okay. Well My uh, my zombies here now this This is these are woods now woods are open terrain still to Infantry, so it's not going to not going to affect me moving through there If it was difficult terrain like it is for uh bikes or something like that then even if you're sprinting You can only move up to that first number. Okay, so it kind of hinders you but these guys aren't affected by that Zombies have four eights. So I'm going to move eights. I'm just gonna Just gonna move three Not too worried about being shot at the moment. So I'm not going to kind of hug the trees or anything like that There we go again. They're not in combat or anything like that. Yeah, so I will just clear that token away. Okay So that's those guys moved Right, I think what I'm going to do is then I think I'm going to move. We've got these tanks here And their movement he says look at any sheet They've got a movement of eight twelve and we're just going to advance so Eight inches for these guys and I'm just going to move Because they've got nice little weapons on the top. I want them to kind of be a line of sight So again as before we take away that token and we replace it with a Yeah, come on these guys Okay So my mules are going to move over on this side now. So it was a little bit quicker than the than the rest They're 10 15 and they got guys inside. So at any point in my movement or once the vehicles of so I could get out now Yeah, probably there's no point Once they've moved I can get out as a free action. Okay The guys inside automatically have the same action token as the as the kind of the the whole unit was given if you like But they are separate units But if if I was gave these advance the guys inside would automatically have advanced to right So these are going to go 15 up to here 15 nice and nifty there. Yeah, and then my guys are automatically going to get out. Yep And these guys here And they're going to they're going to move now Getting out like this They they can move but it counts as being in difficult terrain. So they can only move there that first number. Okay, you can't Uh sprint with your vehicles get out and then sprint again. Yeah, you can't do I could go into combat But I'll always count as being hindered because it's difficult because it's difficult terrain. Okay, let's count as hinders But I'm going to get out and I'm going to park myself over this objective Yeah And Once again because I'm not going to be able to shoot and then anything else because I sprinted I'll just clear that away. There's no token down there. Lovely. You'll be able to shoot them. They won't be able to shoot you So next up then I've got my peacekeepers here and I've given these a sprint order So I am going to Sprint them across the board and they've got a four eight range so they can go eight inches. Yeah So we'll try and cover a little bit of ground here Get them across nice and quick and see if they can Get into combat That's those guys don't because they sprinted that's all they can do. So that's uh, that's the end of that So my bursters here are gonna. They're gonna move forwards. So my bursters are kind of lumbering once they get there they're nasty but they're they're going there for eight So they're gonna they're gonna go They're gonna go straightforward because then that takes them out of It certainly gives them some cover from your From your tanks over there Eight and eight and we go we'll just clear that token away Back to you. Okay. Okay So I've got my my unit of operas here. I gave them a sprint order as well So I think we'll uh, we'll get them straight across the board and again They have a movement of a speed of four eight. So eight inches for the sprint and we'll just Charge them up here and push them across the across the field And again as we said before token comes away, they can't do anything else. Yep. So that's those guys Now I've got these are going to be able to 10 15 again. So I've got a decent decent range. You can pre-measure So, you know, my guys would get that far and then I could probably get out and go for that objective too. Yeah, probably We'll do at this point. You've obviously also got your Yeah, the my eyes there that can get I don't think you can I'm gonna risk it Who needs to pre-measure? So my my mules are going to go up and over this now. This is uh, Hills are open to rain. So I can just go up and over that obviously with block line of sight that way I can just go up and up and over so I'm going to get to the edge of the edge of the wood there Then I'll do that free activation and get out. So I can only it's it's difficult to run anyway. Yeah So these are my But actually not I'm gonna do I think I'm probably Within three inches. So I'm gonna get out behind So next turn I will be on a hill With some nice heavy machine guns And with their kind of That sounds quite brutal. I'll be honest So hills are height three These guys are height two so my height currently for these guys is five. Yeah woods of four So I can see over that. So at the minute I can see see over Over that nice little view of the battlefield, but that'll be next turn Okay, right. So we'll worry about that when we get to a day. Um Right, I think what I'm going to do then is I'm going to move my apc's out. So they've got a He says look at these stats here the apc has a 12 So we will move them eight across the battlefield I think this is going to be roughly where the action is going to happen over here So we're going to move these up Uh because they moved Um, they can the guys can jump out if they want to free activation that you you don't have to use the free activation You could activate later if you if you wanted to or or they can just stay inside and not activate at all Yeah, I think we're going to sit inside for now. We're a little bit too far away. I want to get them across maybe next turn Okay, but we'll just we'll put that on there. Just shoot to show that later Um, I'm just going to move my commander up Um 410 I believe because they're quite quite nifty guys He's going to park himself now I want to make sure I'm in command radius Of these guys next time which I can do from there. So he's going to park himself safely In the woods. Yeah Using his sprint token keeps his overwatch because they can always do always do both Yeah, one thing to note with commanders is that they can't be Shot at unless they're the closest viable target. Okay. Um, which means that you know putting them out in the open Is is okay Excellent Okay, so I've got my um, I've got my heavy weapons to to move and I've also got my lieutenant as well And I think I'm going to move my lieutenant here. So he's going to move of four eight Again, we don't want to put them kind of hanging out in the wind so much. So I am just going I'm just going to move them up to the back of this unit here And oh, he keeps his overwatch. Oh, yes, he sprints and he gets his shoot token as well Yeah, at this point you might as well put a shoot token on him because of course he's not gonna His range isn't big enough for his overwatch. So he might as well because you can always defer overwatch to If you don't want to use it. Okay So I've got one one thing left to go which is these guys and these guys are 6 12. So they're they're pretty speedy I'm going to take those Now your your guns on That long and don't think so. I think I can probably I think what you range 12 range 12. Yes Yeah, so as long as I don't go that far, which I don't think I can get to I think I'm going to run This way then these guys there we go Leapers they are They are speedy and they're nasty and nasty in combat But they're more tokens for them. So I'm done on this side. So I'll be just my overwatch guys just my heavy weapons to go heavy weapons Moving to four eight. I've given them an advanced order Um, so these guys are going to move eight forward and they also have a They have a range of 24 inches Which is why I wanted to just move them rather than to sprint them forward with the idea that they might actually be able to To see something to shoot that leaving the protection of the building Yeah Which which no you see that doesn't sound the wisest of choices, but we're we're out now. We're out. Um, so there's So just a note note on buildings when uh, uh, so infantry heavy infantry and even walkers are allowed to go in buildings You can imagine smashing their way up the stairwells and things like that When a unit's inside or occupying a building Every building has a capacity a bit like a transport vehicle. I'm usually say for every for every kind of Two two inches square. It's a capacity three. So it's three bases So the building this sort of size you put six in capacity six Just just one unit can occupy a building though Once they're in there, they're quite tough. They're quite hard to get out So they'll always count in cover for shooting. They'll always get plus one armor Okay, they're in there Assaulting a building You're always hindered. So they're quite tough and And if the if the objective like this one is on there and he's contested because lots of lots of people are next to it The unit occupying it doubles its unit strength, which is always the tire breaker who's got the highest unit strength when you're claiming objectives So okay, once you're in there, then you're tougher. You're harder to get out You also have the height of the building for shooting as well. Of course. Yeah Yeah Okay, so you're all done. That's it. Yeah. Yeah, I'm all done too. Um, so now we move on to Overwatch, okay So because I have the initiative this turn I choose whether I want to go first or second Um, I'm going to uh, I'm definitely going to go first. So I'm going to go first with these guys. Yep so These guys fire blast. So I'm going to use these blast templates here Um, there's three of them. So I'll get to place three templates one for each If I fire direct, I can just place the template as long as it's within line of sight And then all three of them concentrate their fire in the in the same place. Okay, and I get extras to hit If I'm firing indirect, then it will um, it will scatter and then the other templates will Go around it. Okay. Um, and then it's 50 50 whether I hit the bases that are underneath or not Yeah, and what determines direct and indirect is just line of sight. Is it? Um, yes, if you're out of their line of sight, but something else can see then then you're uh, then it's indirect So, yeah, but I can I can target pretty much anything in range. Yes, I have a minimum range of eight That's not a problem in this in this case. Yeah, and uh maximum range these guys have got 48 So on a big six by four table and I put them over here I wouldn't be able to hit hit that end but on this on this four by four It's probably only the corners that I that I can't reach now. I'm probably most worried about Either the missile launchers or the I mean, there's a lot of firepower because there's these guys as well Yeah, so I think I can I'm going to try and put my template down here. So it's definitely a range But we'll check just for sanity's sake. Uh, yep 35 So I will put that down. Let's try and cover those four Now this is the scatter dice. So it's a d8 just like these but it's a custom one So there's two two hits on here. Um, and then there's directions Marked on here and that's the the the number is how many inches it will scatter it if it goes in that direction So that one there will roll And it goes five inches that way, of course it does So that is gonna end up there and then we see where the other two land And that's based on this if I roll a hit I can place it anywhere I want around it. Otherwise the arrow tells me where it's going to go So there's a hit. So I will definitely place that one Over those two. Yep, this one has to touch this one again. Yeah, and that is five. So that's going to go that way So two potential hits there So what you've what I've done there is determine the area of effect Now I have to roll to see if I hit so I hit them on a on a five plus. It's always a five plus ring direct fire So we'll roll all that And of course none now here we go I'm going to spend one of my command points and roll up to two dice. So I'm going to re-roll those two That was a very wise move So two hits. So what now I roll against your Armor, so my armor for this is seven plus. Okay. I have no AP on these there They're really they kind of for anti-inventory and stuff like that. I just have to hit in tanks seven plus. That's right One now again, I'm not going to be spending these command points or anything else I'm going to re-roll up to two dice. I don't want to re-roll that one. So I'm going to go with this one No, so one hit now. If do you have any kind of save on those? So on my tanks here, I've got a save of six plus So I roll this myself and try and get a six plus And I got a five. Okay. So none. So one of those is destroyed Okay We'll lose this one now You have taken damage, but even if you hadn't because I'll hit you you take a pin Pin marker. Okay. So what that means is you're now on minus one for To hitting whether that shooting or combat while you while you've got that pin marker You can try and clear that in the end phase if you don't clear it and you start the round with it You have to have an advanced token. You can't be given sprint. You can't be given. You can't be given overwatch. Okay Right. Okay. So good job with these guys That was nice. That wasn't too bad at all was it? No, totally missed my target There we go. So right, let's have a little look at the So this is the overwatch phase. Is it only units with overwatch tokens? I don't I don't have any so so what you did we did it early, but he would have at this point said well I'm deferring. Yes. So I'm going to and my guy's going to do the same. Yeah, he'll defer Although he's not going to have anything to to shoot with given his range. Yes. There we go So that was overwatch. So there was no charge reactions or anything like that. So on to the combat phase Same as before I've got the initiative token. So I can choose whether to go first or second Now this this is where it gets interesting because you can obviously then determine the order that you spent You're spending these tokens So it might be that you you say well, I want to trigger this combat over here Combats everyone fights at the same time and then you're resolved and then of course They might be then valid targets because normally you can't shoot into combat Okay, it might be that is a well I want to resolve that combat first because then I can see what's left and then I can trigger something else to shoot them Or you want to might want to do shooting first You might want to shoot first and then say right I'm spending one of these to auto activate again because I want to concentrate my fire Makes sense now I've I'm I'll go first and spend him and he can't do anything. So really It's all yours because I've got no other combat tokens because oh most of my army ran Yeah, it's all you to uh, right in that case there's poor these poor goals here Yeah, my heavy weapons guys feel like they need to kind of earn their keep now a little bit. So they have They've got a range of 24 So let's see where they can there where they can hit So with the that's height three. Well, that'll be up to height six. So these these are height two These are height three. So, you know, that is going to block block line of sight. Yeah, you can't see any of these guys Can't see those definitely see them. Yeah You can't see the But they're on there. I think they might be the they're the target. I think they're the place to shoot Okay, so they're well within range So if you have a look at the on their weapon profile, they'll have an a dice, which is your attack dice It tells you that'll be your number. Uh, yes, that's um, it's two for the missile launchers. So that's two per base So six bases in there. So you're only 12 dice Okay, and it also says that they have um ap one and vicious for shooting. So what does that mean? So ap sets your armor penetration. So ap one will basically reduce my armor by one Okay, in effect add add plus one to your dice roll vicious means you can reroll any ones that you roll when you're rolling to damage excellent So that's on top of any rerolls that you buy Um with your corn dice. Okay. So 12 dice. Um my shoot stat is five plus. Yep So let's see what we get here So there's a one to reroll I get rid of this So the vicious is when you're wrong is damage. Oh, okay. Sorry. You need marksmen to do it or when you're rolling to hit So I'll just move the ones that I've missed here First of all, so those ones at my hips and that one's a miss now if you wanted to you could buy it Yeah, I think I think now's a good time to do that. Okay, so we'll reroll two of them And then eight and a four so one hit Okay. Okay. So now you're rolling to damage. So you'll be look at my My ghouls Armor five So you're so they're effectively armor four at that point because you've got ap one so you need four more four ups And is this where I get to reroll the ones here is where you can reroll your ones? Yeah, so pull this one so you can also reroll those that one as well if you wanted to with the command dice I think we I think we will that's a good way to use it up So I'll reroll my two ones plus the command dice for that one And two threes miss or do get a five there. So five. So that's five bases five. Yeah So I'm going to I'm gonna take those five away because That means that you probably definitely going to be in cover And that one but you definitely can't see them wise wise wise moves now. I've lost Well over half my my guys there. So I am automatically pinned Okay, and I remove this snow because they have That's been spent. Yep. Okay. What are you? Back to you It's all yours. Right. So I think We I'm not sure we've got a huge amount in range now and those guys are definitely Did a good job. We'll have a look at the So the bikes here they I don't think they can see anything the hills in the way here Is it I mean two of them can see one mule Okay, so I'd be in cover because the majority of mine are in cover from the majority of yours or can't be seen Yeah, so I definitely get cover which is minus one to hit. Okay, but two can see as long as they're in range I think that's probably still the best thing to do then. So jet bikes. Let's have a little look at these guys the jet bikes have They have dominator rifles which are a-dice two. So two are shooting. So four dice. Yep. And they They shoot the the shoot stat is A five plus as well, but is that minus one because you're in cover. Yeah, so effectively six plus Yeah One hit. I think now is a good time to spend another point And we'll re-roll those two Oh, they still missed. I'm okay. So just the one hit then. Yeah. So have you got any armor and a trade? I No, no, I haven't that's right. Okay. So armor six. So six plus again. So six plus. Let's see what we get Two nothing. Okay. All good. Now you could spend another one and re-roll that You know what I might as well. Let's let's uh Let's go all in Seven. Yep. So it hits that one. Yep. That's it So it was worth spending that point And those guys have shot now. So So as you can see they're quite useful especially with those tactical orders. Yeah, when you're once you're closer and you know You're starting to use your your strategic orders. You've really got to make a decision. That's it. Yeah What you spend those on. Yeah, it feels easy at the moment But I haven't even touched on those kind of like the the strategy of it Um, okay. So I've got a few more units here like left to shoot These guys, I don't think they'll be in range for those really. Let's have a little Thanks. They've probably got a decent, decent range. Oh, they got a range of 24 So let's have a little look and see if but they are pinned So they they are within range. Yep And They have Let's have a little look. So they've got dice three A3 sorry. So it's six dice for that. Yep And the their shoot stat is a five plus so six is because you pinned that's it six because i'm pinned So we're looking for six plus And we've got two now. Are you marksman at all? No, I don't think so not not on these ones. No, okay So two hits so far. Yeah, so two hits. I think we might as well spend that last one as well And all two more days And I've got no one through there. So three hits at the moment any ap and The tank has It doesn't have oh, it did have marksman. Sorry. Yeah, it did have marksman, but it doesn't have any ap Okay, I think you rolled at least two ones. So reroll another couple Oh I'm armor seven armor seven. So i'm trying to get some sevens in here Uh, two sevens. Wow. Okay So we'll take two of those away and they'll be pinned. So that wasn't too bad. Was it? That's quite nasty All right, that's oh the pin marker stays with them, doesn't it? Yeah, that's right. And and then I'm not sure if these are in range. This is my peacekeepers here and Let's look at the stats for those Peacekeepers have a range of 12. So I don't think anything is in range of those Uh, no, so nothing to shoot there um These guys have gone and we've got these apcs Um, oh they've got a range of 18 But will that reach through there? Only little guns there not quite just just shy. So those guys are done as well So that's everything for my for my shooting phase. Okay. So at this point we're into the uh end phase. Yep So we'd clear away any status tokens at this point, which if there aren't any we can now resolve our pinning Just see if we can get rid of those. Okay. So your entire army has a single nerve value So you roll basically one dice and you need to uh to match or beat that value So if you have a look at yours at the top of your army list, I think it's five of memory Yeah, five plus if you're within range of your commander, you can roll two dice and pick the pick the highest Okay, you are your commander there. That's it. Yeah, so roll two dice two days one of those as long as these ones are five Uh, yep, so you can five and a two. That's okay. Now. I'm uh plague Um, aren't great With these now I do have quite a few unflinching units, you know, these guys can't can't see pin markers Um, but when I am pinned it's uh, it's not great um So I'm on a seven now I am within range, which is 12 inch range of my commander down here Yeah, that's fine. So I can roll two dice but I do need sevens Nope, he stays pinned and my strider Double ones, of course There you go. So those two those stay pinned. So they will only be able to receive advance Okay, I've taken right at this point. We now do scoring. Yeah So I am within three inches of that. I don't believe you are not I'm outside of it And I'm within three inches of that so I score three for both of those. Okay dig out my threes And how would this work if I was in range as well, do we contest it or then it would be contested and then you add up the unit Strengths of all the contesting Units on each side and the person with the highest unit strength then wins it. Okay What about pinned units? Is there any can they still contest? Is there any they can One of the things that come up on the playtest day the other day was actually to As good idea is that pinned units dropped to unit strength one Okay, which I think is a good idea because a lot of things like vehicles and stuff tend to have low unit strength Anyway, which means they're not affected then by pinning in that in that way But you know you pin an infantry which tend to have high unit strength and it will drop them right down I think that was a good idea. So yeah, thanks playtesters So yeah, so we'll do that for now, but they're not contested. So so I score for both now they flip So next turn these won't be scoring. So now who says that's still the scoring one for Scoring now these two have just been switched off And of course, what's interesting if they were different or if you had more of them So some of our bigger objectives, you might even have five dynamic ones. They're all switching on and off Right to plan ahead. Yeah, I want to capture that and on next next turn So that's it. That's the end of the round and time for round two. Excellent. Okay. So on the round two, how do we start? So first thing we do is we roll our command points again. Okay. So I roll mine And I think I'm gonna stick with mine. I'm sticking to mine. I'm not going to risk rolling some blanks Yeah, I've got I've got five on mine on four again Right. So now we put down so only obviously any mandatory ones. So Our commanders both get that I've got two mandatory ones here. So they Are pinned so they have to have advanced that's right. That's right. They're mandatory because of that reason only Yeah, uh, that is it for mandatory things Um, and then we place our Okay, perfect. Right, so we'll do that and come back Right, so we we've allocated our actions now what our plans are now back to initiative So you get to this turn let's be back to the middle Yeah Seven again, right now. It's a draw. I had it last turn. Yeah, you get it this turn That's a good way to explain how it works. Then that was that was a good one. So I'm gonna I'm gonna go first here then Yep, so reveal what we're doing Yep, so charging I've got an advance an advance. I've got an overwatch I've got an advance on these guys advance here and I'm gonna sprint these ones Okay, uh Obviously they were they had to advance. I've got sprints everywhere else. These are surprisingly on overwatch Bursters are going to sprint forwards a bit these guys on the hill are on overwatch mules sprinting leapers sprinting And you have initiative so it's your choice whether to go first or second in the movement phase I think I think I'll go first and what I'm going to do is I am going to move this unit forward with My apc's here. Yeah, let me just check their range and the apc is 8 8 12. So it's going to move forward eight inches Which is going to get me Actually, I want to Yeah, I'm gonna I'm gonna actually I want to move them up to here And then I'm going to sort of jump out. Yep, so to speak and these guys are just gonna They're gonna jump out here to try and Score this point here Now you have got you've got move four eight So you have got enough movement to get if you wanted to into that building to claim it Oh, you can see it. I can move into that building. Yeah. Yeah, so as long as they've all got the range there Then you can occupy that way we do just pop one top just to represent that If there's as long as the capacity is there if there's not enough room because of how you've modeled it You can just put them to one side. Okay I'll put I'll put them on there so we can see that they're Okay Okay, and that's and then they can move to shoot action Now once they're in there if I try to shoot them as we said before they're always in cover Yeah, we've got an extra armor. Okay when they're shooting Out they can just do it from it. You know, they measure the range from anywhere and and I assume that the The apc's don't get the shoot action because all of the the guys have moved out. No, they they all had advance So they can both they can both now shoot. Okay. So they both get there A talk on there just so I don't just take on the side So Okay, great over to yourself. Yes. So I think Now these guys got four eight. I don't think I can reach the building with all of them. So I don't think I'm gonna Show I know if I get too close you'll shoot me with your pistols, of course Um, now that's interesting. I could move up shoot. He ignores cover because he's just got a flamer So I could I could toast them. No, I'm like, well, actually my bursters do have some Quite nasty weapons ap2 They are tempting There's flamers as well You're gonna score for it, but then I do want to kick you out. So, okay Well, I was considering hiding my my strider, but I might I might try and go here Oh Okay, you know what I'm going to do before these guys get to even move My mules here are going to sprint. They've got 15. So, you know, not a problem They're going to come around and they're going to okay. You're here Basically pin you so that you can't can't move now if you'd have been an overwatch You could have now immediately spent that to shoot right. Okay, not so you're now you're you're effectively pinned there now Because I've contacted you I will be on I will get a combat token, which I can then spend you you automatically lose that but you also get a combat token Okay, so either of us can trigger that combat. Right. Okay Back to you right Right, I think what I'm going to do then is we're going to we're going to get the heavy weapons team here Yeah, and I think they're going to move up into this area to try and give a bit of support Give it a few options. So heavy weapons team four inch move in their advance I'm trying to spread them out a little bit. So they've got a bit more visibility Across a little bit. They're shooting ready for the next turn Right. Well, I am going to try and get these guys Bring it on I'm going to get I'll be hindered straight away Your assault troops. Well, let's see. What can possibly go wrong? Let's so what badly assaulting a I think does yes, I can't get there just So we have to remember we're showcasing the rules here, but I can see we're both starting to get competitive. No They charged in so I'm going to be automatically hindered because I'm charging it. Yep I think you've already got a combat token. So that's fine. So I picked them So still trying to get a combat token, but it's a minus one just to remind me that I'm got a minus one to hit Okay, so that's that's them done, right In that case We've got I'm just wondering if I've got anything from my um from our lieutenant to do with these abilities Because we've got something called high velocity ammo So when a unit of operatives jet bikes or peacekeepers activates and shoots, which they will be able to do So targeting the vehicle or walk a unit Probably out of range for vehicles and walk a unit Well, I think we'll we might hang on for those Quite at this moment in time But let's uh, let's go with with this unit here. We're going to move it forward So this is my my peacekeepers here and they have a movement of four eight And they're going to advance. So I think what we'll do is we'll We'll just bring them up here and I think this is going to this is going to switch next time. So we'll try and move sideways a little bit I'll think And try and uh, open up the battlefield a bit. That's the leader model. We'll leave that where it is There we go. So then they get their shoot action for you for the next turn Okay, right my Zombies are gonna move kind of So they're gonna move in really good position for next turn and anything that tries to to get that Trying to get as much cover as they can they probably all can't all get behind So what I'm going to do they've got a very bad armor the zombies tend not to have much armor at all What I am going to do is spend a command point here And so this is when a non-vehicle unit activates so I can do this which is what they're doing The unit has to save six plus until the end of the round to place a status marker on the unit as a reminder So I'm going to go green status marker because I'm playing so yeah Um, so so they're obviously within range of him. He's right next to them Um, so they've now got saves of six plus to the end of the the go They're gonna sprint they're eight and they're gonna hide as much as they can But they can all get out of Out of the way, so you would have been able to shoot them but at least More I can get out of the way the more they are in cover and they've got to save But uh, these people want to play the hide, don't they? Do they? Okay Okay, and Right, I think Jeff bikes can't go because they're now locked into combat. I think we've got the lieutenant here and the lieutenant Is going to We've got him for a sprint and he sprints eight inches. I think I think what we'll do is we'll sprint them up to this building here just to Yeah, of course it with his longer command range 16 parked in the middle. He's got quite quite good coverage And We leave the the overwatch on them, don't we? Yeah Okay, so my my surviving goal unit here can only Only advance It's actually going to come out And park itself here as a tempting target. So if you want to shoot it you've got to waste a whole unit shooting And it will get a kind of fire back, but it is honestly Pin marker tied to its foot. Okay, and my last unit is my My operatives over here and they are going to sprint eight inches And I think they're going to get ready for a little bit of A bit of a rumble by the looks of things over here We'll move these up Because they sprint that's them. They're finished That's everything on my side Be sure you don't want to move your your tanks there I'm pretty pretty sure I'm going to turn the engines off pop them behind the building or something like that Right, so he's going to keep up with these guys just so he's got some some coverage. Yep. So we're going to come Come here and get too close in case he suddenly becomes the closest Yeah, I would close his target. That did cross my mind when I was moving mine as well You're done with your movement. Are you? Yeah, that's me all done Yeah, I would have had the extra one extra but the Jeff Bates got knocked down. Okay, so Choice is choices and my leapers can definitely get there and you always can get there I think my machine guns. I think they'll be a waste to shoot them because then if once I'm in combat I can't shoot you anyway. Yeah, I think they've got some good coverage. They're range 18 So that can hit the peacekeepers. So I think and they can see them as well. So I think they're gonna You can do that now you will get cover because I'm shooting over the the audience I will we'll go for that These I think those Do they help the leapers don't need any help? I think those are going to go and pin those stop them shooting. So they're just going to move around like one for one And we both get you've got combat token anyway, and I'll get one too. So we can move through that And then of course my leapers are going in. Why wouldn't they why wouldn't they exactly now I've If I was within range of my command unit, I'd have given them something like thirst for blood or order or terror or something like that But he's all the way over there. So and I don't have a nice long command radius like Like you guys Um, that's why it's a good idea to have multiple commanders. Yes, they've been spread out across. Yeah Right, they've got a 612. So they don't think they have any problem getting in So they will Best they can Like so, yeah, put that there we both get Um, and I think I am now now they're locked in combat. I can't shoot them. So, um, I think I'm good now He's going to got short range flamer. So it's a nine He's only got a bridge of four. So he's not going to be able to shoot anything. I don't think four and nine So I think he's gonna be a coward Hide out the way this time. If he wants to come and sit in front of my heavy weapons here, I wouldn't be upset by that He doesn't want to. No, I mean, he would be a nice. He will be a nice target So he can can shoot if he Right, so that's it. So that's all our movement. Um, so overwatch Excellent and you've got initiative. So you can choose when to go first or second Right, so I've got one with the overwatch and your commander. Oh, yes. I'm a commander as well But my command actually my commander what's let's have a look at his range on his overwatch He can see but I don't know if he's within the range there so So my lieutenant there has a range of 12 Is he within range of uh He is just outside of range there to to fill up him. So I think he's just gonna have to Can he say anything over this side? Yeah, I mean you could you could just just switch him back to a combat token to spend later I think that's probably the wisest move for him You know because he might be able to then once this is resolved. Yeah vehicles always break away. Yeah So then there might be a you might be able to there might be a meal target to to hit So then I do have these guys as well. You've got one as well. So back to you I think I'm gonna go with where I went before so again, I can't see them because of the building that bunkers in the way Or that that vehicle hangar Um, so I think I'm gonna go here. That's certainly the safest. I can't I can't deliberately target You know combats or anything like that, you know, it could scatter onto there, of course That's the safest the safest target. I'm gonna go look at that. That's five of them. I think It's definitely gonna hit this time Nope three inches straight back and this way towards me All right, let's go with that second one. Oh anywhere I like Yeah, so it's going but where it was in the air and the other one Two two that way that's gonna cover that same one as well. So we've got one two three four four possible hits, right? So these indirect always hitting on fives. Oh, look at that. That's a little bad. Is it? Two eight to the five one miss I could get nice re-rolls over there but I'm out of range. So I think I probably do want to kill some That seems like a wise one. That's the way to do it. So four hips And your armor is when this is on my heavy weapons my armor is six plus. Okay Now, of course, I have hit you so you automatically ping regardless. Yes so six plus One two dead so far It'd be rude not to wouldn't it? I mean, I'll save one for there. Yeah No, so two dead two dead from the ones that we're here. Okay, so we'll get rid of this one and this one I think yeah You didn't lose half or more but which would automatically give you a pinned. Yeah Anyway, I'm a pinning weapon and you took and you took damage. Yeah. Okay, right. So we're good. That's spent Okay Right, so we've got the tanks here. Yeah and there So they've got a ranger 24. So that's quite nice if they can see anything So their vehicles are height three so they can see over the the height two things. Okay I think what we'll do is that I think we're gonna Let's pop it into this unit here. Yeah So they were in range Yeah, and these are these are height five because they're standing on the height three things So that's so you can ignore the height twos in between so these are three are heights higher So you can just shoot straight over those guys. Okay. So they have uh days three. So there's two units or six days But you can't see the majority of nine. Yeah, so I am in cover so it's minus one So it's minus one and the shoot is five. So now it's sixes. Yeah So let's uh See how we do with that not great. So we've got a couple of hits there Four misses we're definitely going to burn through a a dice to try and improve that statistic a little bit And no two misses again So two hits I'm a three. I'm a three. Hey, I've seen my dice rules Yeah, six and a seven there. Okay. Now remember I put uh saves on them. Yes, you did. Yeah my infection on them So I've got saves of six Come on zombies No, and I can't use re-rolls on on saves. So two dead So I will kill those take the ones that are currently Currently visible Excellent Um, they're unflinching obviously so regardless of casualties they they wouldn't take a pin. Yeah So that's me. That's everything gone on my side for overwatch Okay, well, I've got these guys here They are going to shoot your uh, your peacekeepers at range 18 so they can all hit Someone at least that's fine I'm height five shooting over height four at height two So I'm not three levels higher than that. So you will be in cover. Yep Uh, so if I have a look at many dice, I've got uh, they've got two dice each. So that's going to be 12 Okay 12 I'm hitting on yeah, not very good seven eights because of the cover Come on One I was going to see that and see one in there. I've got marksman But that doesn't help. No Oh, there's another one there that eight. Uh, so do I spend that last one? Yeah, go on. So I'm now out. Why not? So I'll just go up to two. Come on the eights Oh, lucky. So two hits. Okay. So I've got no ap or anything like that So what's your seven plus? Okay That tough cookies. Nope. Nothing at all I'm done. Right So, uh, I think that's you just got your you got your model out. No target. He will just switch to that just in case something will happen So that's the end of the uh, the overwatch fears. Yeah So combat phase. Yes, and you've got initiative. You can choose what uh, what to trigger first When you want to trigger a combat or whether you want to shoot something Um, I think we'll trigger a combat to see how this works because because we've not seen this yet. So Combat, yeah, hand to hand. So you spend that I automatically spend that. Yep. So we resolve this together now all all Combatants that they're all engaged with each other all fight simultaneously. Okay So you go you'll roll your dice first. So you've got so then you've got one two three four that are in base base contact Yes, automatically fight Units that are within an inch of them will fight too. Okay. So all six of yours will get to fight and they've got dice one. So six dice six dice So six dice and there Let's have a look at the salt value. The salt is five plus. Okay. Okay. So five plus So we've got three four five. Yeah five five one. Okay, um, you know what I've got a few of these I'm going to spend one there just to try and get an extra one. That's it. All six hit. Okay. My armor is six Sorry, so we need sixes Only one hit so far. Okay. So we're definitely going to use burn another point there and we roll those two And they missed as well. So just the one just the one of mine is is dead So remember that so then I've got six back now each of mine So we have a good at combat. Three dice. Yeah. Oh AP one frenzy. This could get tasty So one two three four five six hitting on fives Uh frenzy so I can re-roll any ones. That seems to be there are three of those And then fives let's get rid of everything that's not Three's twos. There we go. So all of those have hit Yeah, IP one. So you said your armor was was it six six plus? Yeah, five seven two three four Five dead. Yeah, that's it. So we'll uh, I think we'll We'll put these guys five away Now and I lost one so I'll take one though. So So I've uh, I've won five to one. So the difference is four So you know how to make four nerve tests. Yes Your nerve was just five plus. Yeah So I've nervous for everyone you fail. You lose another base No pressure them Yeah, there's definitely at least a couple of fields in there. Well done. Nice bit of combat there No, I know how it works. I'll just put them all back. I think Now because I've wiped you out, uh, I can now make a consolidation move up to three inches. I think I'm gonna come This way getting ready for next turn, eh? inches Okay, so now I'm I go so I will now I want to trigger Let's watch these mules fail spectacularly over here. So I'll do I'll run mine first because I only got I only got the two My mules probably only two dice Assault seven, they're not very good Nope nothing at all two sixes there. Yeah, and you're so you've got two in combat. Yeah and you've got Just the one that's within one inch of them. So you're going to have three bases And they're based ones or just three dice and they're Assault on a six plus Okay, and one hits. So I'll burn another point there just to try and See if I can get some extra hits So two hits and then armor six and armor six One hit so one's dead. So I lost by one. So I need to do no test of seven. Yep Ah, it's a perfect fine because with vehicles we Go there because I've lost I lost the combat automatically pinned. Okay I'm gonna go right Okay, right, I'm gonna I'm gonna activate these guys now And they're gonna just shoot in this one solitary little unit here just to try and get it off the board so Let's have a look heavy weapons here then so heavy weapons. They're definitely within range And they shoot on a five plus and they are dice two. So eight dice there two sixes because you're pinned Eight and six is because I'm pinned as you see there That is a terrible day short. I've hit with two there. I'm definitely going to use my last point there Just to try and help out One more go through there So three saves to make yes, sorry three damage. You need to roll Um, so I am what am I just a ghoul aren't I? I'm a five Fores because you've got ap one, haven't you? Okay Um, yes, just the one. Yeah, that's all you needed That's it. Thankfully Great. Okay. All right. Well, let's let's let's do this one here Um, so all of your guys get to fight. Okay, that's not fine And I'll have four fighting so the two in contact and the two supporting Um, I'll roll mine first Bursters uh teeth and claws Just the one dice each they're better at shooting But we thought we'd see how this goes now. I'm minus one. Okay, uh assault is normally six. So it's sevens. Okay Two bad. Um, I am ap two though Okay, I'm not sure. I'm uh, these are my assault enforcers. So it's over six six plus so down fours Oh Okay, uh, so six dice back I believe or you say eight dice eight dice because these guys are sorry. Um Is it all six all six units fight all six all six right? Yeah So these are my assault enforcers. So they uh dice two because they've got their wrist blades So it's 12 dice on this so six nine 12 and they are Five plus and they have ap one as well. So five plus That's not bad is it? That's it. Yep. Yep And so that's two three four five six seven went through and what's your armor? Armour of my bursters is six and I've got ap one so fives Get the misses away there. So what's that? That's five five or three. I have Seven on these go these big guys Not many things usually vehicles have saves. Yeah, usually in heavy infantry, but these guys do Still lose four Still lose four. So you've you've won. I mean you you naturally win anyway because unless I wipe you out then I've lost I I I've lost so I'm automatically therefore pinned, but I'm not I'm unflinching. Yes Um But I lost the combat. I didn't get any you four. So I've got four nerve tests to make. Okay Sevens Parts one, but three die. So there you go. That's that's a very unsuccessful assault on a building. Yeah. Once you're in a building It's quite tough. That's it. Yeah, definitely tough. It's a mob. No, you'll get right So I've got my um My peacekeepers here and my peacekeepers have a range of We've got a range of 12 I'm not sure If they're going to be able to because I was waiting to maybe see this combat here Some of them are going to be in range of those guys, but they're going to be in cover. Yep Really seem to definitely cover. Yeah, I think Um Like line of sight in the wood is yeah two inches beyond two inches. You can't see. Okay. So there's only these four at the front can see Uh, I'll tell you what let's do these let's do these them vehicles first. Okay, so let's clear Okay, I'll roll my mules They were what did we say they were assault seven Nothing at all. Okay, and I'm based one again as well and it is Um A plus so then They're not built for the fire for attacking Uh, yeah, mr. Those as well something. I just separate because yeah Okay, it goes on separate Okay, all right, and then back to yourself No, I don't think at this point I've got well, I've got him and he's got out of range And I've got uh that one there. So I've really got nothing left. So And it's really all I think yeah All right, so I've got these two units here I've got my my lieutenant who's kind of took the way behind the building and I'm not really sure he can see much there I don't think he's not in range for any yours over that side So I think what we'll do is we'll we'll shoot these guys into the air into the mules now Now that they've separated So the pathfinders they're not pathfinders, right the peacekeepers um they're within range And they are dice two So there's two for six units of 12 dice for six 10 12 and they are They are shooting on a five plus. They do have marksmen as well And is there anything for do they get any cover for me behind building? They're the same height as these are both height three. So yeah, the majority of Mine are in cover for the majority of yours. So yes, they'll be in cover. Okay. So instead of being five it's a six So sixes twos fives You say you're a marksman? I am. Yeah, we roll that one We roll that one Yes, yep, so uh six go through. Yep. I am armor six So it's pretty lightweight these guys So one two go through destroys I've only got capacity keyword. So two dead That wasn't too bad And um, yeah, my leader model. I don't think he's gonna do anything really. I think we'll Well, in that case, he'll make his will have a shot at it. Sorry sir. Be rude not to with that case Um, let's have a little look here. So here's stats So he's dice two he's gonna roll two dice he is five plus and He has marksman as well. Yep. So So they're both hit. Did you see a five? Yep, five plus. So they're both hit in your armor six Yep, one hits. Yeah boom This game is brutal Uh, so I think that's all done. I believe it is. Okay. So in face. So we'll do our uh Do our nerve test now. I've got this guy here. He's next to Right next to him. So he's going to get his two dice. Okay. Sevens. Yeah, clear. Yeah, good with that one Your guys, uh, they're definitely within range of so two five plus Yep, one of those. Yeah, that takes the pit away. Oh, that's him over there. Now. He's definitely out of 12 inches I don't even need to measure that one. So he gets one dice on a seven. No, he stays penned. Yeah And then everyone else is probably dead. Um, also clear away status markers. So that's gone um, and then Yeah, that says never done. So scoring These are inactive this turn. So they don't count for anything Even though I'm in range of them, but you get that one there. So you score three You find your three Excellent So that's the end of turn two Okay, so on the turn three we've flipped over the markers there as well. So now all three are active again So that should keep it interesting. Yeah, and uh, we allocate What we're going to do Oh, yeah, we're going to need to do those as well, don't we? Keep me right. Yeah, I'm definitely re-rolling Four again Uh, I will re-roll one And I've got four this time Even things out there. Yeah Okay So so we'll allocate our actions and we'll come back Okay, so we've allocated our actions, um, mandatory ones down. So yes Had to be uh, we've got the uh, the leader models as well Okay, so we roll four Yeah, so are we going to get sevens again? You're going to seven And I'm going to five so it's fine. It's all up to you. Okay Um, so let's reveal what we're doing All right, so my jet bikes are going to advance My heavy weapons are going to advance my tanks are going to advance My uh, peacekeepers. Yeah, the peacekeepers are going to sprint Yeah, and these guys are just going overwatch just to sit in the building try and score the point I've got sprinting leapers. I've got advancing heavy machine guns Now I've also got advancing artillery. Yeah They're gonna move advancing Solitary strider Sprinting zombies and of course I've got my commander So I've got a big hole in the middle. Yeah Things are either side. Okay. Now. I don't want to go first or second. I think I would like to see Where you're Probably wouldn't risk that I want to see where you're going So you can go first. Okay in that case I think We are going to I'm going to advance my uh, my jet bikes here. So they've got quite a decent range of Uh 12 18. I don't think I'm going to need that much because I just want to get up to uh To here so they all have enough range to get in I'm just going to fly them up here and get them to uh In range for scoring that point and see what happens with the battle up here There's the sheet talking. All right back to you. See what you do Well, I think I'm gonna go zombie charge Um, yeah Do I use something like aura of terror? That would automatically give you a pin marker. So you'd be a minus one Or do I give them a save each one cost me one Do I put you at minus one or do I give me a save? I Save so I'm going to put infection back on them From him I'm going to spin that command point And then I'm going to charge it Yeah, interesting times and they've got infection, okay Right Right, I've got to advance my tanks my tanks I have a movement of eight where they can see some see some action back to you Right, I'm going to advance these uh these apcs and they have an advance. I think that's eight as well If I remember right It is eight. I maybe should have sprinted them into that And then you're back to yourself I'm not sure I like that Okay I think what I'm gonna do I'm gonna advance these guys my heavy weapons But I'm gonna move them back over a bit here because I'm hoping that when this combat has some has some left to be split They'll have some I think it's only vehicles that split otherwise everyone Ah, they just stay together um So if there's a vehicle involved a vehicle unit will will separate but infantry will do an element pile in So they continue with combat. I'm gonna move to here. I was hoping you're gonna go the other way I had thought about it. Yeah, that's why they came off over watch Right there we go I'm gonna come here then so then uh, I'm gonna show you show what direct fire look like So they've got me four six again here Here and here so they can all see And then I've just got my leader model to move I think what we'll do with him. I don't like the idea. I was gonna I was thinking of moving them Over here to kind of for the aura, but I don't like I don't like this mule hanging around at the back here um Right, I think what I'm gonna do is I'm just gonna spin them over to here I'm gonna come round and make you the closest target I know I'm pinned. Right. Okay. Now that's me. That's everything done for me Uh, I got these guys here. These guys are gonna move here four. I forgot about that My intention was to sprint these guys into here, but you got into combat first, which Scoop at that plan Just your your leader if you wanted to do anything with them I don't want to. I probably just wants to stay where we're used for No, they haven't got the long enough range I'll move him slightly It's just easy before we're there Nice Okay, okay I watch yeah overwatch and you've got your you've got Mischief, but I don't actually, uh, what is it him? So I'll just Defer for just in case. Yeah Uh, I think what I'll do is I'll use overwatch on this mule behind me. I'm not liking being that close So let me get my stats here Right. So my lieutenant is basically going to just take shots And he hits on the five plus. So he shoots on the five plus and you're pinned as well. So That's when you're shooting, isn't it? Yeah, that's right. So Definitely spend one of those to reroll them So one hit No, you can't reroll a reroll anyway. So oh, yeah, he is marksman. But yeah, you let you see you can't reroll that So six and your armor is six six as well Good. Oh You needed that you needed that He's only shredded wheat are there he's all right I think there's any more More overwatch because they moved. Yeah Yeah, that's it. That's it for me. Oh, these guys are on overwatch um And they shoot anybody I guess they can take a shot at This guy I was here So that is my peacekeepers They have Well, these guys here. Oh, sorry. Thank you. Assault some assault enforcers Dice one the six of them Yeah, so so operatives, yeah Yeah, I want to sort in four six dollars. It's sorry. Yeah, so six days five pluses and Yeah, they don't have any Any key words or anything. So six pluses That's six plus or five pluses five pluses One two three four. So miss miss Uh, I think I'm going to keep them for for for combat. So four four hits. Yep. Uh strider arm Seven They don't have any appear anything so seven plus Got one seven just enough Okay, so they've earned their keep as well this turn That'll do So that's all our overwatch done. So we're on to shooting All right, let's go with let's go with these guys. So you can see so the direct firing I'll spend that So I just place a template where I want so I'm going to place it there over those three Yeah, all three hit the same location. So basically I'm stacking each extra one just plus one to hit. Okay So So normally fives under a blast. So it's uh down to threes. Okay So one two three potential hits there on threes Yeah, two Don't think at this stage. I want to spend three rolls so two hit. What's your armor? My armor is uh Six plus It has a save two. Oh you're saved. Okay, so seven seven plus sales No, two dead and you're pinning because of the pinning weapon one because you lost So that was pretty good hit it was right It's time to repair the favor now, isn't it? Well, I think what we're going to do is then we might as well Try this combat here. Okay Because then if the if they die these guys have got something to shoot at so Right, so these are my these are my peacekeepers. Yeah And All of yours are either engaged or supporting so you got on two three four five six spaces there So two four six days because they have them a dice one. They've got ap two and they're The salt is five plus. Okay, so five plus don't have Friends or anything that marksman, but that doesn't count for this so Are you buying re-rolls? I think I will actually yeah because it's five pluses, isn't it? So we've missed with three. I want to buy a re-roll. So two more Yeah Okay, so yeah five go through. Okay. I'm normally on a six. Did you say it was our ap apy two did I say? Or apy apy two The energy gauntlets. Yeah, so fours We're definitely buying a re-roll there. We're definitely buying one Two go through two dead. Okay. So those two will die So then I've got 15 back. Yep Yeah, you can feel the power of playing in the yeah in the combat phase So salt five I'm frenzy so I can re-roll of ones So that's definitely useful because there are five ones there. Yeah I will also spend one of those To re-roll those two as well Everything that wasn't a five or more Those apy one Armor seven down to six Three three, okay Now it's the tie. Definitely worth it Oh four four dead. So four dead for me Two dead for me. So you've got differences two. You've got two nerve tests to make. Okay. So four come away And then two nerve tests of five plus Oops, uh So whistle launchers don't have a target. No, they don't unfortunately Uh, you lost the combat so you are pinned. Yep. Thank you very much. And then I saw it to you Hmm well Shall I These guys that can see yeah one two three Four these guys are more than two inches into the woods. They can't see four that can see They'll shoot the apc there So I'll spin it out token to do that. Yep I'll get cover from them. I can't see so you're gonna get I'll give you cover two four six eight seven one Two are they marksman? Yes, they are Three ones One more What's your armor? My armor is um six plus six is and then you've got on I've got a seven plus save one save seven Okay No, no he's popped Nicely done nicely done right in that case Um There's not much for me to shoot at now then so these guys can't shoot anything because they were all in combat I'm gonna have to do this combat now then I guess. Yep. So start with the jet bikes All gonna get to fight. Um Let's have a look because jet bikes don't sound like they'd be great in combat Uh, so let's see how they go. So six units they're they're dice one. So six dice And they're assault on a six plus Yep, and the Note marksman's on the other rifles. So so six plus So three go through I might as well use my last command dice Oh two more hits So your armor Is threes threes or three plus Uh the all hit so five Five now I am uh infected so I do have five saves six. Yes Nicely done that's why we infect that's why you do it There we go Now if now because I'd spent that extra one if I'd have had um if I'd have had another one at this point You know when they're they're attacking the assault. I could have done thirst for blood Which would give me re-roll on all of my all of my hits it cost two, but it's a good one to have Uh, unfortunately, I've only got one left Uh, so I can't do that So I'll just do my normal attacks. So I've got uh, we've got one two three four five six seven Seven two dice each. Yep 14 Assault seven So they're not the best Um, I might as well use that last one to Know those So three successes, I think just the three. Yep And my guys are on the six plus and they do have a six plus save as well. They can dodge it out the way so Just a one Oh, he makes a save. Okay, so you um You win you win by one. So I've got one one test to take Which I failed so I'll take it away another one. Um, and we're all stuck in we're all stuck in combat There's everyone's uh, the only one needs to move is that one that will just move around to yeah base base contact They're all spent and are you pinned from that combat as well? I'm unflinching. That's right. Yeah, I remember no pin marker. Okay Um, so it's back to you. Yep. Well, I've only got one left That's yeah, we can't do anything. You can't see or shoot anyone. So that's gone. So it's yours Uh, and to be fair these guys can't really see anything either can they I mean The they won't be able to see anybody in the forest there You can't see anyone either side. They can't shoot in the combat. So I think that's the end of my turn Your tanks there Um, see these maybe 24. You probably just did just in range. Probably just in range. We're 22 to there, right? Would be a guess. Yeah You can hear you you've played a few games before haven't you mad? Okay. So that's my tanks Let's have a look at their stats. So yeah 24 range three dice Shoot and we've got marksman as well. So three dice You can't see one of mine. You can only see one partially see the majority of yours can't see the majority of mine So they're in cover. Um, so they're shooting this five plus. So that goes up to six plus So Those two nurse those miss I've got no dice left. So just the one And your arm is only five Well, it's a eight. So no save. That's it. So we don't want one point of damage there or one One unit out. So it was worth the shot Uh, yeah, and these guys can't do anything. So, okay, so perfect. All right, so Clearing uh pins. So It's just the one pin over there So the out of the outer range or in range what's his is he range 12? Is it? It's range 16. I think you go. Oh, yeah. Sorry. Yeah 16. So yeah, he will be in range. So five plus Yes, yep, so you clear that pin marker Um, and that's it. So I'll clear clear that status as well And then scoring points you'll score that I'll score that one. You score that one. So I get three you get three It's gonna say you're up to six Right to nine and this one here. So it's going to be contested. Yeah, uh my zombies have unit strength Uh four And my uh jet bikes have a unit strength two. So I score that one. Yeah So up to 12. So let's go 10 in there somewhere 10 11 And now flip like that. Yep That's the end of uh round Round three. Yep So folks that gives you a good flavor of Of how the gameplay is you can see from my inexperience didn't stop me enjoying the game and getting stuck straight in So it's super easy to pick up the basics. There's bits that I kind of haven't focused on yet Look, certainly the the flavor of my army around the different abilities of what really give kind of Enforces their flavor. It's all new to me. So I'll kind of miss some of those bits Matt's been throwing some of them in as well. So you get to see what they do Um, and here I think it just it just shows how straightforward it is How how cinematic it is and how things die pretty quickly as well. Yeah, if you get out there in the combat And then the armut No, just you know, obviously we saw how the how the objectives work. Um, you saw my collapse in the middle there Um, you know tried to show how indirect blast works direct blast. You see see those those kind of mechanics Um, and and yeah, there's a yeah, you didn't really use your command your strategic orders You know, you've got some quite powerful firing ones there, but uh, I go use especially with that same Yeah, just just shows how powerful that can be. Yeah, you could also see, you know One's why I could have bought good re-rolls because he was over here not over here Yeah, you saw you need that command radius to to to really get your army army ticking Definitely. So you saw that if you're out of range, it's a it's a problem. Definitely. Yeah So roughly how many points were we seeing that we did here? It was a quick mental tally at the start It was probably 11 1200 each Um, so on the play test day we did recently we started on six by four tables Started people with 1500 points. Yeah. Um, and then the second game we played 2000 points Everyone said that felt absolutely fine. Yeah People said we could probably even go to two and a half thousand on a six by four with with no real problems Especially once you've got reserves drop troops all of that because everything's not starting on the table at the same time And you've got everything suddenly, you know, you've got the battlefields much more dynamic Especially with those dynamic objectives as well Yeah, so, uh, yeah, I can play probably games twice this size on the six by four quite easily Yeah, and as you can see as things die as well, it turns become faster because there's less things on the battlefield So it's still a very very swift game as well So don't forget to um to head over to our Kickstarter page the Kickstarter launches on february the 14th valentine's day So you won't forget that bit. Um, please come and check it out You're going to have four factions at launch and hopefully if you get behind it We'll be able to unlock some more as well. So come and check it out Thanks to matt not only for designing the game before showcasing it today with me as well And there we look forward to seeing you over on the Kickstarter