 Hello, I'll say to sync here and welcome to another video where we look at how we can build certain types and styles of sounds on the Korg monologue So today is all about chiptune. So what does chiptune mean? Well, it's a style of music, which is reminiscent of games consoles typically games consoles from the 80s early 90s and And I guess it's born out of a kind of nostalgia for that that the music that was in those computer games and I can understand why Certainly for me growing up the Nintendo entertainment system the original nez That was a major part of my my musical world actually and the music that those games had were just incredible in a lot of cases Before we get started actually, I'm just want to plug another channel. I'm certainly not affiliated whatsoever with them But it's a really great channel if you're interested in computer game music and music theory. It's called 8-bit music theory Incredible videos And and you can learn a lot about music theory at the same time. It's enjoying those great old-school computer games Soundtracks. Anyway on with programming some sounds. We're on the initial patch here So we're gonna do two for the price of one here We're gonna do a kind of a bass sound and then a kind of a lead sound as well Now my frame of reference as I mentioned for chip jeans is is very much the Nintendo entertainment system so Think about the Nintendo entertainment system. It had one triangle wave voice Which was typically used for bases to square pulse wave voices, which typically get used for Lead sounds and then also a noise source for percussion sounds and you could kind of you PCM sample stuff So we can ignore the sample stuff so if we want to approximate a Nez bass sound really The main thing we need to do really is drop our octave and move over to the triangle wave immediately that's kind of evocative of those sorts of games consoles And actually it's nice because the monocles has quite a buzzy triangle wave, so it kind of gives you that 8-bit sound anyway That's more or less all we need to do to get kind of a chiptuni bass sound actually So why this section is gonna be pretty quick. One thing I might suggest that we do is Go into the one-shot Envelope and then just give ourselves a fairly medium decay sound decay at a time And that gives us quite a nice bass sound. The other thing that I would probably do is in these cases to get that slightly Orbily sound Would be to set my LFO to slow into triangle and aim it at the pitch and just find a nice setting for a bit of pitch roll as well And there's quite a nice 8-bit Nez style bass sound Pretty straightforward Right, so let's initialize the patch and talk about the lead sound so Okay initialize patch as I mentioned the other main voice on the Nez was a square wave or rather pulse wave and On the Nez we had variable pulse width as well And We even had proper sort of pulse which my pulse width modulation which Nick But we're very happy about on the Nez so let's start with our lead sound with a Straight square sound and we're going to send the LFO Over to the shape which on the square wave is going to give us pulse width modulation Nice Might also just while we're here Set our envelope into the latch mode Have an instant attack probably maybe a Maybe not quite instant. That's nice and then a decay which gives this Just that little bit of tail at the end Now one thing I'm not using here Really at all is the filter and that's because the Nez anyway And most of the games consoles that were available didn't have a Filter the main Exception to that would be the Commodore 64 with the SID chip which had did have a filter on it But for the most part on chip tuning type stuff, you don't tend to use the filter So Let's do something a little bit different here to sort of finalize our chip tuning kind of sound And what I'm going to do is record a short sequence. Okay Now what I want to do is get it so that sequence is just those four notes repeating again and again and again So we're going to go into edit mode. We're gonna make sure we're on sequencer edit here We're going to go into the second light here where it says step length and we're going to drop that down to four Like that now I actually want that to run a little bit faster, so I'm just going to crank that tempo possibly just up to full Just below full and then I'm going to turn on the key trigger mode So what this does is it starts the sequence whenever you press a key and it will keep it playing for as long as you press that key And it will also change Or transpose where the sequence is happening based on what key play. So if we start with the The note that we're originally playing Sounds exactly as it was but as we start to play other things Sounds really good as you start to go up I've also turned up the shape knob on the VCO to get the pulse Duty a little bit tighter, so it's much more a reedy thin sound And that's how you power up on the monologue So if I look at a bass sound, which is very straightforward just the triangle wave really and then also how we can Abuse or make use of the sequencer to get that kind of power-up sound when we're playing melodies as well You know, I hope that was fun and useful for you guys If you enjoyed it, please hit that thumbs up button to give the video a like and also the subscribe button So that you don't miss out on any Future videos on the cork monologue and also other synthesizer stuff as well that's coming up Thank you so much for watching everyone and I'll see you again soon