Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Apr 2, 2016
Archive of yesterdays live stream where I go through the fundamentals of level design for XCOM 2. This live stream assumes you have some knowledge of how level editors work, in particular Unreal Engine 3.
Apologies for me rambling on about certain things!
My knowledge of UE3 and the XCOM 2 SDK is not 100% by a long shot, so some info given in the stream may not be 100% correct. However, I believe it does a good job of showing people the fundamentals of design in XCOM 2. I hope it helps!