 Hello everyone and welcome to a very quick video on Jurassic World Evolution 2 because there has been a new dev diary put out. This is a 5 minute long video or I don't know anything about it so this is going to be a reaction. All I know is that they have a Spinosaur. First ever confirmed I think isn't it? The Spinosaur is coming to the game and I think a little bit of another look of some other dinosaurs and how the game is generally going to work. So I'm going to make this quick. I hope it won't keep you too long. If you haven't seen it, hey you're watching with me so let's go. I'm excited. What are we going to see? What are we going to see? Where your Dress Award story takes place matters. How you build, manage and customize it. Can make all the difference between a dinosaur paradise and complete chaos. Hi, I'm Rich Newbold, Game Director at Dress Award. Pirates has no shadow though. Why are all these shops closed? I need to do my Christmas shop. Creating your own Jurassic World. I do wonder how much they can say about it. Creating and managing a park in Dress Award Evolution 2 is more expensive than ever. Along with our new management features and tools, the player will be building in some of the largest locations seen in the series yet. Oh that's good. With the confines of the islands and five deaths, players can now build their own Jurassic World in a number of different environments available in the game. I'm Adam Woods and I'm the Executive Producer on Jurassic World Evolution 2. Every location provides players with a unique canvas where they'll be able to sculpt the landscape using terrain features made for each environment. These locations also have their own challenges and nuances. I love that so many things are just mods. And they're like, ah we'll put it in. The most familiar of these environments is our tropical location. Players will be once more returning to Isla Nublar and Isla Sorna, the home of the original Jurassic Park, Jurassic World and Site B. Here they'll face challenges in the form of hurricanes and fierce tornadoes. To combat the ever-changing conditions, the buildings can be upgraded with storm defences to protect the vital lifelines of the park from the weather's devastating effects. When creating a sandbox park for the first time, the players can choose from either the Jurassic Park or the Jurassic World era building sets, giving players the freedom to build the park of their dreams from throughout the franchise's history. But why not both? The team have given these sets a unique and authentic theme that provides the player with a great deal of creativity when constructing their parks. Hello, I'm Amy Hook and I am a senior animator on Jurassic World Evolution 2. Oh, that's right. Along with the new buildings from the first game, players can now place new buildings such as facilities that house the original guys. Nick, Nick Rogers. Or can further maintain the welfare of your dinosaurs. Hi, Nick. The control center acts as the player's personal headquarters, where they can hire scientists to help develop the park. The staff center helps the player maintain welfare of their scientists and can also be upgraded to both increased productivity and decreased recovery time. Dinosaurs have also had their welfare needs expanded with the paleo medical facility. Any dinosaur with a severe illness or injury must be tranquilized and transported to the facility for immediate treatment. God, it's going to be a pain in the ass. The capture of the team's return with some additional features to help the player maintain the security of their parks and the welfare of their parks. I get it though, vehicles can now be sent out on patrol to various ranger posts placed within the enclosures. This then provides around the clock observation of their dinosaur's welfare, keeping both teams on the move and ready to act whenever the player needs them. These teams will help the player maintain control over their parks, creating a secure environment for their dinosaurs and their guests. Oh, double trips with a new skin. A few tips. The players should always make sure that their park is fully powered by researching and building power stations to provide electricity to their entire park. However, these stations are susceptible to storm damage and sabotage, so a well-placed backup generator can mean the difference between a minor inconvenience or a major disaster. The players should also place down amenities to meet the guest's desire for food and shopping. Well-placed amenities can provide a really good supplementary income for the player in their park. Viewing galleries or tall rides should provide good views of the dinosaurs, without good views of the dinosaurs. That's a remodeled spinal head! I'm Jim Stiltson, lead designer on Jurassic World Evolution 2. The Jurassic Tour and Dinosphere are returning to the animatronic more than the CGI, giving the player's guests an up-close experience of their dinosaur enclosures. These rides can cross over paths, go through fences and into the Avery, connecting their tour vehicles to the entire park. Oh, there's like drones! Oh, tapijara! Can now be released from the owned bespoke hatchery and can be changed at the genome level to improve their traits, such as resistance to disease and guest appeal. The interior of the Averys can be tailored to the flying reptiles' needs in the same way it is done for the land dinosaurs. That's nice! Players will need to be careful, as unhappy flying reptiles like pteranodon and dimorphodon can break out from these enclosures, terrorising the guests below. We've also greatly expanded the customisation of available skin tones and pattern colours, dramatically increasing the combinations and uniqueness of the player's dinosaurs. I like the different eating animations that combine. I'm really proud of how each park can look different from the last. There's definitely a strategy to how the player lays out their park. Each one can feel unique based on the dinosaurs, what era of buildings and what location, and then the player can also customise how their amenities look. All of these elements together will make a player's park feel more personal. I'm really proud of the New Paleo Medical Facility building that includes a brand new park team, the mobile veterinary unit. Gigaspinosaurs coming back? I am most proud of how much our team has put into making each dinosaur feel unique with the ways they interact with one another, including many new expressive social interactions that show our dinosaurs in a new light. I'm most proud of the new management systems that we've added in Dressor Devolution 2. The greater depth will really challenge the player's ability to manage and successfully run a dinosaur park. We hope this Dev Diary has given a better idea of the features coming to Dressor Devolution 2, and we cannot wait to get these tools into the hands of our players and to see these bigger, richer dinosaur parks come to life. And there you have it, coming November 9th, but you know what's coming now? Eye shakers with the Game of Evil logo, go buy it! There was one thing that I wanted to, she said some about things becoming attached to certain species of dinosaurs? Hold on, I don't know what she said here. The uniqueness of the player's dinosaurs. All of these features serve to bring players closer to their dinosaurs and form attachment to the species unique to their park. Right, okay. I was thinking that maybe the guests grew attached to the dinosaurs, because then it would be like, oh well, this is known for having ankylosaur. You know, a bit like in J-Pog where you could change the tour or whatever to be scenic platform or thriller dome, which would make more sense, right? If there's carnivores to call it thriller or stuff like that. Something like that would be really cool. So I just want to skim through this a little bit, and just see what else. So this is interesting, because I think this was a mod that you could add to the original Dressor Devolution, of course, if you're playing on PC, if you're not, I'm sorry. But you could do contours and stuff, because I've seen this. I haven't downloaded the mod myself, unless it's a separate feature that I just didn't know about. Maybe it's in a DLC or something like that. But you can have contours, which just really adds a better way of seeing like the landscape, because it could be a bit funny. You don't know like what a hill might be, especially if it's night and there's no shadows. So they talk about going back to easily. Now, I don't know about you, but wasn't the DLC from Jurassic Park? The Jurassic Park DLC from, you know, Jurassic World Evolution. Didn't the visitor center, wasn't it laid out like this? With the tour in front of it? I'm a bit worried now about Chaos Theory, Jurassic Park. I mean, obviously this would be like, so this seems as though we're always wondering what the Chaos Theory could be for Jurassic Park, other than, you know, what the one in the DLC was. And the DLC was returning back to it and restoring power and repairing it, right? But this is what if the storm hits and you managed to save Jurassic Park, you know, before all the disaster happens. I assume that could be the what if scenario, showcasing the tornado there. Let's turn the volume down. And then you've got the T-Rex breaking out. So I think that that must be what the Chaos Theory mode is, right? And we've got a look here at what the hatchery can do or the storm defenses. So it's something that you can add on to the buildings themselves for a quarter of a million. So that is not cheap additional bays. So you can advance the equipment. So you could it's the stuff that's like incubation success is still there. Probably incubation speed time is still there. If that one's still there, too. We've got a bunker as well as some other things being made here, which is interesting. You've got you've got people inside of an enclosure there. Don't know. Don't know what's going on here and why this is fenced off and why this little bit counts. Because when I played Jurassic World Evolution 2 and I had Mementia Soul put in, I they they sort of got like even usually when, you know, it comes to a park or the original game and you made an enclosure. If you made a little separate bits, it counted towards the overall space. But it looked like Mementia Soul only had a certain radius that it could have. And if you made a little slim bit, it wouldn't really make much of a difference. Now, I don't know whether that's because it was, you know, making its territory, something like that. I like the Jurassic Park Gator there. That's quite nice. Let's see what else we got. So you've got hotels and this is another thing that really baffles me because we have this problem when it came to Jurassic World Evolution, which was oh, you had to choose between, you know, Jurassic Park or Jurassic World aesthetic. And the same here, like these are Jurassic Park hotels and then these are Jurassic World hotels. But why can't we have both? Why can't I have, you know, the innovation center with the cool little thatched roofs of the hotels and stuff? I don't, I feel like they've taken, they've definitely taken like a lot. They've looked at very hard at the mods that have been put into the game. And from there, they've decided, okay, we'll add this in. Okay, we'll add that in. The people like that. And modding has been really good for Frontier. And I'm sure if it was just up to Frontier, they would love to have mods. But of course, you know, everything that's in this game, for instance, has to be greened up by Universal. So Universal have to give the green light for anything. And we've seen some of the mods in Jurassic World Evolution. And a pretty barney, for instance, again, a licensed thing. Can't just be put in the game, but mods will put it in. Another look at the staff building. Something to always remember to make, because I forgot it. And then I was like, I can't rest. My staff members, oh no. Love is a little top there. Normally, when you're doing interviews and stuff, you're told not to wear licensed things. And here we go. I can't remember what that is, but we've got a licensed top there. What else we got? Okay, so this, this is interesting as well. The, it's like, okay, if a dinosaur has an injury, then you need to sedate it, move it to the facility, see what the problem is, fix it, bring it back. It just feels like busy work to me. I mean, I get that it's trying to make you more attached to the dinosaurs. You have to be more, you know, careful with them. But you have to make it fun in some sort of way. Yeah, starting a dinosaur can be fun and sedating it, but then clicking move, drop in building, waiting for it to be healed, move, drop isn't fun. So there needed to be, and I feel like, you know, we're two weeks out now from just World Evolution 2, so I don't think there's anything going to be added now, especially to this bit. It needs to be more gamified. It needs to be, you know, maybe if they're healed correctly, they get more of a star rating, or they live longer. Or something like that would be interesting. Or they get scars if they heal from it, you know. It tells a story, you know, you can have that one para that keeps on bashing its head on the fence, and you're like, ah, not him again. And he's the one that's, oh, it's that one. He's got the thing on its head. You know what I mean? Something to add to it there, but I think we're long past that stage, unfortunately. Let's see what else we get here. I want to get this dinosaur. So here we go, Deplodocus, lovely scene there, and a chasmosaur. So I don't know whether I've seen chasmosaur before, but Deplodocus, I feel like I haven't. But these are two new dinosaurs confirmed, or, you know, four Jurassic World Evolution 2. They're not new because they were in the other one. And are they dinosaurs that I was particularly wanting in? Deplodocus, I like the way Deplodocus looks. And I don't know whether this is a new model, but the model that I remember installing was the Jurassic Park. Oh, sorry, Walking With Dinosaurs Deplodocus. And this looks very similar, and I think Deplodocus always did look a bit like the Walking With Dinosaurs one. But chasmosaurs back, they, for the majority, they'd look unchanged, bit worrying, but unchanged. I mean, I always felt like they were going to do that. They were just going to take a whole handful of original models and just throw it in, and there you go. However, the Indominus is one of the dinosaurs that has been brought back in, and the skull does look different. Here, however, it looks like it's been shoved in. Like, you can see, like, the snout here, the snoot, it's been squished. Whereas I think the other one was a bit longer. And I can't wait to see that blooming spinosaur. That spinosaur looked so good. So this is interesting as well. Another thing I always thought, you know, why have generators and eventually, or at least the theory in my head was you start with generators and then you get to the power stations and you get more power. But having a generator means that the power will never go out no matter what from the storm or something like that, I assume. And it's probably more expensive, but at least it can take over in, you know, if a storm comes in or something like that. But what I thought would be a really good idea is to have green energy. You know, maybe it takes a lot of research, but then you can eventually get to the point where you get, you know, the wind turbines or solar power or something like that that would, you know, be a lot cleaner. Maybe, because I don't know, I'm thinking maybe Geth's happiness goes up around it. You know what I mean? If the power station is right next to a path, then it's noisy and they don't like it sort of thing. You know, little bits could be added into the game, but it's just too late. And unfortunately, even though we've got loads of more improvements, I feel like bringing the park a little bit more to life in that sort of regard would just go a long way for the longevity of the game. I mean, basically, the majority of the mods that have been put in the first game are aesthetic. They don't help the park really, maybe some new dinosaur species, but apart from that, it doesn't change the gameplay. But you know, maybe thinking about where you put the power stations makes sense. I think Planet Zoo had something like that. But obviously, they just want to make it, you know, already you've got the scientists and stuff like that, and they don't want to make it too more complicated. So I can understand why they didn't add that. So there we go in a way, another nice look at how the raptors actually get out of the fences by climbing them and jumping up the top. A nice little view there of the Spinosaur skulls being used on. I don't know whether that's part of the drinks facility or the building, or if it's something else. I'm really not too sure. Also, I'm looking out here. Obviously, this is viewing platforms or viewing stations now. You've got something here that's also looking into the enclosure. And I don't know what that is. It's got, it's very narrow. It's got very narrow cone of vision. So I'm not too sure what that could be. Could it be a hidden, you know, what you call it, a hidden tour that they just haven't shown and then on the release date, like, oh, by the way, we've got five new ways that you can view the dinosaurs. I don't think they will. I'll be amazing if they don't. Also, nice trees actually here. So this Spinosaur looks a lot. Look at that. Oh, oh, oh, damn. Now that is the Spinosaur that I remember. Because I mean, if I, I'm trying to think if I compare it to what I remember the Spinosaur looking like, it did look different. This, it's based on either the animatronic or the CGI. I don't know what it is, but that looks scarier. And that's more of the Spinosaur that I remember. And I don't know whether they've been able to take models from the movie, like ILM or something like that. But that Spinosaur, oh my God, it looked so good. It looks so good. I love it. I love the narrow, the more narrow of the head. I don't know what's going on with the back here on the pelvis. It's just a dent in dentation on the back. It's got thick, chunky claws. It looks a lot chunky. And it also looks quadruped in a way. But oh, that looks good. That looks so good. I love that. I love that Spinosaur. Yeah, it looks like it's been pumped up. He's a lot thicker. Even the teeth look a lot thicker. But an interesting environment that it's in, it's not, there's barely any water by the looks of it. So that's interesting. We'll have a quick look. Here we go, a marshy. Marshy little go around. Now I would be cool if, you know, two vehicles could go through water, but obviously showing here, they definitely can't. And another one would have been so cool is boat tours. Could you imagine just making like, you know, like in Planet Zoo or something like that? And something that I always thought would be a really cool idea ever since watching Jurassic Park 3 when Jay Park was around, you know, the boat that the Spinosaur attacks. Just imagine just having that. On a boat tour, you know, just place the water. And as long as, you know, it's in water, and maybe it gets placed a bit too close to the shore, then it could just dig out more of the land a little bit. But then I guess, I don't know. I don't know. Am I asking too much? I don't know. That's another lovely touch. Just another little bit of tweaking from the first one that just makes making a park easier and nicer. This is a really cool idea. I love the drones. I don't know why we have drones or what it's doing. It's just sort of going around. Maybe that's how they replenish the feeders, seeing as, you know, maybe nothing else can go on this. Because I can't imagine that, you know, you can get in your Jeep and go through. Or maybe you can through the gate and that's how you put the feeders in. Maybe that's how you dart the dinosaurs. Still, there doesn't seem to be any way of putting the Pteranodons back into the Avery. Like a hatch that opens or something. So the Pteranodons get out, you dart them, but how do you get them back in? Is the question. I'm curious how that happens. Maybe part of the door opens? Like it slides open or I don't know. Maybe they just deliver it into the hatchery. But this is a new species. It looks like a Tapijara or Tapijalosaurus. I just sort of recognize that crest. It probably will be from the hatchery. This is a nice addition. So in the past, you would unlock like, you know, the hummingbird or the cuttlefish gene. And it would make certain things better. I think we see it put up here with the resilient. So it's needy. Neediness goes up. It's weak. I don't know what weakness. So it's a weak goes up as well or something like that. Maybe it's weak goes down. But you can put it in increments. And in the last game, it wasn't so much that increments would go up. But it was that you had to, you know, research the next level. So you couldn't just put a little bit. It would have to be the full thing. And, you know, the shark 3.0 would cost a fortune. Now, I don't know whether I've got to see this. So the combat is still there. So you have the attack, you have the defense, but you also have the endurance. And we still really have to see how endurance affects battling. Maybe it's for territories or maybe the longer that, you know, a carnivore or any sort of dinosaur can keep on battling, the more likely they're, you know, to win a territory dispute rather than a battle and defense sort of thing or attack. Because that's the only new thing is, you know, dinosaurs will now battle for territory. So it makes sense that they have a new mechanic or a new stat for that, which in a way also implies that all they've done, I don't know, it's probably, they probably haven't, they've probably done loads of stuff, but it does feel like, oh, we've taken the attack and defense that they had originally, and now they have territories and also a new stat, and that's added on. Rather than, you know, reworking everything from the ground up. Because I guess really it would be way too much time and money and resources to do that. A nice little addition here is adding rocks and different trees and stuff, such to the aviaries. I just wish we could do the same for, what do you call it, lagoons and stuff like that. It would be interesting to see if a Trandon flies over the lagoon if a Mosasaur gets it. That would be pretty funny. But that is an absolutely lovely shot and really just showcases how big you can make this map. As you can see here, this is 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 aviaries put together, so it's absolutely massive. I don't know why there's a space in the middle, but there is. And then you've got the marshy bits with the brachiosaurus, another enclosure here, enclosure there. This what appears, this lagoon, to be on the beach. Which is interesting. So maybe the limits are really extended. It would be so cool if you could release things into the world, but obviously you can't. That would be ridiculous. And even at the bottom here, this isn't the majority of the park, or maybe it is, but there's more as well because you've got a fence at the bottom right there. And this being the chaos theory, I really wished that they'd made it a city. That would have been so cool, or at least to have the city right on the limits, something like that. Because you see the city's over in the distance, but it's nothing to worry about. And one thing I definitely wasn't expecting is the gigaspinosaurus to be part of this game. Like we have stegosaur, yeah, maybe a kendrosaurus or something. And I think the chungi chungi boy is in it. And a gigaspinosaurus is in it. I mean, it's a basal, an absolutely basal stegosaur to sort of have in the game. But I have no idea why they did, why they added it. But hey, I guess now that you have herbivores that only like their own species or something like that, it makes sense to have multiple, you know, same kind of genus dinosaurs in there. And I think this is a galamimus. I could be wrong, but it looks like a galamimus interacting with a streethymimus. It could just be a different color. I would be very surprised if galamimus didn't make it back into the game. I mean, come on. Cool. I think it is. And we have to leave it on that amazing shot. I think out of this, that they always like to add things. And I mean, they have to really, when you think about it, because people are watching, you know, there's only so much you can tell us about drosselworld evolution too. You make a park, pretty much, but you do little different things. But really what people are here for is the dinosaurs or the aquatic creatures and flyers and stuff like that. They know that, you know, we're two weeks out now. Let's see if there's be a spinosaur. And it was kind of like that with the first one. I remember, I could probably say this now, but before the game was released, because spinosaur was never shown in drosselworld evolution, or at least it wasn't to a point, I think. The species profile did eventually come out. But I took a trip to Frontier Headquarters. I can't remember why now. I think I was, I did something there. I don't know why. I can't remember. I went to Frontier Headquarters. They're all officers and stuff. And I was shown site B. And this was before site B was even said. It was going to be a thing. And I saw the spinosaur on the island. I was like, oh, but I couldn't say anything. Because, you know, I was at an NDA and the species profile hadn't come out and stuff like that. But I was like, oh, that's so cool. But this, it's nice to see not only a spinosaur back because it's a fan favorite, but it's had rework on its head and it looks gorgeous. It's a little bit thick everywhere, but it's gorgeous. So we're going to wrap up the video there. So sorry, it's a short one. I've got a wedding to go to apparently.