 All righty, new shot. He has played this. That chair... Oh, cool. All right, you're saying here that arms and hands still feel stiff. It's been challenging switching from IK to FK and also the pancreas trains with the chair. That is totally understandable. I think it's a lot better though. I think I still see some some little spacing pops here and there. It's a moment that could be smoothed out a little bit. I think he gets a little bit off balance as he pulls that chair. I'm not buying that. That chair is so heavy that it can be... You know, he has to lean back so far to then pull that chair. I would stay within this kind of balance there. It's a short moment. I'm just looking at the root. I think it's pretty good. You can have a bit of a... Depending on that rig, it would be cool to see. This is pretty harsh on that stop. But I do like how your head reacts to it. But if that rig... If this is rigged, it'll be neat to have a little bit of compression on that chair to come down and up a bit. But I think generally you're on the right track with the root. If I look at the legs here... Heavy now and then. There's some moments. This is very tricky. You look at that knee spacing here and as it goes to the right, you got a moment where right there it's sticking right there. You have to be careful. This almost feels overextended but... So every now and then the spacing is slow and then it speeds up a bit here and then it kind of locks almost. And then it suddenly goes back to the right over the frame two. And then we have a lock here again. I think that's the main thing in your movement on the knees. I'd be careful. This is a bit even in timing here on that rotation. I think you can go slow and then fast and then slow again. This gets a bit wonky. We're really far out with the knee and the leg while the pelvis is pointed this way. Like this is really, really broad. I wouldn't go further than maybe this or this. Not straight on. You want to be either or. But I think this gets a bit too far. Like by now I buy it. As he takes that step we can pivot off of here and move that if you want. But this feels just ever so slightly broken. But the general move I like, I like the complexities of your rotations and what you're doing here. Careful with something like this. When you have a foot that starts to slow down I am always expecting the pivot to be here. But you can see how that foot slides back and it doesn't go down that much further. It doesn't feel like this is the ground and then the foot is here like high up or if this is the ground the foot is high up. And it's kind of a step back like that. This feels like the foot's already on the ground and then it should pivot and flatten and pivot off of here if that makes sense. So watch out that this doesn't go back so far here. Then if I look at the chest and the head it's not too bad but I'm seeing if you track anything like the ear or the nose or whatever you have here. You can see how we're going forward to the right and then here was suddenly it's not a super wall but it still feels like oh we're hitting something right there and it goes continues to go forward. And then you have suddenly a spacing increase here. Every now and then it's just a bit wonky. Here again we're kind of stopping a bit too far or too much where it feels like the rest is kind of moving forward and rotates up but transit wise we're kind of stuck. Same thing here again. You move over the rotation y and then it's and then roll this way that kind of stops and then we roll the other way and then we go back the other way. And with that again we stop suddenly there and then we suddenly feels really stiff because all of this is moving as one. And then we kind of chest upper chest and head moving over again but then not not so far but then suddenly we suddenly have an extra rotation in the head that gives us this kind of almost broken feel to it. And then we're going this way and then suddenly down to the left. There's a bunch of spacing for me spacing in arc issues. Even when you go down here and we do have that compression boom as this stops and the head goes down. We go to the right and you can see how we go straight up here instead of having some smoother arcs. And of course all that movement and irregularities just they just go straight into those arms. So I see while you mentioned the pops here some issues there I feel some little issues there. This swings a bit fast and it's a bit broad and it's back and forth. And in here sometimes it just moves a bit quickly left and right. Then we suddenly feel like really straight. This feels like he's holding something really heavy right through through there. It feels odd how straight that arm is but then we have a lot of rotation in the wrist especially as it goes back there again. So it just feels really busy when it comes to the wrist rotation and arms. They definitely have to lock down the finger to feel that grip. And that's that. Yeah I think it's definitely better but I think it's definitely needs another pass just to clean up. And I know this is super annoying and painful and tedious but you're gonna have to go through and check your knees your elbows you know the spacing of everything chest and head and track the nose tip so that things don't feel especially at this section right when I stop there you can see that it feels very poppy left and right then kind of a broken pose where you almost want to be a bit more angled the other way. And then this feels really harsh that stop like this this makes us feel also fairly light and even that chair stop is a bit a bit I'm a bit sick as we say in French a bit a bit dry but it just it just causes you to where I would feel like a little bit of a more of an ease into this same here as you stop. I know this is not a super light chair but it's a little bit it gets a bit too clean on that stop but then at the end it feels like we almost have a drift when he sits down that chair just keeps on going I think you can have sit roll and then around here is that chair will kind of stop that's not really a deal breaker but it has a slight feel of a drift at the end and if you're going into final final polish as it rotates if there's a controller here to rotate those wheels soupy at the very end you would have to change or the angle in rotation that I mean like this feels very very stiff there Alrighty that is that thanks Alright there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome Alright thank you