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Published on Feb 6, 2012
I got inspired by the Frostbyte 2 lecture on how they faked translucency using a depth map generated through baking AO on your mesh with reversed normals.
In this video I've over exaggerated the SSS effect a bit just to show it more clearly. The rest of the shading features are thrown together quite roughly as I'm still playing around with this shader feature.
I've also added blended normals and pushed back the light terminator a bit, as well as adding a reddish tint in the pushed back area.
The head and it's textures are those of Lee Perry-Smith