 What is going on Freedom Family, my name is Alex and I am one of the founders of Zunix as well as a new addition to the game development division at Freedom and today I just want to be showcasing a game idea that I have had for a while now that is called Pirates and I just want your overall feedback and maybe some ideas as well for how we can push this project further. So as you can see the project is named Pirates right now, that name is still a work in progress but for now I'm just going to call the project Pirates, so the whole idea of this is to sort of have an open world survival game based in the pirate era. So it's going to be in the Unreal 4 engine and also going to be on Steam. Now I want this game to be similar to the games Ark and Rust so it's really going to have that whole open world sort of raiding, gathering sort of style and that's really what I'm going for here, you're going to be able to raid, you're going to be able to build your own bases and then later on there's going to be C combat that I really want to implement at a later stage where you can make your own ships and also do stuff like that. So as you can see on screen now we have the game development document that I've been working on, still needs a lot of work but there's some basic stuff in here that I just wanted to show you guys that I've been working on. So you can see the genre is open world survival and early access, it is planned for first person and third person, you've got single player multiplayer. The art style we're going for is really for that Ark and Rust style so pretty realistic and really good graphics. We're aiming for mid to high end, of course we are going to make it so low end PCs can still play the game but at the same time we don't want to be making it look like Minecraft, we really want it to be a really good game like Rust and Ark with high graphics. So you can see the servers that we're going to be offering so we're going to have dedicated servers, we're going to have a few different server types as well as game modes. Our funding is currently self-funded by myself, I'm hoping Freedom can help out with it shortly if you guys like the idea of the game and then the plan is to kick start it for additional support and then release the game into early access in a stable state and hopefully you guys can jump in and test it at that stage. So if we scroll down you can see that we have some core concepts, we have our gathering which I mentioned before so players will just go around the island gathering different resources and supplies, of course some of these will require tools so like pickaxes, hatchets and there'll be some other tools that you will need to gather certain things. Cruise is also playing for this as well so just a generic tribe sort of thing I guess where you can invite your friends in, they can play with you, they have access to everything that you build, an easy way to do that. So under that we have caves so this is sort of the exploration sort of side of things there's going to be caves located all around the map, you're going to be able to go into them and explore and there will be some loot in there. I'm also planning on adding some cursed caves which I'll talk about later but they will be quite interesting. Our wreckages and ruins so these are sort of where you'll find some early loot so along the coastline I'm planning on having a few wrecked ships and maybe some little wrecked boats and stuff like that that you'll be able to get some early loot from and that you'll be able to explore which I think will be pretty cool and then more inland I want some sort of like ruins where you'll be able to explore and also get some higher tier loot in those as well. Moving on to the loot I'm going to be putting loot in the treasure chest so the plan is to have a few treasure chests around the map where you can open them and then some of the higher tier ones I was thinking we can make it so they're actually locked and you need to get a key which can only be found in some of the lower tier ones which I think would be pretty cool and there'd also be some barrels and some just normal boxes and stuff around the map that you'd be able to get some loot from. Our building so players will be able to build their own bases ships is something that I'm going to leave and probably until last maybe not even at launch because I really want to focus on the whole island sort of building first because ships is going to be a really big addition to it. If you do live on the coast that is then you'll have to defend from the sea as well as the land but for now we're just going to focus on land building and then bring in the ships later. So there's going to be three main tiers still working on these but so far we've got wood stone and stone brick I'm trying to think of the best tiers to do to sort of fit in with the pirate era but for now those three are the ones that I have planned. Rating of course rating is going to be a big part of the game as it is in any open world survival game you're going to be able to make black powder which is gunpowder, pirate cheese to call it black powder and it's going to be used in cannon balls and other rating tools and the cannon balls are going to of course be used in the cannons so you're going to be able to buy cannons at enemy structures in order to break them down and of course raid them. XP and crafting so they will be an XP system to unlock new craftable items the plan is to sort of have it like a talent tree sort of thing where you'll have to unlock the previous thing before it before you get the next thing so if you're going for a metal hatchet then you'll need to unlock the stone hatchet before it and there'll be like a talent tree sort of like that and that's the plan moving forward. I've got some music planned there that's not set in stone that's just some music I thought was pretty cool here are some concepts of the game of what I think would look pretty cool on the island I really want it to be a game where exploration is a really big part of it of course raiding and the whole open world survival is a big part of it as well but at the same time I want the island to look really nice and I want people to be able to explore and really go wow when they spawn into this world so you can see some caves in there as well some cave concepts that I think would be pretty cool you got a beach line there so I thought that was those were pretty cool and they would suit the game well so here are some core items that I've been working on I've actually do have some of these in game which I'll show right now on screen so far we have a homemade bow a metal hatchet and also we've got some hands as well and most of these have animations and still being worked on though but the plan is to change the hands a bit I really want to make them a lot more pirate like so sort of scruff up the nails and maybe put some tattoos or something on the arms to sort of make it look more like a pirate arm so we are in the process of doing that currently but for now you can see some very very early work that we have now and of course this island we're currently working with the demo this is not going to be the final one this is just sort of a demo just to show you guys some animations and some of the items we've already worked on so here are the items that we want in the game there is going to be more of course later on but these are the ones that I have so far and sort of fit in with that pirate era you've got melee weapons ranged ammo so you've got all the generic stuff like the bows the crossbows all the stuff like that of course the flintlock pistols and muskets I think they're going to be really good they're going to be very hard to make but once they're in game I think they're going to look absolutely amazing and then you've got the cutlass sword and a lot of the generic survival tools there as well and then you've got the raiding stuff which is the cannon you got the granada grenade which is like a little grenade which is going to be used for raiding as well as well as explosive barrels now explosive barrels I think are really cool because my plan for them is I want you to sort of carry a barrel around and sort of roll it into enemy bases and that'll blow up their walls and stuff like that so I think that idea is pretty cool and I really can't wait to get that model and actually have it working in game so I've done a bit of structures as well worked on what the plans are these are the three tears at the moment we may implement more tears later on but for now I only have these three so yeah I've got some concept images there sort of what I want them to look like if we go down ships we'll be out of the latest stage I spoke about this before I don't really want ships in the first release of the game because I feel like it's going to be a really big thing implementing the whole sea combat and then we've got some more items here as you can see black powder metal wood clothes I'm still working on a lot of this stuff possible features so this is stuff that we'd added a later stage so one of the last pages I have is the UI concept I have so far made a menu as well as an inventory concept these are not set in stone as of yet these are just some designs that I came up with which I think look pretty cool and definitely let me know what you guys think of these our concepts down below because of course these will likely change quite a lot it's just only one design that I came up with so I hope you guys enjoyed the video please leave some comments down below in feedback even if you have any of your own ideas you think would make a good addition to the game that would be extremely useful even let me know if you don't like the idea let me know if you 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