 So if through poor planning you may occasionally accidentally bump into another boat So we're gonna see what happens there and see how you can evade or in the case of the orcs how you can ram them So you're gonna try and accidentally smash into me and we'll see what happens there Yeah, so I'm I'm badly positioned with this ship So I you know in its in its move is gonna have to go straightforward, which means it's going to hit this So the point here with it with the Collide we both have to make an evade test, right because Unlike what orcs love to hit other things, but they don't potentially really like being hit themselves So and certainly other other fleets really don't like having their boats smashed up. Yes chance of sinking So you make both both boats make a skill test, which is an evade roll As long as one of them passes, yeah, and the ships will avoid each other Okay, they both fail they will collide right With terrain terrain will always fail. It's evade roll Okay, only got the ship that's moving to try and try and get out the way and what do you need it? You get plus one to this so we're both regular crew, which is normally a five so we both on fours. Okay try and avoid it So I failed But I have yes at this point Okay, so I would I would complete my move step If I could if I couldn't if I couldn't clear you with my move step, then I stop short Okay But then because because the because the ships evades each other I can then carry on come on I stop short I turn the smallest amount so then avoid you with any further movement. Yeah, and then I complete my turn, okay So then I would be over here Now if we if we hit each other, which we'll see in a minute obviously then there's damage to both shoes And you both Get, you know, you're gonna lose speed. You're gonna effectively anchor but you collide into each other So let's now reverse it. Yeah, and do what the orcs do best, which is ram you so what would happen? I would just come I'm going straight forwards and you'd come in you'd stop obviously where I am. Yeah Just there yeah Now I've got I still have a chance to evade yeah So that's pretend I fail because what's this anyway? Oh, yeah, there we go great Fated so I failed so you now hit me. Yeah now in terms of so the damage we both start with one D10 Okay Now if one ship is bigger than the other for every size category that ship gets another D10 Okay, so you're a medium and I'm a small so that's another dice you get yes And because you've got the ram rule yeah two in brackets You're gonna add plus two to the amount of damage that you do Okay, so if I got two rather than two guys. Oh, okay If I got ram one Okay, fine, so they're not adding they don't add a lot more damage Yeah, but the but the fact is that they can ram in the first place anyway Yeah, and then they can initiate a boarding action. Okay. Yeah, so they hit they do damage and then they'll pour on board Okay, fantastic. I'm again. We need sixes for this one You're rolling here, and this is literally the amount of damage that you're causing. Oh, okay, right, okay So that's a little so I got six and nine dean to me. Yeah I only I do eight back to you. Now. Remember you're 15 plus two so 17 So I'm my structure points are 20 in my nose 15. So I'm already crippled right point So the point you now board me I'm down to half a tax as well. Okay, so as you can see it's quite quite Devastating yes, I mean the orcs. I mean, I guess that's their tactic, isn't it really to Ram stuff pretty much. Yeah, so I mean I did I did eight back to you But you know, you kind of shrug that off really okay, but I mean the serious trouble. Okay this point Wow, so ramming is all the orc players out there definitely need to be ramming everything Yes, apart from islands avoid islands And there's no criticals or anything like that for this one Not on this one though. Well, there we go. So there's ramming. So I think we've pretty much covered evading ramming Obviously if that was an island, you'd just be rolling to evade and then what happens with damage if you hit the island there Do you roll to see what? Yes, so this So the island obviously itself won't won't take any damage So it causes it causes to the ship that hits it one D ten of damage for each Size of ship right an Excel ship hits it it takes 5d 10 damage Okay, wow, but if a small you know the small ship hits it then it's only 2d 10 damage and say if you Survived here. Now, we're are we gonna locked in to combat now? Not this one. So at this point you could then you would then still be Grappling me. Yeah, which case I'd go this smallest amount you pull me round to the side like that Oh, okay board me fine, and then if you manage to survive that next turn. Can you sail off or I'd have to make a Well, you're there. So I'm crippled at this point But anyway, yeah, I would have to try to avoid surrendering to you because there's a bigger ship medium-sized ship Or you know within 10 inches if I pass that I could then try another skill test to try and disengage and sail away Yeah, depending on the initiative, you know, you might then catch me up That that being crippled is in serious trouble. Yeah, okay Fantastic. Okay. I think I've got the hang of ramming. I'll be doing that all the time So I think we'll probably just wrap up and see what else we've got to look at