 Okay, funny thing is they kind of work. I mean, G is leaning forward, he's leaning back here, but as an action thing Funny enough, I feel like they work back to back Super cool, by the way, this is a really great Fix on the second one here Well, tell you about this one and I must have completely missed it But it's weird that the camera is not really moving and starts to ramp up and need to be Constantly falling the character. I'm not sure. Sorry if I missed this. This seems to suddenly stand out. I don't know why It's a bit about maybe just my clear So this is pause, go ahead and scrub, there's no pause, but then Camera is kind of slow. I don't know, weird. Other than that, that looks cool It's almost as if that background is too busy, but a good thing is that she is Colorful, so she stands out But it would be cool to get some sort of Depth of field going on, some blurring, some hazing or something so that it's not so There's a lot of busy stuff in front of her Not that she, you know, we get to see her just because it's a bit of a busy background, but it might just be me Cool stuff though. So it's a cool, arcs are cool You got hair going on How are they offset? This is slight Yeah, they're not that feels like a slight twinning Twinning just seems like it's the same thing copied over so a little bit of variation to not the same heights They don't want this a bit higher. I feel like that. It's going to be Helping there's no hair on the second one, right? Nope, not yet You know through the hair the arcs on her arms are so much better Cool Well, you got some shoulder stuff going on don't forget that when she makes those big swings that you involve the chest This goes down the chest will rotate down and go back a bit Then this guy brings it up brings it over and forward So a bit more involvement of the chest so that the the arms dry Drive a chest move especially through here There's a lot of stuff going on especially that back swing I would expect a little bit of pull A rotation in y pulling back because of that arm pulling the whole thing up Excuse me Very cool We'll stop there Cool steps nice little tippy toe action right there very cool Are we offset them a little bit? It feels like they're stopping and starting at the same time Cool stuff Don't forget Pelvis involvement this foot comes down home and pushes I don't see anything in terms of weight displacement anything in the hips. Also. She is so fast Although in real time, it's not too bad It's not too bad. It's the kind of feel that I saw I cannot see it that foot Bam impact This next frame the foot is still up. I would at least go almost full contact second frame flat contact There's so much speed so much weight on there It feels a bit weird to have such a slow and soft roll Getting into the nitty-gritty picky things here Oh, probably by now you can change the hand pose so that the index is not fully out Even here it feels like it's always kind of the same pose You can probably bring out the other fingers to flatten that pose a bit It feels like it's always kind of the same hand pose there It's like all of them. No, you change it here. So just kind of watch out that left hand screen left hand Feels a bit same ish Oh stuff in the head. Yeah, I mean, that's kind of it. It's really cool stuff It's a really great sense of Roam Danger I think that's kind of it. I mean, I'm just gonna start to go frame by frame picky ridiculous note finding like here That wrist up going back. It almost feels a bit weird. I'm being super picky How you have the thumb is aligned like this this wrist line like this just angle-wise So you could start bringing it away from us. So there's a bit of a shorter pointing up or away from us there Not that drawing helps at all, but basically rotate it Down away from her So I had a different line And it's a bit more You know in this Here it starts to feel very very 90 degrees. So away from her fingers go away receding It's a bit of a angle like this not so straight aligned with the forearm just kind of splitting the difference probably And then here it's okay. This gets a bit weird how flat it is through here it's almost like I almost feel like you want to at this point the wrist will be down here So drive Overlap down then she brings it back up This if you would keep this careful This feels like an ik arm because the the arm is moving, but then the wrist is in the same rotation Same thing here. This feels a bit too straight An arc is missing there. This is the ik All right. I think that's kind of it Wait one more thing. You got a one frame head return right there and then cut out I would never see this unless I would frame through Yeah, it might just be me in the playback, but that's kind of it very very cool update. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way the like and subscribe would be awesome. All right. Thank you