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Die by the Sword - Wiimote & Nunchuk

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Published on Nov 28, 2007

Die by the Sword + Wiimote + Nunchuk + GlovePIE + PPJoy = Awesome

It's Wii-ish VSIM. No sensor bar is used in this so I have to twist/tilt the wiimote to swing the sword, but it's not bad. Generally I can swing the sword well enough.

And the script has the wiimote vibrate when it gets enough acceleration. It's not bad, too.

The script is here.
http://blog.livedoor.jp/b2pencil/arch...

New version(psued analog turning with Nunchuk) is here: http://blog.livedoor.jp/b2pencil/arch...

[About the setting of PPJoy]

Select "Modify the mapping for this controller" in the first of the PPJoy's mapping wizard. You need to set 2 axes. Then map X axis as Axis1 and Y axis as Axis2 in "Define the number and type of axes...". Then set Analog0 as X Axis and Analog1 as Y Axis in "Configure mapping for axes". Other PPJoy settings are not needed for this script. Also if you use WinXP you must set PPJoy Virtual Joystick as the default device used in an old application, in control panel of the joystick.

About the Nunchuk thing, it just performs a custom movement which I have set for the shield/off-arm so you need to make the similar custom movements and set them for your custom movements.

[How to make the shield movement]

I will explain how to make a keep-the-shield-up movement that allows player to swing the sword independently of the custom movement playing.

Firstly, make only the Offarm/shield record then record it to hit keypad 8 to move the shield up.

Secondly, make Body record(red triangle), Arm stop(square) and Offarm play(yellow triangle) then record it until the shield's play ends.

Thirdly, cut the excessive frames. I set the frame length about 20.

Now you can use it with Nunchak motion after mapping it in DbtS configuration. Btw I use 4 shield movements; up, down, right-to-left and default position.

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