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Unity Cg Shaders Part 1: The Basics

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Published on Feb 5, 2013

This is the first in a series of tutorials on Cg shaders in Unity. My apologies for the length and humongous amount of background information in this video. I couldn't come up with a good way to introduce the information in small chunks so this video is a bit of a brain mangler. As we move forward with the tutorial series all this stuff will start to actually make sense.


Here are links to Unity's SubShader and Pass tags. Give them a quick read so that they start to get drilled into your head for future videos: http://docs.unity3d.com/Documentation... http://docs.unity3d.com/Documentation...


Here is a link to the available blend modes in Unity: http://docs.unity3d.com/Documentation...


As always, you can find all of our iOS, Android and Mac plugins on our website: http://prime31.com/plugins All of our free, open source projects are available on GitHub: http://github.com/prime31

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