DOOM ⭐ Early Alpha Versions





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Published on Jun 1, 2009

In this video, you can see the alpha versions of DOOM, a first-person shooter done by id Software in 1993. They're provided by the lead designer John Romero for historic interest. These alpha versions don't have any sounds at all, so don't wonder why we used some of the final music there.

DOOM v0.2:
This is the earliest version of DOOM available in the public. As you might notice, the full title originally was "DOOM: Evil Unleashed". It is a technology demo with a small map to test some features of the rendering engine. As you see, there already are some monsters, but they don't do anything and you can't shot them. You might wonder what "Jules sucks" and "Tom is king" means. They're referred to Adrian "Jules" Carmack and Tom Hall.

DOOM v0.4:
This version already contains some early versions of the final maps. There are 11 maps, you can access 9 of them from the menu. It now has animated floors, light effects, a lot of new artwork, and – most importantly – doors!

DOOM v0.5:
In this version, the monsters now block your way, but they still don't do anything. If you shot them, they simply disappear. The engine was enhanced with moving sectors. The game now contains a lot of maps that made the way to the final version. Additionally, it now has a real game menu, not just pressing keys at the title screen. You might notice that it offers an option to activate a high screen resolution. Don't try it, it's totally messed up. I guess, it never worked, so it was removed from later versions.

DOOM Pre-Beta Press Release:
This is the first version that has been given to the public press. The artwork is already pretty close to the final version and it contains three demo maps to play. However, you shouldn't finish them, otherwise the game will crash. The monsters now act as supposed and you have all the weapons of the final version. You might notice that they still look a bit differently. For example, if you try the BFG 9000, it looks more like an enhanced version of the plasma gun. John Romero stated that they changed that later because it used too many sprites, causing the PC to slow down rapidly. He said, "it looked like Christmas".

John Romero demonstrated a development version of it in "A Visit to id Software":




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