 So, you've finally finished setting up your rig and you just need to know how to feed it new connect animations. Not a problem. If you've followed my tutorials and downloaded Blender, you will have a file called connect animation filter. Open it, and from here go to file, import, fbx, uncheck all these, find your connect animation, and okay. Awesome, look at that, you are halfway done. Now, remember when you scaled the connect rig's pelvis up to yours? Well, whatever number scale was when you finished, copy that and go back here and under ob scale, replace this number with yours. Then in object mode, make sure that the armature is selected and press the play button up here. Under actions, name the animation whatever you want and save this as a new file to your desktop. From here, just open up your character file, click the connect rig, file, append, find the file, go to actions, find the animation, and you're done. In the dope sheet under action editor, you should see your new animation. If you press play, it should be moving. If it's too high or rotated weird, just click the connect rig, go to pose mode, go to the third frame, and just use the position and rotation bones to fix it, and that's it. Anytime you want to add new animations, just go back to the desktop file and repeat the process. Hope that helps, and as always, I hope you have a fantastic day and I'll see you around.