 Hi everyone and welcome back to another episode of our Road to Rite roulette series, we kicked off this brand new series earlier this week if you've missed any of the episodes so far and you'd like to go back check those out before coming into today's episode. Click up here I'll put a card up for you, you can check those out and then come back to this one but before we get into this episode today what I'm gonna do because we are into the third episode this week and we can activate our buttons that we've got access to we've got the legend maker the switch up and the random switch up so considering how yesterday's episode went we were so close to getting some results with the team but I do feel that we are at a little bit of a deficit with only one restricted Pokemon when we could have two so what I'm gonna do before we kick off today is activate our legend maker button so we're gonna activate that right now we're gonna have to do a random selection to take one of our Pokemon out of our party excluding the Sogaleo so we're gonna just do that throw the Pokemon into the roulette we'll select a random Pokemon to come out and then we will do a selection for a restricted Pokemon so we'll be right back we'll hit that legend maker button right now and we'll see who we're gonna bring into the party for today so sad that we've lost Chandler but at the same time we can now welcome in the park here this legend maker button is a good button I'm a little bit sad that we've lost Chandler but also at the same time we do get access to another restricted Pokemon and what better one to get access to than something that complements Sogaleo so well so thank you so much to Will you can see on your screen right now that Will did suggest the park here there even though we have all the restricted selections in any time there is one selected that has been nominated I'll give you guys a shout out for that nominations are gonna be starting for next week's roulette road to rank series so make sure you go over to a comment section check out the post there and nominate your Pokemon for next week's episode because I did put a poll up on the YouTube channel asking you guys I was a bit unsure about whether we do this for two week cycles or one week cycles in the came back unanimous one week cycles so that's what we're gonna do we're gonna generate a new roulette team every week it means that we can use our buttons within one week which makes them a bit easier to work with so kicking off into the day let's get the team up and let's see what we're gonna do so we've got the park here and we've taken the chandelier out unfortunately as always the team is down in the description below there is a raw paste poker paste if for whatever reason you want to have a little bit of fun roulette style and try it out yourself you're more than welcome to if you do obviously let me know here is the team all revamped and remodeled so we can see we've got the mountain still we've changed at the mountain set as well we've given skull there we've taken off helping hand we've kept icy wind is a little bit of extra speed control I kept tailwind in that wide garden it's being so good superior is exactly the same so go there was exactly the same the palkier we've got trick room on that because we had the trick room on the chandelier we've given earth power spatial rent that kind of gives us the coverage we need I do like hydro pump but I don't want to be in a situation where we've got the sun up and we cannot use that water type attack so I feel earth power kind of does a lot on this format will help us out a lot there spatial rent trickery and protect and then the shuckle is exactly the same the houndoom is exactly the same and I had a message from Mojo the kids a big shout out to you I haven't had a chance to respond yet why not put sucker punch on houndoom well that is something we can look at for the rest of the week I didn't really consider it because I just wanted more of a special based set but the obvious priority would be very nice on there obviously gone off a the physical side attacking side of things so it's not gonna be the strongest and dog pulse obviously is a little bit stronger when you're doing the calc stuff like that and especially the things you want to be hitting but sucker punch could definitely be a viable option especially over something like destiny bond which we haven't actually been able to use yet so maybe getting into today's episode we'll be able to activate that we've got the music on everything set guys if you enjoy the content please remember to drop a like on the video do subscribe for the channel for more Pokemon content and leave your comments down in the comment section below because I do love hearing from you I'm gonna quickly select across my vision one we got our first opponent is a Jan or Ian it's Jan so let's hop over into team preview okay so Jan our first opponent oh it's one of those teams is playing Pyramid and grow out on Incinero Mewtwo Tepulele and drippling drippling the one Pokemon we love to see because we can assume that it's gonna have gravity hypnosis that's gonna play off at Tepulele with gravity it's gonna be scarfed and then both drippling and Mewtwo are gonna have access to that hypnosis so what can we do what can we do actually because we've not got anything with a lumbary hand doing could be very good here if we can avoid the sleep we've got to watch out for Mewtwo obviously with Aurora Sphere and we've also got to worry about the Tepulele with Moonblast but if Tepulele goes for the gravity then we don't need to worry about that too much and I'm gonna bring Parkia it's our newest member so I'm gonna bring Parkia here if you can get a trick room up things could be alright I don't know Mantaing could be decent so Galeo so Galeo is definitely good in this match and then it's what do we choose for our last one hmm shuckle shuckle do we go shuckle or do we go Mantaing? Mantaing's been so good because the tailwind could be good if we get it off think I'll go with that we'll lock in there good luck Jan and hopefully we can pull out of when I feel a little bit better about things now we've got two restricted Pokemon to play around with rather than just the one it does feel a little bit better but going up against these sort of teams this is where we need to get to you know with the roulette we need to kind of get the means at full force with these but you never know we've got two buttons bonus buttons to use before the end of the week so maybe we activate both tomorrow and play some play some meanie stuff instead right we're gonna see that drift blim we're gonna see the tapalilla come out as I say I can guarantee that you're probably gonna see gravity hypnosis for sure I'm gonna go mega-volve and I'm gonna go dark pulse into the drift blim and I'm gonna try and trick room with pub here if I can get a trick room up it would be very nice for us I think because the team is probably more tail in best you've got to imagine with something like the drift blim I don't recall there being any trick room set around my opponent's team at least to support the crowd on which we kind of normally think it would be at least we get to see mega houndoom as well this isn't really cool this is the one bonus about this whole series we're gonna see a bunch of Pokemon that we were never used to seeing which is really fun oh we're not even gonna see the gravity just a moonblast okay well pocket will take that just out of berry range which is a bit frustrating but pocket being the beast that it is does take the shadow ball pocket socket pocket socket gonna get a dog pulse often to the Lele which is nice as well and get the trick room up which means both Pokemon that we've got access to now are going to be slower than anything else on the field right so I'm not really too worried about the drift blim now we know the Lele is scarfed so I'm gonna double into that slot with an earth part and a dog pulse which should be enough to take down this Lele and I don't know why my opponent if they've got access to gravity if not it's gonna go for it can really we've seen before when we been playing about a series how devastating it is if you don't have an answer to it and I think being able to just set that up now really kind of really limits our options going forward but I'm gonna take it and I'm gonna just I'm not really worried about the drift limit at this point it's not really put on too much offensive pressure on either of our side of the field the taboo Lele if it wants to stay in that's fine we probably pick up the knockout if it wants to switch out then whatever comes in will take a bunch of damage so we're gonna see groudon actually now hit the field that overheat so tempting there I'll be interested to see the speed tier of the groudon but the drift blim switching out it has lost its special defensive booster and its speed boost as well that's that line getting set up onto the field now I'm gonna see the earth part into that Lele not doing a great amount of damage but dog pulse boosted by the Sun it'll be more than enough to pick up the knockout on that Lele there so sitting not too bad solar power gonna take a little bit of damage you get rid of that Lele of course and the groudon now threatening our houndoom so we've got to watch out there a little bit and whether we trying to adjust that board position a little bit more going into this next turn because the drift blim is probably could be slower than our park here without the boost I don't know and mountain's obviously a good Pokemon to bring in for houndoom and I think what we'll do is we'll just protect Park it we don't want to take any damage and if we get mountain on to the field then we can why God earth power that groudon we've already seen the damage output from the the drift blim so I'm not really too worried about that right now anyway it's not really gonna be threatening any any knockouts there's a destiny bond yeah expecting probably us to hit into that slot there's a precipice blades as we expected so playing around it there which is good doesn't affect the mountain and we can go for a why God we'll just see how many turns of trick room we got left with two turns left so that's fine and I'm gonna go for earth part into the groudon they know we got earth pass so they could protect here I definitely could I don't want to spatial rending to the drift blim if we crit that slot and pick up a knockout then we would lose park it especially if we're slow than the drift blim and we attack before it so the destiny bond still active right now until drift blim attacks this next turn so guard on protecting as we expected there's a why God so we'll reveal that fine shadowball gonna be in two-park it a bit more damaging I expected it to but still fine and what we'll do now is we want why God will tailwind and because it's the last turn of trick room I'm just gonna protect Park here so then the next term we're in a such a good position and we can like icy wind and power or just double into the drift blim get rid of that because I don't unless the drift blim goes for a tailwind now it has got access to it and if my opponents smart and they probably want to try and get their own trick room set up we're gonna see the new to come in the field now it wouldn't be so surprising if we do see the drift blim go for a tailwind now knowing that the trick room is gonna end and there's man time setting up setting it up so and just another shadowball into that slot that's fine that is buying my friends and the psychic terrain finally disappearing from the field and me too we've got to be a little bit worried about obviously I'm gonna icy wind just in case the ground on comes back in and I'm gonna spatial rend the drift blim because we don't want to allow it to get a tailwind set up of its own that's the one thing that could put us a little bit of a disadvantage from a point where we are at a good in a good place now like I'm not really too worried about what my opponent like we've got to worry about the me too obviously we've got to deal with that but we do have so go Leo in the back so coming in and we've got like perfect protection against the ground on it especially with precipice blades but we have to still worry about that the fire punch if I can even get my words out so there's a special rend we do make contact it's a little bit less accurate than some other dragon type attacks so sometimes it can miss do pick up the knockout there and we get that nice icy wind onto the ground on now it's a guessing game where's where's where the Pokemon gonna hit and like me to it's gonna be me to why for sure I'm gonna just icy wind again and if we can get how do you mean we can do some serious damage yeah we've got how I'm doing the back it doesn't really matter too much and I'm really more concerned about the ground on because the ground on threatens more knockouts on anything else and it's kind of hindering our ability to to allow my time to get any attacks up other than I see when so I'm gonna just try and chip this ground on down a bit but it does protect it's kind of an obvious protect there maybe yeah the mute who's gonna take down the the park here but an icy wind onto this mute who's gonna help out turns so that's that's fine then we get how I'm doing the thing is with the Houndoom is it's not really too threatened by by fire punch so it does give us a little bit of room around dealing with them dealing with ground on at least especially with the dark pulse we can in the Sun do some good stuff to ground on so we have to attack we have I think we have to why God we have to why God how many turns the tailwind if we got left one I know the mute who's gonna protect here but I've got to attack into it because it's got a raw sphere yeah it's pretty obvious that it does would just wonder what the ground on does it's got stomping tantrum it could be pretty bad this is where we could have went for the ground on but you get punished if you know how do oh we didn't think about that we're losing we're losing it's not so good right now I don't know if we're gonna get Z Splash up either I don't think we're gonna be able to can we I see wind again I just don't think we're gonna get Z Splash up and like I just feel like the ground on that has to earth power has to earth power right because it could go eruption and I'm just gonna why God again and I'm gonna go for Z Splash because I feel like it does put us into a position where we might take an earth power but I think we can take at least one earth power just the ground on probably got a rupture you saw the layers of fastest thing that we've got on the field now what we can try and do is chip this ground on down a little bit more if my time can stick around Z Splash is it gonna save the day though shadowball shadowball earth powers not gonna be not gonna do the job I don't think oh that's it that's it we lose we lose the double up okay unless my time can do some work I just don't see it happening now this is disappointing there's no there's no way there's no way we can do this not now are the ground on it is par this is why we so ridiculous oh I'm so sad I'm so sad about this result we had such a good start how do the earth power catching like we should have thought about the earth power on the ground on that's the thing if we just got damage into the ground on with hand doom and we said that earlier on you know that's the one thing that we need to concentrate down off if we just don't post into it or overheat sacrifice to me too it's gonna protect anyway like we kind of expecting it to what we doing when I get punished in case of a raw sphere but the ground on protected the turn before so we're pretty safe attacking into it this turn and then it then it cuts us that move then we get enough damage on to the ground on to actually bring so go in at the end and probably pick a bow knock out with since your strike or even superpower even man I don't think my rating has ever been so low ever okay we're gonna win this next one whatever happens we're gonna win this next one we've got Palkier in a team we can't lose right hopefully it doesn't take too long ah there we go it's Cavalier 19 15 20 red players so let's open the team we're gonna be above 1500 by the end of the week I promise you that so we're going up against Xernius incinerole landeris tapacocco ferrithon and requaza all right hmm well so goleo is like pretty decent here we'll see it deals with the Xernius I can deal with the incinerole that's a worry a little bit about the the landeris for sure you could go superior I guess it's not really doing too much really in this match anyway Houndoom it's good for the ferrithon but that's about it shuckle hmm not really it's a good cannon fodder I guess before mega evolve I think it's gonna be about like palkia has a bit of a hard time mantain so goleo as a lead try and go down the tail wind route I mean palkia is good in tailwind we just got to check the Xernius which is a little bit of an issue then do we go superior or like superior could be good because we do have the sash in it but then I think I'm gonna prefer Houndoom over everything else just for the fact that I feel like the ferrithon is probably gonna be a massive issue the thing is it's gonna be difficult to kind of deal with the fake out Jermansi I'm not gonna see that I'm gonna see Tapococo come out where's Coco attacking too though like if it doesn't see into the mantain then mantain takes the attack and we get a tailwind up which puts us in a great position there's no fake out so I'm gonna Z Splash with Sougoleo tapoco was a move and Moonblast from Xernius we should take that combination Xernius actually just gonna protect so let's see what this Coco does bolt switch arts into Sougoleo okay I'd imagine Incinero comes onto the field now that's that would be my best guess I think Incinero for the fake out Jermansi that's really close huh so we're gonna get a free tailwind Z Splash okay we're at the stage now in this game that would been in so many times this week where it feels like everything's going right so we need to just and I think this is a good thing like even if you play like seriously this is where you need to really start thinking about where we're in a great position now my opponent's definitely on the back foot how do we keep the pressure up here how do we how do we keep things the momentum going now there's only us if we look at the ball position Xernius is in a terrible position and it's gonna want to switch out it's just protected the Rayquaza on the other hand has just come in so icy winding here isn't a bad idea and then just Sunsteel strike into the ray the rays the one thing I think more likely to not protect than the Xernius I don't think my point tries to get the Jermansi off now could be wrong they could definitely call our bluff and say well from the ball position we're in a terrible position they're probably not going to attack into this to take advantage of this ball position none I'm gonna switch out but I'm not gonna switch out I'm gonna call that bluff and I'm going to Jermansi if I get the Jermansi off I'm in a really good position so that's there's the mind games all the time but the safest player most reliable players knowing that Xernius is probably gonna switch out for later on tap a cock or coming back in which is fine now Ray will probably yeah mega evolve which is fine because I mean the one thing we'll probably take it if it is sash take it down to its sash man time is still outspeed it so as long as that icy wound hits we should be getting rid of the Rayquaza I could go for an extreme speed here but I mean if it does I don't really mind and it's not likely going to but the man time full health I've redone the calcs we should take a drag us in from full health from Rayquaza Jolly Rayquaza I'm not even sashed just pick up a clean knockout I'm surprised we're not seeing incinerole come in my opponent must have brought the incinerole we do get the icy wind off into the cocoa break potential sash there I guess if it wasn't on the ray it's likely to be there and in the next turn the Xernius could come back in now it's unlikely it's unlikely to bring the Xernius in but they do and this is where we have to kind of be a little bit careful like I'm gonna attack into the cocoa and I'm just gonna icy wind again and I'm gonna sense your strike because I do feel like the Xernius will protect I feel like the type of cocoa could be the one thing that causes a lot more damage than we necessarily want to be taking and the Xernius we can kind of keep in check as well by just icy winding it and just keeping that speed in check there's the protect from the Xernius and now we're just we're getting the 50-50 calls right but I mean there's logic behind them so we'll be able to smash the tab of cocoa so surprised at this splash splash the so go later putting in so much work and I'm I pointed down to the last two Pokemon now I'm gonna be so surprised if we see the Incineroar as the last Pokemon here because I feel like it should have come in a lot earlier in this game if my opponent yeah has brought it which is just crazy it is a little bit crazy now the one thing that we need to be a little bit careful about is again my opponent can just fake out so go there and till wind is about to run out and I think we have the icy wind and I guess we son still strike the Xernius we're gonna get picked up from the so go there from the Incineroar guard less than the gym anti is gonna be set up 100% not really too much we can do about it and the thing is with not having protect on so go there is the following turn I think my opponent can make the play or they they want to protect the Xernius and they'll use the Incineroar to flare blitzer so go there but I think we're fine anyway because what one thing my opponent probably has to do is moon blast either one of these targets to take it down so it means we get a tail wind up if they attack into so go Leo and more superpower the Incineroar and if they they attack the man time then it means so go Leo's and an amazing position going into that next turn where it can still pick up the knockout onto Xernius so that's why the only thing that really threatens us right now the Incineroar does put on a lot of pressure of course the Xernius is putting on a lot of pressure but at least we know so go Leo can take at least one moon blast and we get the tail wind up with man time and we should be we should be alright we should be alright this is like man time putting so much work today I love man time it's a mate it's been such a good support Pokemon and like every match even though we've not had the best results it's been doing so much work so there's the moon blast this is what I'm plus two you take it man take it man time this is why it's so good like MVP such a cool Pokemon there's the tail wind and then yeah we just lock this because we've got the icy wind on to the Xernius now so you plus one way plus two simple isn't it simple math simple math will icy wind and then we'll go for that sense of strike we're plus two and I mean splat Z Splash is just absolutely destroyed that game there for us so amazing game for us to end on today and we do win it and we do end on a victory so we're sitting on two wins and three losses so we can tie things up tomorrow get ourselves ahead and then get stay positive by the end of the week that's the goal so that's what we're gonna do and I just want to say thank you so much for tuning guys remember that the poll up for next week's roulette Pokemon and nominations is up now go over to the community section of the YouTube page there will be a post there you can go and nominate the Pokemon you'd like to throw into the wheel for next week's team and we'll be doing that obviously on Monday with a brand new team to take forward and we've activated a button today we've got two buttons left we've got the switch up and the random switch up so how the switch up works is we can switch up any Pokemon in our party and spin the wheel again from your nominations from last week and select a brand new Pokemon to bring into the team and then the random switch up is we have to select a random Pokemon from our squad and then we have to replace it with with something else random from the wheel so we've got those two options there to play around with we might activate them tomorrow might activate them Friday but we'll see what happens I hope you're enjoying this series though it is a lot of fun doing it it's it's being really great so far so thank you so much for tuning in thank you for all the support and keep your comments coming guys I'd love to hear what your thoughts are on these this new series and we'll end it there so have a great day whatever you're up to I will see you all for the next one so until then take care and bye bye