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Published on Apr 16, 2017
Al Politecnico di Milano sono saliti sul palco due dei più grandi game designer al mondo.
Ecco a voi la terza e ultima parte.
The seminar addresses two actual and complex topics that are unpacked through the seminal perspectives of Chris Crawford and Ron Edwards. The first is a reflection about the nature of reality and our double way to perceive it. On the one side reality as a collection of things, on the other as a system of processes. In this context, our reliance on vision biases us towards thinking in terms of things rather than processes. This in turn hampers our ability to use the computer fully by creating good algorithms. The second addresses table-top role-playing not as a fixed or known activity, but as an undeveloped medium of dialogue and play which creates fiction. Unlike traditional media, creating a story with or from this fiction is an option, not intrinsic to the fiction's existence or expected from an audience or consumer standpoint. In this new medium the process of story authorship is laid open to observation and common experience. Then, if not for story creation, what else can the medium do?
Ringraziamo il Politecnico di Milano, Narrattiva e tutti quelli che hanno permesso la realizzazione di questo evento e i video che abbiamo potuto proporvi.