 The reason that the things are bound in that way is to limit hand movement on rotational stuff, right? So like one to five is all help harm stuff, stuff that you're going to regularly use that means you don't have to constantly move your hand all over the place. And then moving out from there as you kind of expand outwards from those key bindings, you want to be trying to look to put either things that you need to use quickly or things that you also need to use relatively often, right? So, for example, the spell you use often, you want it on a good bind, whereas death, you don't really use it that often, but you want to be able to use it quickly if needed. So you want that on a decent bind as well, and ideally both of them not on modifiers, right? Because your hand will get more tired. I also find that if something's on a harder bind, I'm more lazy with using it. It's a lot easier to get better at using it if it's on a good bind, rather than if it's on something like Shift 5 or whatever. I personally run with QWE, and I have A&D Bound. You can easily just use Strafe on A&D and have Q&E Bound. The reason I like running with QWE is just because it's closer to one to five.