 Okay, thanks. Thank you Roy. Thank you under for the shame Okay, hello, everyone. I'm Jackie. My name is John poor 12 years ago I Went for Singapore for for my secondary school and after that I graduated from AIS Became a game developer for three years Two and a half years Then I started my own business to Produce VR VR games so it's a There's a one one day my friend Someone came came look look look someone has a just brought a Oculus Rift 2 so he asked me to Do you want to develop a game? VR game and Together, so I say okay, let's do it. I just want I always want always want to try new things So then we start to think to pick what general way we are going to develop. So firstly, we want to develop a horror game but we but none of us Is there to develop the horror game? Although we want to produce a horror game and then after I think a while and I realized That I have a dream in my childhood is I want to be a scientist so After I play so many games I found after even even you played a game you enjoy the game for a period of time But after You'll stop the game you will feel feel a little Upside or lost because you Didn't get much from the game. So I was thinking how how about make make some Meaningful game we wish that educational game so you bring the fun part into the game and I saw under you after you play the game you have some feedback or some Experience and you learn something so with I started the education game VR project. So I quickly develop a demo during my part time that I Thought there's a competition in China Held by using CVR So I just submit my game then after a period of time I Feedback we have the second second price in the long game So then I realized it's time to set up a company and fund some some people who has a same interest See same interest and same dream High-smile so Okay, so that's why I want to develop the act where I want to make VR education So this is a table contents first I'm going to talk about why we are And then second second part is our approach how we make VR We will put VR technology into education Third is other solutions are currently exist in the market number four is a challenge. That's the way we In the in this VR education industry So why they are education? so We are brings us the visibility so you can Come back to the 2d The book and videos we are VB objects you can Also, there's an engagement you can interact with The virtual object you can pick it up and you can punch it so there's a lot of a lot of interactions and also we are giving us safety when you want to Check We want to experience new things. You don't need to go to the Dangerous environment and you don't need to do risky activities. You can just do it in the virtual environment The lastly we are also brings us the focus One one thing is different from VR to AR is a AR is a you make the the real world more exciting and The VR is a we we can create create completely different universe or space so and this space is a very immersive and it's a very Can you see it is a It's a closed environment so that you you are you will not distract from the real world stuff, so it's a very good environment for the for the students to learn stuff So but what makes VR education special? So I have a search online. I found this story. There's a Asian Egypt Clay tablet It's covered and there's a child written on it and it says They beat me and knowledge entered my head. So so this is a Around 2000 years ago So Back in the old days the learning education is driven by the motivation is the punishment the heart harsh punishment punishment and the but The truth is as the learning must come from yourself come from the interest So I believe the interest is the pop the reason that can keep a person learning and keep keep keep learning and This is a path. This is a really fun 2000 year ago, so it's a one teacher with three students and this is a present So it's a fun on the internet and also one teacher with three students So 2000 years has passed nothing has changed much, right? So what is that so? That's I personally, I thought sort of this question then I realized it's a Purpose in the past, right? Some other people experience some something then they Some rats as knowledge then they read into into the book and they take to picture and they took video and they they try to recall down this knowledge then Then the others will to read will have to read the book read the picture and to and to understand this knowledge and And to eventually apply it to the real world. So the whole process is from the 3d environment to 2d 2d book or 2d images and the the razor we will still have to Convert back to 3d. So this process is there's a Conversion loss. So let's say if some somebody has a very limited limited imagination or Maybe IQ then the during the this process to make maybe a loss and Some that's that's why it's not many Not everyone will Have a good result because there are there's a conversion loss given this information or knowledge transmission process and Now we have VR VR enable us the the chance to experience yourself and Last time the other experiences are second high experience and now in VR So everything you play you you trade you you interact with Your experience is a first-time experience then you can easily understand and Help to memorize it And apply it. So the whole process is a 3d to 3d Conversion so there's no Very very very little conversion lot lot. So that's why I I think the VR is more effective in terms of in terms of Mission knowledge or information so At VR education they provide us first-hand knowledge and no conversion loss and I believe it's a future of the education and Okay, so now it's our approach How are we going to develop those? I do education VR so one direction is you create a Hey, give me fish keep me game environment you use some the Tricks in the game game commercial game so such as a little ball the social networking and The mini games so our product is a rope rope a game with the interactions and the platforms using HTC life And the here we are so It's a self-learning process and there's a story back back one story. There are mini games and there are Quests so and it's a it's a VR game and the content one deliver is from the school the teacher in China the school collaborating with us the teacher will come out with ideas How are they going to teach this lesson? So we implement all those ideas into our game So and we can sell this for self-learning game to the app to the Steam store and the area to monetize and the other way is We implement the education contents in the full-time education. It's just all the schools and to the centers so currently In the schools you have a Number of students and one teacher so you need to engage them all into the same virtual trip Virtual environment so the teacher and the students will come Will go anywhere in this virtual universe and the teachers will have teachers can control the pace and the point of interest so Let's say in the htd back version in the multiplayer version the teacher can be became a giant And the students are all dogs So the teacher will ask the students to follow him or if one student is not listening to the teacher teacher can Pick him up and put it into the correct direction our point. So and the teacher can trigger the event trigger something to happen and Can control mbc's and control our students and he's a so he's also a he's not Replacement for the current teaching method it's just extra stuff and it's a tool for the teacher to attract students to attract students interest and to Make sure the knowledge is a can can be delivered in your efficient way And this is our demo to show the interaction under some some Okay, so the background of this one is a active region So that the the student will be put onto the green green line. So and this is a character will introduce him some the The knowledge or some facts and play some game it will be the pair with a student That's the very raw demo of our game so We will keep the develop keep training to these two directions and we are also trained many small demos like we do some we will make virtual space just for the Just for the students to do a physics or chemistry experiments. Those are very dangerous experiments and those are all very harsh environment like the Vocal or the space in the zero gravity environment, so we can all do do the we can do the Conduct the experiment in those virtual virtual work work and There are other solutions in the market such as a Google expert decisions from this There are both approaches a little bit different from us. They are using 360 videos and In the class, so there will be There are good and pros and cons of a 3d video. Why is the process there's a lack of interaction and And the cons is the graphic will be realistic and And if the the development of a content is relatively fast And then the other one is called Apollo 11. We are so this Education no content is you enable the player to Travel travel to the moon and and about the space ship just like the 11 so you are one of the spacemen and The other one is a call that lapster did this though this one is software is a VR software to simulate the very expensive and then dangerous Let laboratory and all the devices so this this one this lab serve and enable the University to Conduct dangerous experiment and to save money There are also challenges in this We are educational develop development industry and one The most difficult part is the proper Structuring which is how how you tell the story how you make the story? into a game or you Put the fun part into some boring knowledge. This one is the most difficult part we face right now And the other one is the efficient content development as I say if you want to generate Generate whole universe out of nothing. So you need a lot of the talents Compared to the 360 video you that you need a cameraman and the device you can quickly develop the contents if it's a totally virtual world you need to start from scratch so the efficiency is also to consider The last one is expensive hardware. So most of the VR hardware if you want you want to have enable Interactions and you want to have more immersive experience the cost will be very high so Then that is another problem we are facing so but We believe a greater accessibility of VR devices Overcome these challenges and the VR will eventually revolutionize revolutionize education Thank you So if there's anybody who is like in the industry education industry and would like to explore more education in VR Feel free to just approach checking later outside Do you see any improvement in memory retention Students that have a teacher in front of the parking or students that actually interact in This is what they can remember. Yeah the difference between a teacher compared to the virtual virtual teacher or virtual avatar Yeah Yeah, personally I Can feel the difference because If you are you You're learning from you are learning from real teacher Then sometimes you you meet you'll encounter some someone you don't like right? So if you don't like this teacher, then I think the whole subject you will be school So and then in the virtual virtual avatar, there's no something because we can always Let the user to choose the avatar. Hey, hey, like and And you choose the avatar you like then this avatar will get through the whole learning process So this is another way to improve the efficiency of the editor to try to make sure the human factor will not Effect effect that is Education with a teacher a student can ask a question Yeah, so do you create enough Possibilities that a student can actually interact with the possible question You just create a similar experience. Yeah Just now as I mentioned, we have a tool product line one is for single player self learning So this one you may not ask question because we don't have a maybe enough database to Answer you but for the full-time Education there's always a real teacher play with you and Answer your question at any time Thank you aspect but Okay, so my first question is Whether that by varying these are you know gangles for a long time There will be some concern for the eyesight of the children Whether that you have done some research on how long time that will be context is good for the children Okay Okay, that's probably the most frequent question. Yes, I will be asked if the things are All the electronic device if you don't use it properly and then you use a in the wrong way They will will to some extent that will they will cause the Stress to your eyes like a for example the smartphone, right? If you keep playing for half a day play Play games, so you definitely will feel a stress and you will feel that the drop Drop of your I said so in the VR is the same thing so if you use this one correctly and then you'll keep the You don't play for long long time and because the currently all the VR HMD they have the the function to adjust the focus make sure you have a Relief Feeling and you have a the best I said so if you Of course the students need to be get it on how to use that the HMD once they learn they will know how to How to adjust for their best experience So actually my second question is a little bit similar but from the other Another point of view is a as the parent one can say that I don't like to Have my children to be exposed to those electronic devices so frequently and also The worst case and they're addicted to this kind of you know games in a water environment So I don't know whether that this happened to your own business a journey or not But then there is some concern expressed by the children's appearance Yeah, definitely there definitely will there will always be a parents who are Who are very concerned about this new technology whether this new technology will will be addicted or well, this one will affect their results, but we apologize that the we are going to improve your results by improve the efficiency of transmission of the knowledge by Getting the first-hand experience. So I think that once the market is educated enough and there's a result results come out from the students who play the VR rare games using the VR technology to learn The parents will see the results in the future and the Yeah