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Published on Mar 15, 2010
Example for a fully destructible environment created with a beta release of APEX Destruction. Based on Hardware platform the number of particles as well as the number of destructible pieces can be scaled down. The demo uses PhysX 2.8.3 and a beta release of APEX Destruction. Lighting is done using a forward renderer with 3 spotlights with everything (even the little bits that break off) casting and receiving shadows.