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DYING LIGHT IN VIRTUAL REALITY OMG!!!!!!! Oculus Rift DK2 First Impressions

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Published on Jan 28, 2015

Ok so Rift support was hacked last night and I have been so hyped to play this game in VR. The Game still had the Oculus Rift Code locked in the game files this is unlocked by opening a word pad then open, set options to access all files then locate the DYING LIGHT ini file located in your documents folder.Dying Light/out/settings then open video file...

you will see something like this

!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!TextureQuality(s) // Low, Medium, High
!GammaFloat(f)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Fullscreen()
!VSync() // enable vertical sync
!GrassQuality(i) // lower is better
!NvidiaEffects(i,i) // enable extra nvidia effects(hbao+,dof)
!ExtraGameFov(f) // extra fov
!VisRange(f,f)
!OculusEnabled() // enable support for Oculus
!AmbientOcclusion(i) // 1 - enable; 0 - disable
!MotionBlur(i) // 1 - enable; 0 - disable
!AntiAliasing(i) // 1 - enable; 0 - disable
Resolution(1920,1080)
Monitor(0)
TextureQuality("High")
VisRange(1.74, 1.74)
ShadowMapSize(2048)
SpotShadowMapSize(2048)
GammaFloat(1.00)
GrassQuality(0)
VSync()
NvidiaEffects(1, 1)
AmbientOcclusion(1)
MotionBlur(0)
AntiAliasing(1)

simply add
OculusEnabled()

to the bottom so it looks something like this:

!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!TextureQuality(s) // Low, Medium, High
!GammaFloat(f)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Fullscreen()
!VSync() // enable vertical sync
!GrassQuality(i) // lower is better
!NvidiaEffects(i,i) // enable extra nvidia effects(hbao+,dof)
!ExtraGameFov(f) // extra fov
!VisRange(f,f)
!OculusEnabled() // enable support for Oculus
!AmbientOcclusion(i) // 1 - enable; 0 - disable
!MotionBlur(i) // 1 - enable; 0 - disable
!AntiAliasing(i) // 1 - enable; 0 - disable
Resolution(1920,1080)
Monitor(0)
TextureQuality("High")
VisRange(1.74, 1.74)
ShadowMapSize(2048)
SpotShadowMapSize(2048)
GammaFloat(1.00)
GrassQuality(0)
VSync()
NvidiaEffects(1, 1)
AmbientOcclusion(1)
MotionBlur(0)
AntiAliasing(1)
OculusEnabled()


Then you need to set rift to extended mode then boot it up from steam boom you are in

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