 So, you fixed your middle click controls, but you don't understand the rest of the menu. Not a problem. Big thanks to everyone who left extra comments and messages with some other important hot keys. Some of my favorite ones you guys shared were if you hold right click, you can move around with WASD, and use Q to move down, and E to move up. Also if you hold shift, you can select multiple objects at the same time. If you press spacebar, you can cycle through the gizmo modes. You can hide all the gizmos with G, and control tilde lets you flip-flop between local and world rotation. Now again, thanks for sharing the new information, it was super useful. So if you watched the last tutorial, you should have a fairly good understanding how to control the viewport. However, there are three other important main parts of Unreal's menu, and the first one we'll talk about in this video is up here. Here you can press the green arrow to play your game. You can also press alt P, you can pause the game by clicking this, and while paused you can click this to progress the game one frame at a time. You can press escape or click here to stop the game, and at any point if you want to mess with the game as a developer god, you can press F8 or click here. If you press F8 again, you will go back to playing as the player. There are some dots you can click on to give you some more options to look through, but we'll get into those later. You will see the platforms your game has available to you, and before we go any further I just want you to know that you don't need to know every option in every menu. It'll help, but the way I'm going into this series is we're going to introduce you to the most important things first, and as the other things start to become more relevant on your journey in learning Unreal, that is when we'll go into the specifics. But for now, just to give you a basic outline of where things are in the menu, you can save your scene at any time by clicking the floppy on the left, but all of the most important modes in Unreal are going to be in this thing right here. The default is the selection mode, which will feel familiar if you're coming from Unity, but you also have landscape, foliage, mesh, modeling, fracture, brush, and animation modes that you can use to do a lot of really cool stuff that I'll definitely be showing you later. Next to that we have the second most important menu, which is the add to project button, which is where you will go anytime you want to grab any asset that you need from Unreal's massive library. Quixel Bridge contains all the 3D assets you should ever really need for environments and materials, and it's completely free. The marketplace is where you go if you can't find what you're looking for in Quixel Bridge. The content browser is like the asset browser in Unity. You can also find basic actors, lights, shapes, cinematic materials, visual effects, areas, classes, and the actor panel. Next to that you have your blueprints menu, which is where you go when you want to create commands for your game, and next to that you have your sequence menu options. So that is the upper area of Unreal's menu. If you join me next video we will talk about the Outliner menu, what it is, and why it's so useful. And meanwhile, I hope that helps and as always, I hope you have a fantastic day and I'll see you around.