 all righty let's play this in full first there's no sound we have ballet and there's also a reference let me just bring that in we have this and that all right we will end the fade out i think we can probably loosen up a couple things where to me it feels like the shoulder areas and something like this the chest and head all that feels a bit just a bit stiff let's go back in here now on this there's a lead on that arm here going up and then there's a rotation up on the head as well and you can see a bit of a change in that arm going down it gives you a change in that in that distance here you can see that that impact where it comes down because of that landing and then tries to stiffen but has a tiny bit of a wobble it's just tiny there so stuff like this let's go back here where we have moments like this here where where this ends up being super straight and kind of locked right through there that gives it that CG feel i would probably continue to go up a bit and just kind of exaggerate that a bit more have that head go up a little bit at the apex same thing here where we're very locked on that arm i don't know if you have an IK arm this is probably the FK arm just as it comes down there's just a certain stiffness even through there you want a little bit either you lead more with that arm going up you drag it more on the up either way how you want to slightly deviate from the reference loosen up that head a bit but there's something about seeing a real human do that and it's fine but then once you're going to CG land it gets just a bit just a bit stiffer so you also see all of this the muscles the tension here all that gives us a sense of okay this is what's going on even when you have like the foot here starts to come back this way so then land into and you roll there's some tiny things here like that feels just like they're just visually a bit broken i would reduce that a tiny bit and if you can smooth out that in the geometry and i will probably go down a bit more until you hit this here so this feels a bit too similar in terms of orientation and on that compression i would do a bit of a side banking foot roll pivoting off this sign so there's a couple things you know even on something like that when this moves this moves this goes down but then this section here feels totally locked you would still have a bit more compression just to loosen up things a bit more once you are in CG land and even something like this like an arm drop like that if you look at her let's go back here it's it's cool to see because it's smooth it's somewhat even because it's a human being doing that being in full control of movement but once you have that in here and we're not rendering for real it just starts to feel too mechanical i see a little bit of movement in the chest here i was going to say loosen up shoulders and chest a bit more it's a bit in there towards the end but i would bring that in a bit more i would have even if it's a frame offset and have a slight variation in timing where you might go a bit slower then through here just a bit faster so then ease in a bit more even if it's tiny or things like this where when you have the upper arm moving down and then suddenly stops and then everything kind of pivots off of here this might be interesting to see in a human but once you're going to CG land then you go hmm that feels like an iK arm rotating pivoting off of here but there's no you know in this axis but there's nothing down in this so that to me is from a technical point of view right so if you want to absolutely match footage either you go in there and you absolutely rotoscopy to keep it super photo real even that does not sound like a lot of fun or you're going to stylize a little bit not doesn't have to mean you know that you make it super cartoony but you kind of break from the reference a little bit and just loosen things up a bit more or this is my third biggest thing and i'm not quite sure if that's a good shot for your reel this is extremely subjective but you're mentioning that you want to add this to your show reel so me when i see something like this it just feels like okay this is based on reference so depending on the the style of your reel the rest of it you mean like if you have this is the length of your reel and you got cartoony acting cartoony acting something and then you got referenced ballet shot cartoony acting performance body mechanics whatever you know if this is cartoony then you got this it just stands out as being odd unless you have you know stunt doubles creatures camera work everything is supposed to be somewhat photo real and then this fits in sure so you have to kind of look at where do you place this in your reel and also what you want to show off in this at this point it's just i am copying reference that's basically what the shot does and i'm not sure if that's enough to me it's always a bit like you want to add something where you know if it is cartoony at what if this is she is um what's the word auditioning and something happens where something falls or or it's an audience people you know walk around they sit down they're not respectful to performance so she just suddenly stops and has a motive come on sit down sit down and then she continues with the move so you just you just break this up a bit with character stuff or something happens where this is a smaller room it's a children's room and she's practicing at home there might be even a tv where she's mimicking things or something and there there's a baby playing or there's a crib i don't know and you have toys and she steps on a lego piece and they're like ah and then this hurt and she has a different motion of oh man i stepped on something to me it seems like you want to add something that she reacts to something that she interacts with that changes it for contrast um you know a problem that happens where she has to find a solution to me all those things would be more interesting because then we get to see more about her choices versus just mimicking movements based on reference but that's just me that's always kind of my view on on things that are purely movement and uh kind of referencey so i don't know that's me that's subjective let me know email me let's talk this through thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you